Design sprint Flashcards
Goal of the Design sprint
The goal of design sprints is to solve a critical design challenge through designing, prototyping, and testing ideas with users.
Phases of design sprint
A design sprint is a time-bound process with five phases typically spread out over five full, eight-hour days.
understand, ideate, decide, prototype, and test.
First phases of design sprints
The understand phase
sets your sprint on the right track and helps your team get a clear picture of the design challenge. Your team takes time to learn from experts and engage in creative discussions with a lot of different people from other departments and industries. These conversations help you more clearly understand the design challenge.
Second phases of design sprint
Start this ideas phase by coming up with ideas and building off of them to create solutions.Once you’ve got the team thinking, each participant takes time to sketch and present their ideas. Don’t worry about your drawing skills here, the idea is what matters. On top of all the ideating that happens in phase two, you also need to start planning for user testing, which happens in phase five of the sprint.
Third phase of design sprints
By the time you reach phase three, you have a lot of potential solutions for your design challenge. Now it’s time to decide which solutions you want to build. Finally, you’ll wrap up the day by creating a step-by-step blueprint for your prototype.
Decide phase
phase four of design sprint
You’re now ready to build the first version of your new app feature. At the end of this phase, you don’t need a finished product, just something realistic enough to test with users. During this phase, you also finish prepping for user testing by confirming the test schedule, finalizing interview questions, and making sure your prototype is good to go.
Fifth phase of design sprint
Final phase: testing. Now it’s time to put your prototype in front of users. As users test your prototype, you observe how they react and then interview them about their experiences. Your team gains critical insight about changes that need to be made before you launch the new feature.
Design sprint
A Design Sprint is a unique five day process for validating ideas and solving big challenges through prototyping and testing ideas with customers
In five days, the Design Sprint will help you to
Understand. Map out the problem and pick an important area to focus.
Ideate. Sketch out competing solutions on paper.
Decide. Make decisions and turn your ideas into a testable hypothesis.
Prototype. Hack together a realistic prototype.
Test. Get feedback from real live users.
A decider.
hey call the shots. Whether that’s the CEO or senior executive, they should be involved in the discussions early on since their decision will influence the sprint goal and the final product.
Facilitator.
The time keeper. They keep track of the team’s progress during the Design Sprint and ensure that everyone is playing their part. They need to remain unbiased in their opinion when it comes to decision time.
Marketing expert.
The person who is skilled at crafting your company’s messaging to your customers.
Customer service.
They interact with your customers on a regular basis and truly understand who your users are.
Design expert.
They design the product and help to realise the vision of the goal.
Tech expert.
They are in the best position to understand what your company can build and deliver.
Financial expert.
They can explain how much the project will cost and how much the company can expect to get from it in return.
Design sprint long term goal
At the start of the sprint, you need to set a long term goal. This should serve as your beacon of light to keep everyone moving in the same direction. Once established, it’s important to turn the goal into actionable items by rephrasing your assumptions and obstacles into sprint questions.
Empathy mapping.
The Empathy map is a visual way to better understand your users and prioritise their needs. The map helps to identify any key themes and problems affecting your users based on their quotes, actions, behaviours, pains and feelings captured throughout the user research and expert interviews.
Customer Journey.
The Customer Journey map helps to visualise a customer’s end to end experience with your product or service. This allows the team to narrow down a broad challenge to a specific target for the sprint.
Swim lane diagram.
Combining the Empathy map with the Customer Journey map will create a Swim Lane diagram. This diagram serves to create a heat map of the problems that exist within each step of the customer journey.
How Might We method
The How Might We method is used to turn existing problems into opportunities. For example, if the problem is that “users struggle to know what to buy for their friend as a gift”, then the How Might We could be “how might we help the user better understand what they know about their friend?”.
Step 2 Ideate the solutions methods Lightning Demos
Lightning Demos
Lightning demos encourage your team to research competitors and find examples of existing products that could serve as inspiration for your solution. Each person should give a 3 minute demo of their findings.
Step 2 Ideate the solutions The four-step sketch method
Notes. Start with twenty minutes to take notes of the goal, opportunities and inspiration you’ve collected earlier on.
Ideas. Spend another twenty minutes drawing out rough ideas to form your thoughts.
Crazy 8s. Take your strongest solution and sketch out eight different variations of it in eight minutes, known as the ‘Crazy 8s’ exercise.
Solution sketch. Draw a detailed end to end solution for the problem in the next thirty minutes or more.
Step 3 Decide on the best solution to prototype
The process to reaching consensus on the best solution can be carried out in five steps:
Art museum.
Heat map
Speed critique.
Dot voting.
Supervote.