Employee Motivation chapter 9 summary Flashcards

(57 cards)

1
Q

Motivation

A

The force that drives an employee to perform well.

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2
Q

organizational citizenship behavior (OCB)

A

Behaviors that are not part of an employee’s job but which make the organization a better place to work (e.g., helping others, staying late).

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3
Q

Self-esteem

A

The extent to which a person views themselves as a valuable and worthy individual.

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4
Q

Consistency theory

A

Korman’s theory that employees will be motivated to perform at levels consistent with their levels of self-esteem.

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5
Q

Chronic self-esteem

A

The positive or negative way in which a person views themselves as a whole.

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6
Q

Situational self-esteem

A

The positive or negative way in which a person views themselves in a particular situation.

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7
Q

Socially influenced self-esteem

A

The positive or negative way in which a person views themselves based on the expectations of others.

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8
Q

Organization-based self-esteem

A

The level of an employee’s competence and self-worth as a member of an organization.

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9
Q

Self-fulfilling prophecy

A

The idea that people behave in ways consistent with their self-image.

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10
Q

Galatea effect( high)

A

When high self-expectations result in higher levels of performance

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11
Q

Pygmalion effect( something is true)

A

The idea that if people believe that something is true, they will act in a manner consistent with that belief.

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12
Q

Golem effect

A

When negative expectations of an individual cause a decrease in that individual’s performance.

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13
Q

intrinsically motivated

A

Work motivation in the absence of such external factors as pay, promotion, and coworkers

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14
Q

Extrinsic motivation

A

Work motivation that arises from such nonpersonal factors as pay, coworkers, and opportunities for advancement.

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15
Q

Work Preference Inventory (WPI)

A

– Assesses individual motivation for intrinsic and extrinsic work rewards.

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16
Q

Self-regulation

A

– The ability to control thoughts, emotions, and behaviors to achieve goals.

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17
Q

Realistic job preview (RJP)

A

– A tool that provides job candidates with a balanced view of the role, including pros and cons.

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18
Q

Job characteristics theory

A

– A framework that explains how job design affects motivation, satisfaction, and performance.

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19
Q

Hierarchy –

A

A system that ranks people or needs in order of importance.

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20
Q

Basic biological needs –

A

Fundamental survival needs like food, water, and sleep.

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21
Q

Safety needs

A

– The need for security, stability, and protection from harm.

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22
Q

Social needs

A

– The desire for belonging, relationships, and social interactions.

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23
Q

Employee resource groups –

A

Employee-led groups that support diversity and inclusion in the workplace.

24
Q

Ego needs

A

The need for self-esteem, recognition, and respect.

25
Self-actualization needs
– The desire to achieve personal growth and fulfill potential.
26
Needs theory
A framework that explains motivation based on fulfilling different levels of human needs.
27
ERG theory –
A motivation theory that condenses Maslow’s hierarchy into three needs: Existence, Relatedness, and Growth.
28
Two-factor theory –
Herzberg’s theory that job satisfaction and dissatisfaction arise from different factors.
29
Hygiene factors –
Job elements that prevent dissatisfaction but don’t increase motivation (e.g., salary, policies).
30
Motivators –
Factors that increase job satisfaction and motivation (e.g., achievement, recognition).
31
Need for achievement –
The drive to accomplish challenging goals.
32
Need for affiliation
– The desire to build and maintain relationships.
33
Need for power –
The motivation to influence or control others.
34
Self-determination theory
– A framework that explains motivation based on autonomy, competence, and relatedness.
35
Competency –
The ability to effectively perform tasks and skills.
36
Autonomy –
The need for control and independence in decision-making.
37
Relatedness –
The need for social connections and relationships.
38
Goal setting
– The process of defining specific objectives to achieve.
39
Operant conditioning
– Learning through rewards and punishments.
40
Premack Principle –
The idea that a preferred activity can reinforce a less preferred one.
41
Reinforcement hierarchy
– A ranking of behaviors based on their effectiveness as reinforcers.
42
Social recognition –
Public acknowledgment of achievements and contributions.
43
Pay for performance –
A compensation system based on employee output or results.
44
Merit pay –
Salary increases based on individual performance.
45
Profit sharing –
A system where employees receive a share of company profits.
46
Gainsharing –
A reward system where employees share in productivity or cost-saving gains.
47
Baseline –
The starting point for measuring change in behavior or performance.
48
Stock options –
A benefit that allows employees to buy company stock at a set price.
49
Expectancy theory
– A motivation theory that suggests effort leads to performance, which leads to rewards.
50
Instrumentality –
The belief that performance will lead to rewards.
51
Valence
– The value a person places on a reward
52
Internal locus of control –
The belief that one controls their own success and failures.
53
Equity theory –
A motivation theory that focuses on fairness in workplace exchanges.
54
Inputs –
What employees contribute (e.g., effort, skills, time).
55
Outputs –
What employees receive in return (e.g., salary, benefits, recognition).
56
Input/output ratio
– A comparison of contributions (inputs) to rewards (outputs) in the workplace.
57
Organizational justice
– Perceived fairness in workplace policies, procedures, and treatment.