Exam 1 Flashcards

1
Q

motor skills / actions

A

Motor skills require body, head, and/or limb movement to achieve its goal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

movements

A

specific limbs or combination of limbs that are components of skills / actions)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

One dimension classification systems for movements

A
    • Size of Primary Musculature Required
      - Gross
      - Fine
  1. * Specificity of where the motor skill begins and end
    - Discrete motor skills - specified beginning and end points, usually require a simple movement
    e. g. flipping a light switch
    - Continuous motor skills - arbitrary beginning and end points; usually involve repetitive movements
    e. g. steering a car
  2. stability of enviorment
    - Closed motor skills – – involve a stationary supporting surface, object, and/or other people; performer determines when to begin the action
    e. g. picking up a cup while seated at a table
    - Open motor skill- – involve supporting surface, object, and/or other people in motion; environment features determines when to begin the action
    e. g. catching a thrown ball
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Open motor skill

A

– involve supporting surface, object, and/or other people in motion; environment features determines when to begin the action
e.g. catching a thrown ball

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Closed motor skills

A

– involve a stationary supporting surface, object, and/or other people; performer determines when to begin the action
e.g. picking up a cup while seated at a table

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Discrete motor skills

A

specified beginning and end points, usually require a simple movement
e.g. flipping a light switch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Continuous motor skills

A

arbitrary beginning and end points; usually involve repetitive movements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Gross motor skills

A
  • require the use of large musculature to achieve the goal of the skills
    e. g. walking, jumping
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Fine motor skills

A

require control of small muscles to achieve the goal of the skill
e.g. skills involving hand/eye coordination

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Taxonomy

A

A classification system organized according to relationships among the component characteristics of what is being classified

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Gentile Taxonomy classifications

A
  1. Environmental context

2. Function of the action

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Enviormetal context characterisitics

A

***Regulatory conditions
Characteristics of environment that control the movement characteristics of an action
**Intertrial variability
Whether the regulatory conditions are the same or different from one performance attempt to another

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Function of the action

Two characteristics

A

1) Body orientation: whether or not the body stays in the same location (stability) or changes location (passive- on the bus – or active – walking)
2) Object manipulation: maintaining or changing the position of an object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Performance

A

Execution of a skill at a specific time and in a specific location
**Observable behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Learning

A

Not directly observable
Must be inferred from observable behavior
Definition: A change in the capability to perform a skill that must be inferred from a relatively permanent improvement in performance as a result of practice or experience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

performance variables

A

factors that affect performance but not learning, such as stress, fatigue, etc.)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

performance tes

A

assesses how one does in a particular session at a given time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

five characteristics of skill learning

A

Improvement (over time)
Consistency (less standard deviation)
Stability (resistant to internal – e.g., stress - and external – e.g., weather perturbation)
Persistence (retention – lasts over increasing periods of time)
Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Improvement

A

ovrtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

consistency

A

less standard deviation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Stability

A

resistant to internal – e.g., stress - and external – e.g., weather perturbation)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Persistence

A

(retention – lasts over increasing periods of time)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Adaptability

A

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

Adaptability (contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

(contextual variety – adaptable to a variety of performance contexts, sometimes called generalizable)

24
Q

Performance curves

A
  • ** x-axis (time units or trials) and y-axis (units of performance measurement)***
  • Linear
  • Neatively accelerated
  • Positively accelerated
  • Ogive or S- shaped
25
Linear
Proportional increases over trials or time
26
Negatively accelerated
Early improvement but slows during latter practice
27
Positively accelerated
Slight improvement early but substantial improvement during later practice
28
Ogive or S-shaped
compination of linear, negative, positive curve
29
four main methods of assessing learning
Observing practice performance (performance curves) 2. Retention 3. Transfer tests 4. Coordination dynamics
30
Retention test
Tests of a practiced skill that a learner performs following an interval of time after practice has ceased
31
Transfer tests
adaptability of performance changes, either in novel (different) contexts or novel skill variations Performing the practiced skill in a context or situation different from practice, e.g.: Availability of augmented feedback Physical environment Personal characteristics
32
Coordination dynamics
transitions in the dynamics of movement coordination
33
performance plateau
steady state followed by improvement again)
34
Practice Performance May Misrepresent Learning
1. Practice may involve a performance variable that artificially inflates or depresses performance 2. Practice may involve performance plateaus
35
Fitts and Posner Three-Stage Model
Cognitive : Beginner focuses on solving cognitively-oriented problems Associative: Person has learned to associate cues from the environment with required movements; works to refine performance to be more consistent Autonomous: Final stage where performance of the skill is “automatic” (in terms of attention demanded)
36
Gentile’s Two-Stage Model
Initial stage | Later Stage
37
Intial stage of Gentiles two stage model
1. Movement coordination pattern to enable some degree of success achieving action goal 2. Learn to discriminate between regulatory and non-regulatory conditions in environmental context
38
Later Stage of Gentile Two stage model
1. Adapting movement pattern acquired in Initial stage to demands of any performance situation 2 Increase consistency of action goal achievement 3. Perform with an economy of effort
39
two environmental contexts the beginner must learn to distinguish
refer to characteristics of the performance environment that do or do NOT influence the movement required to do the action
40
Fixation
deals with learning closed skills; learner refines movement patterns so they can produce them correctly, consistently, efficiently
41
diversification
deals with learning open skills; learner acquires capability to modify movement patterns according to environmental context
42
CHANGES ACROSS STAGES OF LEARNING
``` 1) Changes in the RATE of improvement in various stages of learning Know the power law of practice 2) Changes in movement coordination and degrees of freedom 3) Changes in altering old patterns 4) Changes in muscle use 5) Changes in energy cost 6) Changes in visual selectivity 7) Changes in conscious attention 8) Changes in error detection 9) Changes in brain activity ```
43
freezing degrees of freedom
the person (beginner) holds some joints rigid while performing the skill
44
one aspect or characteristic that does NOT change across stages
Sensory Feedback
45
What defines an expert?
Time of practice needed – 10 years minimum Ways of organizing information – more organized concepts and can inter-relate concepts Time of practice needed – 10 years minimum Ways of organizing information – more organized concepts and can inter-relate concepts Time of practice needed – 10 years minimum Ways of organizing information – more organized concepts and can inter-relate concepts Time of practice needed – 10 years minimum Ways of organizing information – more organized concepts and can inter-relate concepts Time of practice needed – 10 years minimum Ways of organizing information – more organized concepts and can inter-relate concepts
46
transfer
– positive (beneficial effect of previous experience on learning), negative (negative effect of previous experience on learning), and zero (no effect)
47
negative transfer
Considered rare and temporary in motor skill learning | Occurs when new skill or context involves
48
the two theories of why transfer works
1) Similarity of skill and content components (called the identical elements theory) 2) Similarity of processing requirements (called the transfer-appropriate-processing theory) Negative effects can be overcome with practice Important for the practitioner to be aware that it could cause discouragement early in practice
49
Why does negative transfer occur
Memory representation or code that is inappropriate for the new skill Cognitive confusion
50
bilateral transfer
Transfer of learning that involves the positive influence of previous experience performing a skill with one limb on learning or performing the same skill with a different limb
51
Why Do Negative Transfer Effects Occur
1. Motor control system required to perform in non-preferred manner for the environmental context 2. Cognitive confusion
52
Asymmetric transfer
Bilateral transfer in which there is a greater amount of transfer from one limb than from the other
53
Symmetric transfer
Bilateral transfer in which the amount of transfer is similar from one limb to the other, regardless of which was used first
54
cognitive reason to why biilateral transfer works
– knowing what to do to achieve the goal, which is relevant regardless of which limb is doing the action
55
two theories of why bilateral transfer works
1) Cognitive – knowing what to do to achieve the goal, which is relevant regardless of which limb is doing the action 2) Motor: (a) GMP (generalized motor program – muscles as parameter, not invariant) plus dynamic pattern theory – coordination dynamics (b) transfer in the brain, demonstrated by EMG activity in non-active limbs