Exam 2 Deck Flashcards
Exam Feb 27 (123 cards)
Agnosia is
Inability to recognize visual objects with intact visual acuity
Agnosia results from
Results from damage to inferior temporal cortex
Contralateral Hemifield Neglect
Inability to attend to contralesional space
Contralateral Hemifield Neglect results from
posterior parietal lobe damage (usually right
side)
Effect of Lesions in the Monkey: Inferior Temporal Cortex
Food hidden under object
• Monkey must select proper object to get reward
– Must have intact object recognition system • Can not do with inferior temporal lesion
• Can do with parietal lesion
Effect of Lesions in the Monkey: Posterior Parietal Cortex
• Food hidden in well farthest from peg
• Monkey must choose location farthest from peg to get reward
– Must have intact spatial relationships system • Can not do with posterior parietal lesion
• Can do with inferior temporal lesion
Two Visual Pathways Beyond V1
- -> Dorsal “Where” spatial location stream. located in posterior parietal
- -> Ventral “What” object feature stream located in inferior temporal
Law of Proximity
Things that are close together belong together
Law of Similarity
Things that are alike get grouped together
Law of Good Continuation
Things that result in straight or smoothly curving lines, rather than abrupt angles, get grouped together
– We see a curved line over a straight, not two lines with abrupt angles
Law of Common Fate
Things that move together get grouped together
Closure
We group things that close
Common Region
Things that are enclosed together belong together
– Can overcome proximity
Connectedness
• Things that are connected to each other belong together
– Can also overcome proximity
Illusory Contours
- Gestalt laws of perceptual organization and figure/ground principles are illustrated by seeing illusory figures
- By altering features of picture elements, illusory occluding objects can be perceived
Grouping Principles and the Kanizsa riangle
• Law of Good Continuation
– Straight lines and smooth angles are more likely than sharp
corners
• Law of Simplicity
– The simplest explanation is 3 disks and 2 triangles rather than 3 ‘hats’ and 3 ‘pac-men’
– So that’s what the visual system perceives
What’s the Figure & What’s the Ground?
• We can find the edges
– Separates the green from the blue • But is one thing in front of another?
– Probably see green objects on a blue background
Occlusion Determination Heuristics
• A “heuristic” is a ‘rule-of-thumb’
– A rough rule that works most of the time • Two occlusion heuristics
– Relatability – Non-accidental features
Relatability
• Edges that can be connected with a simple curve (e.g. elbow) are “relatable”
– Likely belong to the same object, even if occluded
– Like Gestalt good continuation
• If we see relatable features, we’re more likely to perceive that
something is occluded
Non-Accidental Features
• When 3D objects overlap, they create some specific kinds of junctions that don’t vary by viewpoint
– Y or ‘arrow’ junctions • Corner
• Not an occlusion – T junctions
• Intersecting edges • Occlusion
T/F: The perceptual system tries to find an interpretation that depends on an accident of viewpoint
false, it tries to find an interpretation that would be consistent across most viewpoints, so one that does not depend on accident
Resolving Perceptual Ambiguity
• Early vision
– Pretty simple
• Dots and bars
• Not much question about whether a dot is there or not
• Middle vision – More complex
• Which edge belongs to what object • Not always clear
How Does the Perceptual System Decide Which is the Best
Interpretation?
• A Perceptual System Metaphor – Decision by committee
• Multiple members – Some cooperate – Some compete
• Make decisions
– e.g. this corner goes with this edge – These edges belong together – This is the figure, this is the ground
Pandemonium: A Perceptual Committee Model
• Committee members (“demons”) at multiple levels, shouting
– Feature demons
• “shout” louder when they think their feature is present
– Cognitive demons
• “shout” louder when they think their object is present
– Decision demon
• Listens to the noise and determines who is shouting
loudest
• That’s the representation that ‘wins’