Exam 3 Material (Ch 9-12) Flashcards

(112 cards)

1
Q

What are the 6 properties of language?

A
  1. Semanticity (conveying meaning)
  2. Arbitrariness
  3. Flexibility of symbols
  4. Range of Naming
  5. Displacement (talking about something other than the present moment)
  6. Productivity (creativity)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What have we found out about teaching apes language?

A
  • apes can master about 200 words
  • possibly creative
  • can form 2 word utterances
  • unclear evidence of syntax
  • limited range of topics
  • learning only through reinforcement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

How does Bickerton view human language vs animal communication?

A

Lack of continuity between non-human communication and human language

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What does Kirby think of the evolution of language?

A

It is the hardest problem in science

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are the 3 domains found in the animal communication system?

A
  1. Mating
  2. Social Interactions
  3. Survival
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is the behaviorist opinion on verbal behavior during language development/acquisition?

A
  • Children imitate parents
  • Parents reinforce children for correct language usage
  • Children show gradual, but continuous, improvement in language skills
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What are 3 counter-arguments against the behaviorist opinion/Skinner’s opinion on verbal behavior during language development/acquisition?

A
  1. Presence of creativity from the start (i.e. as infants)
  2. Abstraction of rules
  3. Lack of reinforcement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Describe: Case of Simon (Singleton & Newport, 1993)

A

Case: Simon, a deaf child, born to deaf parents, is taught ASL by his parents (who learned it at age 15 and have grasp of ASL but still make errors)
-Simon soon surpassed parent’s capability of ASL and can use it as if he was a native speaker (i.e. fluent, little error)

Significance: evidence that children are still able to development regular linguistic skills despite poor input/improper teaching/lack of conventional linguistic input

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Define: Pidgin

A

Simplified language that develops as a means of communication b/w two or more groups that don’t share a common language
-the Creole language originated from pidgin

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Define: Broca’s Aphasia

A

Severe difficulties in producing speech

-caused by damage to a region (Broca’s Area) toward rear of left FRONTAL lobe

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Define: Wernicke’s Aphasia

A

Comprehension, repetition, naming, reading, and writing are impaired, but syntactic aspects of speech are preserved
-caused by damage to a region (Wernicke’s Area) toward rear of left TEMPORAL lobe

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Define: Conduction Aphasia

A

Inability to repeat what was just heard, separating comprehension from production (less common)

  • caused by damage to the PATHWAY b/w Broca’s Area & Wernicke’s Area
  • this (and other aphasias) demonstrates an innate biological basis for language
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What are the differences/distinctions between writing and language?

A
  • Speech is MUCH older than writing
  • Speech is MORE UNIVERSAL than writing
  • There are UNIVERSALITIES in human SPEECH but DISSIMILARITIES among WRITING systems
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Define: Sapir-Whorf/Whorfian Hypothesis

A

Def: specific languages shape the way you think

  • interpretation of reality is influenced by language
  • BUT there’s NO EVIDENCE for this claim
  • ALTERNATIVE hypothesis: language differ in NUMBER of COLOR TERMS
    • color prototypes may be universal but boundaries may influence speed of comparison (ex. faster if on dif sides)
    • we MAY find it easier to talk about certain spatial relations/directions of movement if our language has appropriate terms
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What are the 3 kinds of sounds in isolation?

A
  1. Phones
  2. Allophones
  3. Phonemes
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Define: Phones

A

Smallest unit of sound

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Define: Allophones

A

Phones belonging to the same phoneme

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Define: Phonemes

A

Smallest unit of sounds that matter psychologically

-groups of language sounds that are treated the same, despite physical differences (ex. there, their, they’re)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Define: Consonants.

-What does it depend on?

A

Def: Disruption of airflow from lungs.
Depends on…
-Place of articulation (WHERE does the airflow
take place?)
-Manner of articulation (HOW is the airflow
disrupted?)
-Voicing (do vocal cords begin to vibrate w/
obstruction or delayed after release of air?)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Define: Vowels

-What does it depend on?

A

Def: NO disruption of airflow from lunds
Depends on…
-Placement of mouth (front, center, back)
-Tongue position in mouth (high, middle, low)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Define: Categorical Perception

A

Easy discrimination ACROSS categories BUT difficult discrimination WITHIN categories

  • Sounds on dif sides of boundary are CLEARLY distinctive even if physically similar
  • All sounds falling within a set of boundaries are perceived as the same, despite physical differences b/w them
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Name 3 challenges of speech perception.

A
  1. Problem of Invariance
  2. Problem of Segmentation
  3. Problem of Lexical Segmentation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Define: Problem of Invariance

A

Phonemes are perceived as the same even though sounds change all the time
-sound change due to speaking rate, enunciations, intonations, coarticulation, etc

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Define: Coarticulation

A

More than one sound (adjacent vowels/consonants) are articulated at the same time
-helps produce smooth speech and spread out the acoustic info so that listener can hear more easily

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Define: Problem of Segmentation
Few acoustic cues as to where one PHONEME and the next begins
26
Define: Problem of Lexical Segmentation
Few acoustic cues as to where one WORD ends and the next begins
27
Define: Interactive Approach
A variety of distinct processes (from perception to meaning) operate simultaneously and influence each other -Used to overcome the challenges of speech perception
28
Define: Motor Theory of Speech Perception
We identify speech sounds by comparing stimuli with how we would move our own vocal muscles to make those sounds Why we do this: b/c primarily the same parts of the brain are involved in speech perception and production
29
Define: TRACE
The connectionists's/interactive model of speech perception
30
Describe the characteristics of the TRACE model of speech perception.
1. Acoustic input activates feature-detector nodes 2. Feature detector nodes activate phonemes that contain those features 3. Phonemes send activation to all words that contain them (i.e. cross modal priming) -words simultaneously receive top-down activation from context -Words send feedback to phonemes they contain 4. Model forms a memory trace of the order in which phonemes are being heard (helps to distinguish b/w ex. "Bat" and "Tab") 5. Over time, one lexical (word) unit comes to dominate, leading to conscious recognition of that word (result of acoustic info at the feature, phoneme & word levels, semantic context and word frequency)
31
Define: Lateral Inhibition
Competition at both phoneme and word levels
32
Define: Cohert Effect
It takes longer to recognize words with COMMON BEGINNINGS | -form of lateral inhibition
33
Define: Grammar
The complete set of rules that will generate all the acceptable utterances & will not generate any unacceptable, ill-formed ones
34
What are the 3 levels of grammar? (Chomsky)
1. Phonology: sounds of language 2. Syntax: rules of word order & grammaticality 3. Semantics: accessing & combining word meanings into a meaningful whole
35
What is the difference between linguistic competence and linguistic performance?
Linguistic COMPETENCE: the internalized knowledge of language & its rules that fully fluent speakers of a language have Linguistic PERFORMANCE: the ACTUAL language behavior a speaker generates
36
What are the 2 Syntactic Rules of linguistics? (Chomsky)
1. Phrase Structure Rules | 2. Transformation Rules
37
Define: Phrase Structure Rules (linguistics)
The rules accounting for the constituents of utterance * the relationship among these constituents -ex. breaking sentences into non-phrases & word phrases
38
Define: Transformational Rules (linguistics)
The rules that convert a deep structure into one of several possible surface structures.
39
Define: The Given-New Strategy
People choose syntactic forms that let them place given (i.e. more accessible) info earlier
40
What is the role of memory/priming in syntax?
People tend to use syntactic forms they've seen or heard recently -Shown in Bock's syntactic priming exp
41
Describe: Bock's Syntactic Priming Exp
Method: Subjects must alternative b/w repeating spoken sentences and describing pictures Results: Subjects tended to use same syntactic structure (ex. passive voice, positional of prepositional phrases) as in sentences they've just repeated.
42
Define: Comprehension
Achieving understanding of language (i.e. morphemes, individual words, texts, conversation) & perceived events
43
What are the 3 levels of representation constructed during text comprehension?
1. Surface level representation 2. Text-based/propositional representation 3. Situation Model (mental/discourse model)
44
Define: Surface level representation
A verbatim representation of the wording used in the text -very short-lived (< 1 day) representation of the exact wording of a text -exceptions=where exact wording may be critical (ex. memory for jokes, insults, poetry)
45
Describe the Loss of Surface-Level Info Exp (Sachs)
Method: subjects listen to passages and are then tested on recognition memory for 1 sentence in passage which will occur either 0,80, or 160 syllables from end (
46
Define: Text Based/Propositional Representation
Propositional representation of ideas explicitly stated in the text
47
Define: Proposition
A representation of a meaning that can be stored in & retried from memory, an assertion that can have a truth value
48
Describe Ratcliff & McKoon's exp on the effect of priming on propositional representation.
Method: Subjects study list of unrelated sentences each w/ 2 propositions for 20 mins (ex. "Geese crossed the horizon as wind shuffled the clouds) and then did a speed recognition test on words from sentences Results: -shortest recognition time=of word after same propositional phrase (ex. horizon, geese) -longest= word after word from DIF sentence on previous trial Conclusion: Priming plays a positive role in forming propositional representations
49
Define: Fan Effect
The more propositions associated with a concept, the more time it takes to access each one (i.e. take longer recognize each one)
50
Define: Situation Model (Mental/Discourse Model)
Representation of what text is about/of real world situation described -an amalgam of info that's contained in the textbase & info that's been retrieved from the comprehender's general store of knowledge Components: spatial layouts, distance, temporal info
51
Define: Spatial layouts (situation model)
Mental travel through a memorized diagram | -Increase in reading time when objects discussed in a sentence aren't in the same location as protagonist
52
Define: Distance (situation model)
Faster recognition of objects/words if their location is closer to the end
53
Define: Temporal info (situation model)
Read passage faster if it presents a smaller time scale (i.e. moment vs hour vs day vs year)
54
What are the processes, control mechanisms, and empirical phenomena of building mental structures? (Gernsbacher)
Processes: laying a foundation, mapping info, shifting Control Mechanisms: enhancement, suppression Empirical Phenomena: advantage of first mention, advantage of clause recency
55
Define: Advantage of first mention
Words/participants mentioned 1st in a sentence are more accessible (and therefore recognized quicker) than those mentioned 2nd in a sentence.
56
Define: Advantage of clause recency
Concepts mentioned in the most recent clause are more accessible (and therefore recognized quicker) than those mentioned earlier on/previously
57
Define: Eye Tracker
An apparatus that uses a computer & camera to record eye movements and the exact words they are fixated upon
58
What are the 2 guiding assumptions on studying eye movements & comprehension?
1. Eye-mind assumption | 2. Immediacy assumption
59
Define: Eye-mind assumption
The pattern of eye movements directly reflects the complexity of the underlying cognitive processes
60
Define: Immediacy Assumption
Readers try to interpret each content word of a text as that word is encountered in passage (ex. garden path sentences)
61
Define: Garden Path Sentences
Sentences in which early words/phrases are misinterpreted | -ex. "many professional fisherman were here, some of the best bass guitarists..."
62
Describe: Moving Window Task
Method: Control availability of info by replacing letters (ex. w/ X's) outside the fixated area ex. "Our eyes don't simply glide across the page" Fixate Near 'Y' -> Our eyes don't sXXXXXX Fixate Near 'G' ->XXXXimply glide acrossXXX Result: skilled english readers get info 3-4 spaces to the left and 14-15 spaces to the right of fixation -span decreases as skill decreases and also dependent on subject's primary language (ex. will be dif for languages that are ready right->left or up->down)
63
How do we know WHERE to move our eyes when reading?
- Spaces between words - short, predictable, function, common words are most likely to be skipped - Eyes tend to land halfway b/w start & middle of words
64
How do we know WHEN to move our eyes when reading?
- Fixation time influenced by word frequency, predictability, age of acquisition & # of meanings - continuing visual info not needed; removing fixated word after 50ms has no effect on reading behavior
65
Define: Metacomprehension
Monitoring how well we understand & will remember info later | -a type of metacognition
66
Define: Judgements of Learning
Estimates people make of how well they've learned info they've just read (usually very inaccurate right after learning)
67
Define: Labor In Vain
People spend too much time trying to learn info far beyond their current level of knowledge -better to focus on learning info w/in region of proximal learning
68
Define: Proximal Learning
Info just beyond your current level of understanding
69
Define: Conversational Maxims (Grice)
Rules that govern our conversational interactions with others, all derived from the cooperative principle
70
Define: Cooperative Principle
Idea that each participant assumes that speakers will follow the rules and that each contribution is sincere and appropriate
71
What are the 4 conversational maxims?
1. Relevant: all utterances are relevant to the conversation 2. Quantity: be as informative as required 3. Quality: say what is true 4. Manner and tone: be clear, brief, and polite
72
Define: Topic Maintenance
Making contributions relevant to the topic and sticking to it
73
Define: Direct Theory of Mind
We construct a mental mode of what our conversational partner knows and is interested in
74
Define: Second-Order Theory of Mind
An evaluation of the other person's direct theory; what you think the other person believes about you
75
Define: Anaphoric Reference
Word in a text refers back to other ideas in the text for its meaning (interpretation of pronouns and possessives) (ex. "her" refers to the previously mentioned character "Jane"; "her" in this case is the "anaphor")
76
Define: Repeated-name Penalty
Interference experienced by readers when pronouns are replaced with repeated names. -results in a decrease in reading speed
77
Define: Speech Acts
The intended consequences of an utterance -can be achieved through figurative (nonliteral) utterances (ex. indirect requests, sarcasm, figures of speech, metaphors)
78
Define: Algorithm
Rule or procedure guaranteed to find the answer if followed correctly
79
Define: Strategy of Satisficing
Settle for finding a satisfactory way to make a decision by taking the 1st solution that satisfies some criterion we have
80
Define: Heuristic
A short-cut/strategy that often works but is not guaranteed to succeed
81
What are the 4 groups of heuristics?
1. Representativeness 2. Availability 3. Simulation 4. Recognition
82
Define: Framing Effects
The way in which options are presented can influence decisions
83
Define: Representativeness Heuristics
An estimate of the probability of an event is determined by 1 OF the 2 features: 1. how similar the event is to the POPULATION OF EVENTS it came from 2. how similar the event is to the PROCESS that produced it -typified by tendency to see HHTHTTTH as more likely sequence of coin flips than HHHHHHHH
84
Define: Availability Heuristics
People judge the frequency of events by determining the ease with which particular occurrences come to mind
85
Define: Simulation Heuristics
Our thinking about events is influenced by the ease with which we could imagine dif outcomes ("What if" scenarios)
86
Define: Recognition Heuristics
We make many judgments based on the familiarity of the terms
87
Define: Syllogism
A multi-statement logical form, first stating premises taken to be true and the last part, a conclusion based on the premises/proposition -can deal with set relations (all p are q, all q are x, so all p are x) or involve conditional reasoning (if p then q; then not q=not p)
88
Define: Conditional reasoning
A logical determination of whether the evidence supports, refutes, or is irrelevant to the stated if-then relationship
89
Define: Deductive Reasoning Model (Johnson-Laird)
People do not use formal logical rules but instead construct mental model of problem - construction is easier when problem is stated explicitly - difficulty is affected by applicability of real-world knowledge and # models needed
90
Define: Inductive Reasoning
Individual seeks to provide strong evidence for (NOT absolute proof of) the truth of the conclusion
91
Describe Osherson's exp regarding inductive reasoning and his conclusions.
Method: Give subject premises and then ask them to give probability that conclusions is true. Premises: swans have sesamoid bones; ravens have sesamoid bones. Conclusions: - all birds have sesamoid bones - all vertabrates have sesamoid bones Conclusion: Generalization to category increases.. -as a function of # of premises -as a function of TYPICALITY of premises -(generalizing from bears to all mammals is more likely than from bats to all mammals) -as a function of DIVERSITY of premises -(generalizing to all mammals is more likely from bears and mice than from lions and leopards)
92
Define: Confirmation Bias
We tend to test inductive generalizations only by looking for positive evidence
93
Define: Just-Noticeable Difference (for physical differences)
The minimal change needed for people to detect it
94
Define: Distance Effect (for physical differences)
The greater the distance or difference b/w the stimuli being compared, the faster the decision that they differ
95
Define: Symbolic Distance Effect
Speed of judgements of differences between symbols is affected by distance on some symbolic dimension (ex. you will pick the larger # faster if given 2 vs 5 than if given 3 vs 4)
96
Define: Semantic Congruity Effect
Decisions are faster when the judged dimension matches the implied semantic dimension (ex. you will pick the smaller animal faster if given rabbit vs. mouse than if given hippo vs. elephant) *if you must pick the larger animal, you're faster at making the decision if choosing between 2 large animals (like an elephant & hippo) -also, will pick lower circle faster if told they represent yo-yos ; will pick higher circle faster if told they represent balloons
97
Define: SNARC (Spatial-Numeric Association of Response Codes)
Judgments about SMALLER numbers are faster with LEFT hand; judgments about LARGER numbers are faster with RIGHT hand -phenomena holds for... -left- and right-handed test subjects -when subjects cross hands used to press buttons -phenomena REVERSES if... -test subject was raised in a right->left reading culture (Ex. Iranians) -subjects are told to imagine numbers on a clock face
98
What are 2 examples that show that the decisions we reach are often influenced by limited domain knowledge?
1. Naive Physics: People's misconceptions about physical laws such as those governing moving objects 2. Geographic Distances: nearby distances=exaggerated, distant distances=reduced
99
What are the 2 traditions/methods of problem-solving?
1. Gestalt Psychology | 2. Information-Processing Theory
100
Define: Gestalt Psychology
The brain is holistic, parallel, and analog with self-organizing tendencies - there is a suddenness and lack of metacognition (no precursory conscious steps) when we perceive things (ex. see a dog first, not see the sep parts of dog and identify as seeing legs, tail, etc) - Focuses on trying to understand the organization and laws of our ability to acquire and maintain stable percepts in a noisy world - Focus on ILL DEFINED problems
101
Define: Holism/holistic
Everything (natural systems and their properties) should be viewed as wholes, NOT as collections of parts and is only functional as a whole, not when parts are separated
102
Define: Information Processing Approach To Problem Solving
Humans process the info they receive, rather than merely responding to stimuli (i.e. like a computer that analyzes info from the environment) -Focus on WELL DEFINED problems
103
Define: Ill Defined Problem
Problems that do not have clear goals, solution paths, or expected solution
104
Define: Well Defined Probelm
Problems that have specific goals, clearly defined solution paths, and clear expected solutions -allows for more initial planning than with ill defined problems
105
Define: Functional Fixedness
Tendency to use objects in their customary way | -originates from Gestalt psychology
106
Define: Negative Set
Tendency to solve problems in a particular way even when a different approach might be more productive -originates from Gestalt psychology
107
Define: Analogy
Cognitive process of transferring info/meaning from a particular subject (i.e. the analogue/source) to another particular subject (i.e. the target) or a linguistic expression corresponding to such a process
108
Define: Multiconstraint Theory
Usefulness of analogies depends on problem's... -Similarity to the analog -Structure: best if parallel, but how similar it is to analogue's structure -Purpose (of solving problem) must be similar to purpose in the analogy
109
Define: Means-Ends Analysis
Technique used in Artificial Intelligence for controlling search in problem solving computer programs
110
Describe how an AI (like General Problem Solver/GPS) would perform means-ends analysis.
1. Set up goal or subgoal 2. Calculate difference between current state and goal/subgoal state 3. Look for operator to reduce difference (this could be the creation of a new subgoal) 4. Apply operator 5. Repeat steps until subgoal is reached
111
What were some of the shortcomings/criticisms of the General Problem Solver (GPS) program?
1. overreliance on verbal protocols | 2. At best, GPS can approximate human processes, specifically only well-structured (algorithmic) problems
112
What are the 3 things missing from problem-solving research?
1. Knowledge 2. Social/Personal Significance 3. Creativity