Explanations for gambling addictions Flashcards

(40 cards)

1
Q

what are the two explanations for gambling addictions

A
  • learning theory
  • cognitive theory
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2
Q

what is the average amount of debt for someone addicted to gambling

A

£60,000

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3
Q

why is gambling looked at through psychological explanations rather than biological

A

gambling is not a drug that causes biochemical changes

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4
Q

what does operant conditioning say about gambling behav

A

if the behaviour is reinforced (through wins) it increases the likelihood the behaviour will be repeated

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5
Q

what 4 types of rewards can people get from gambling

A
  • physiological
  • psychological
  • social
  • financial
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6
Q

what are the physiological rewards people get from gambling

A

buzz from winning

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7
Q

what are the psychological rewards people get from gambling

A

near miss - a buzz at the aspect of almost winning

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8
Q

what are the social rewards people get from gambling

A

peer praise

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9
Q

what is the problem with using operant conditioning to explain gambling

A

causes confusion due to the fact that gamblers lose more than they win so why doesn’t this punishment stop them gambling?

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10
Q

what can explain why gamblers keep playing even though they lose

A

contiguity

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11
Q

what is contiguity

A

the co-occurrence of an action and a reinforcement or punishment

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12
Q

what does gambling being ‘time contiguous’ mean

A

the reward/positive reinforcement for gambling is immediate

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13
Q

how does contiguity explain why people continue to gamble even if they lose

A

people receive immediate punishment if lose so the overall negative feeling doesn’t arise until there have been as series of losses

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14
Q

what are the four different schedules of reinforcement

A
  • fixed interval
  • variable interval
  • fixed ratio
  • variable ratio
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15
Q

what is fixed interval reinforcement

A

reinforcement is delivered at predictable time values

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16
Q

what is variable interval reinforcement

A

reinforcement is delivered at unpredictable time intervals

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17
Q

what is fixed ratio reinforcement

A

reinforcement is delivered after a predictable number of responses

18
Q

what is variable ratio reinforcement

A

reinforcement is delivered after an unpredictable number of responses

19
Q

which schedule of reinforcement is most likely to lead to gambling addiction

A

variable ratio

20
Q

what is variable ratio reinforcement most likely to lead to a gambling addiction

A

the uncertainty of the reinforcement causes more excitement

21
Q

what are the three reasons gambling is hard to give up

A
  • the ‘big win’ hypothesis
  • the ‘near miss’ hypothesis
  • environment
22
Q

what is the big win hypothesis

A

early experiences with a potentially addictive behaviour shape long term addictive behaviour

23
Q

how can the big win hypothesis make people more likely to get addicted to gambling

A

having a ‘big win’ early in gambling career or winning streak makes them continue to gamble to repeat the early experience

24
Q

how does the near miss hypothesis encourage gambling addictions

A

losses that are ‘close’ to being wins create excitement which encourages further gambling

25
how does the environment encourage gambling addictions
positive emotions associated with the lights and sounds that cause excitement
26
how can social learning theory explain gambling behaviours
a child seeing their parents happiness can motivate them to try it themselves
27
how does the cognitive approach see gambling behaviour
as a result of cognitive distortions or maladaptive thought processes
28
what is the expectancy theory of gambling
if individuals expect the benefits of gambling to outweigh the costs, addiction is more likely
29
what is the cognitive bias all gambling addicts have
they focus on the positive aspects of the behaviour and downplay/ignore the negatives
30
what is a cognitive bias
an irrational belief that is unhelpful, illogical and inconsistent with our social reality, causing inappropriate behaviour
31
what are the four cognitive biases associated with gambling
- gambler's fallacy - illusions of control - 'near miss' bias - recall bias
32
what is the gamblers fallacy
the belief that completely random events are influenced by recent events
33
give an example of the gamblers fallacy
believing that runs of a particular outcome (3 heads in a row) will be balanced out by the opposite outcome (3 tails)
34
what are illusions of control
the performance of superstitious behaviours to help the gambler manipulate the event outcome in their favour
35
what do gamblers with illusions of control think success is down to
their personal ability or skill
36
what do gamblers with illusions of control think failure is down to
bad luck
37
give an example of an illusion of control
wearing 'lucky pants'
38
what is the near miss bias
belief that they are not constantly losing but constantly nearly winning
39
what is the recall bias
tendency to remember and overestimate wins whilst forgetting about/rationalising losses
40
what may individuals with recall bias believe
they will be rewarded for their efforts/they deserve to win - comes after losses