General Flashcards

(37 cards)

1
Q

Digital convergent platform

A

Combining different media, information, voice telephony, television (etc.) into one single service.

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2
Q

Exhibition and circulation

A

Ways and places to watch the film, regulation and classification.

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3
Q

What are the 5 major film studios?

A
  • Disney
  • Warner Bros
  • Universal
  • Sony
  • Paramount
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4
Q

What are the big 3 media conglomerates?

A
  • Disney
  • Comcast
  • TimeWarner
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5
Q

What is a conglomerate?

A

A large company that owns other companies across a range of media platforms.

It increases the conglomerates domination of the market and their ability to distribute a product.

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6
Q

Composition

A

Mise-en-scene (how the product was put together)

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7
Q

Proxemics

A

The distance between subjects - the closer the characters, the closer the relationship

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8
Q

High key lighting

A

Removes shadows producing a more upbeat feel

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9
Q

Low key lighting

A

Emphasises shadows which constructs more serious connotations

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10
Q

What effect does a close up shot have?

A

Intensifies the character’s emotions or suggests impending drama

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11
Q

Sans serif font

A

Informal - more relatable

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12
Q

Serif font

A

Formal - high class audience

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13
Q

Diegetic sound

A

Sounds in a film that the actors can hear.

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14
Q

Non-diegetic sound

A

Sound in a film that is added in post-production

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15
Q

Contrapuntal music

A

Where the scene and the backing track contrast (possibly to foreshadow something)

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16
Q

Lexis

A

The words used in a product (this could indicate genre/be recognisable to audiences)

17
Q

Master shot

A

Captures the scene entirely (the camera doesn’t move)

18
Q

Wide shot

A

Shows a scale of what is going on

Keeps the subject in plain view amidst the surroundings

Gives us a better idea of the scene setting and how the character fits into the area

19
Q

Full shot

A

Allows multiple characters to be in a single shot

20
Q

Medium Wide shot

A

Frames the subject from the knees up

21
Q

Cowboy shot

A

Frames the subject from mid-thighs up.

Westerns used it to frame a holster on a cowboys hip.

22
Q

Medium shot

A

One of the most common shots

Frames from the waist up - emphasises more of the subject but keeps their surroundings visible

23
Q

Medium close up shot

A

Frames the subject from the chest up - favours the face but keeps the subject distant

24
Q

Close up shot

A

Used to reveal the subject’s emotions and reactions - perfect for important moments

25
Extreme close up shot
Often used to show eyes, mouth and gun triggers. Smaller objects get great detail and are the focal point.
26
Graphic match
When an cation that begins in one shot is continued or completed in the next
27
Parallel editing
Jumping between different scenes in order to create a link between them
28
Low angle
The camera is looking up at them - often used to emphasise power dynamics between characters
29
High angle
Camera pointing down at subject - creates a sense of inferiority (but can depend on the context)
30
Overhead shot
From way up high, looking down of the subject with a good amount of scenery surrounding - creates a sense of scale and movement
31
Dutch angle
The camera is slanted to one side - creates a sense of disorientation
32
Eye level shot
The most common height for a camera - it is a neutral perspective and mimics how we see people in real life.
33
Shoulder level shot
The camera is roughly as high as the subject’s shoulders - can maximise the feeling of superiority when paired with a low angle.
34
Hip level shot
Camera is roughly waist-high
35
Knee level shot
Camera is as low as the subjects knees - can emphasise subject’s superiority of paired with a low angle Often used as a tracking shot.
36
Ground level shot
The camera is on ground level with the subject
37
Synergy
Elements working together to promote each other