Theories Flashcards

1
Q

Steve Neale’s Genre Theory

A

Audiences enjoy repetition and difference in a genre.

Genre is not something static, it is always evolving.

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2
Q

Barthes’ Semiotic Theory

A

Media products are embedded with codes by producers for the audience to decipher.

Semantic codes - connote particular meaning that we know already.

Symbolic codes - elements that have become so ingrained in us that have taken on a very specific meaning

Hermeneutic codes - mysterious, enigmatic element that leaves the audience with unanswered questions

Proairetic codes - elements that tell the audience that something is about to happen

Cultural codes - elements that are only understood by a very specific audience

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3
Q

Levi-Strauss’ Structuralism Theory

A

A good story revolves around conflict between binary oppositions and when these conflicts are resolved it can have particular ideological significance.

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4
Q

Todorov’s Narrative structure theory

A

All narratives follow a very similar structure:
- equilibrium
- disruption
- realisation
- battle for resolution
- new equilibrium

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5
Q

Propp’s character types theory

A

All stories share very similar character types who play specific roles in developing the narrative which make it easy for the audiences to understand the story:
- hero
- villain
- dispatcher
- donor
- helper
- princess

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6
Q

Hall’s reception theory

A

Communication is a process involving encoding your producers and decoding by audiences.

Producers try and pass along particular messages but depending on the audience’s background they may interpret it in different ways. (Preferred, oppositional and negotiated reading)

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7
Q

Blumler and Katz’s Uses and Gratifications theory

A

Active audiences use the media for different reasons:
- personal identity
- entertainment
- information
- social interaction
- escapism

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8
Q

Bandura’s media effects theory

A

Carried out the Bobo Doll experiment and believed that the media can implant ideas into the audience mind and they may imitate violent and aggressive forms of behaviour if they see it in the media.

This was further developed as he believed vide games had a wider effect as the audience is choosing that violence.

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9
Q

Jenkins’ fandom theory

A

Fans are active participants in the construction and circulation of textual meanings (textual poaching)

Fans also construct their social and cultural identities from media texts.

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10
Q

Shirky’s end of audience theory

A

The internet/technology has completely changed the relationship between producers and audiences - the passive audience no longer exists

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11
Q

Hall’s representation theory

A

We can understand representations by looking at the meaning of media language.

Media products contain a ‘shared conceptual roadmap’ which audiences are familiar with which helps them understand the representations.

The media contains stereotypes when there is an inequality of power that reduces groups of people to a few (often negative) characteristics.

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12
Q

Baudriallard’s postmodernism theory

A

In a postmodern world, media products create ‘representations’ of reality (simulacra).

‘Simulacra’ is so realistic that he calls them ‘hyperreal’ that audiences can’t really tell the difference between these and reality. And they often prefer the hyper-real representation.

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13
Q

Gauntlett’s identity theory

A

The media provides us with ‘tools’ or resources that we can use to construct our own identities.

In the past, he media tended to covey singular straightforward messages about ideal types of identities. However, the media today offer us a more diverse range of stars, icons and characters from whom we may pick and mix different ideas.

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14
Q

Van Zoonen’s feminist theory

A

Gender is constructed through discourse - the meaning varies according to cultural and historical context

The display of women’s bodies as objects to be looked at is a core elements of western patriarchal culture.

Mainstream culture construct the male body as a spectacle and the female body as an object.

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15
Q

bell hooks’ feminist theory

A

Feminism is a struggle to end sexist/patriarchal oppression.

Feminism is a political commitment rather than a lifestyle choice.

Race and class, as well as sex, determine the extent to which individuals are exploited, discriminated against or oppressed.

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16
Q

Mulvey’s male gaze theory

A

Women are represented as sex objects to feed the demand of male audiences.

Women are objectified, particularly in film, because heterosexual men are in control of the camera.

Women are the passive gender while men are the active gender.

17
Q

Alvarado’s racial representation theory

A

There are 4 themes in racial representations in the media:

Exotic - seen as ‘other’ or strange/unusual
Dangerous - a threat to society
Humorous - removed the threat by making them the butt of the joke
Pitied - deprived groups/victims of natural disasters.

18
Q

Butler’s gender performativity theory

A

Identity is performatively constructed by the very expressions that are said to be its results - it is manufactured through a set of acts.

19
Q

Gilroy’s ethnicity and postcolonial theory

A

Colonial discourses continue to inform contemporary attitudes to race and ethnicity in the postcolonial era.

Civilisation constructs racial hierarchies and sets up binary oppositions based on notions of otherness.

20
Q

Curran and Seaton’s;s power and media industries

A

The media is controlled by a small number of companies primarily driven by the logic of profit and power.

Media concentration generally limits variety, creativity and quality.

More socially diverse patterns of ownership would help create the conditions for more varied and adventurous media productions.

21
Q

Livingstone and Lunt’s regulation theory

A

There is an underlying struggle in recent
UK regulation policy between the need to further the interests of citizens (by offering protection from harmful or offensive material), and the need to further the interests of consumers (by ensuring choice, value for money, and market competition).

22
Q

Hesmondhalgh’s cultural industries theory

A

the idea that cultural industry companies try to minimise risk and maximise audiences through vertical and horizontal integration, and by formatting their cultural products (e.g. through the use of stars, genres, and serials)

the idea that the largest companies or conglomerates now operate across a number of different cultural industries