Glasperlenspiel Flashcards
(59 cards)
ACT-R – auto-associator
Both have a sub-symbolic level concerning activations. ACT-R: spreading activation, causing
chunks or production rules to be more readily available. Auto-associator: weights between nodes increase by learning.
ACT-R – catastrophic degradation
If one production rule in ACT-R is false, the whole system is defective: cannot find a solution or makes a mistake, much like catastrophic degradation.
ACT-R – competitive learning
ACT-R: best-fitting production rule is chosen, activated and its position is strengthened.
Competitive learning: the node with highest activity level (most use compared to other nodes)’s associations are strengthened.
ACT-R – connectionism
Both have a sub-symbolic level concerning activations. ACT-R: spreading activation, causing
chunks or production rules to be more readily available. Connectionism: weights between nodes increase by learning.
ACT-R – delta rule
Both use successive steps to move towards their goal state. ACT-R: solution of sub-goals on
the goal stack incrementally reducing the difference between current/ goal state. Delta rule:
learning and error reduction used to move from current to desired state.
ACT-R – graceful degradation
If one production rule in ACT-R is false, the whole system is defective: cannot find a solution
or makes a mistake, the opposite of graceful degradation, in which the system can still
function although one of its parts is broken/ faulty/ not working as it should
ACT-R – hippocampus
Hippocampus plays a major role in memory formation. ACT-R’s main components are
procedural and declarative memory
ACT-R – human error
ACT-R can be used in order to compensate for human error (such as over-/ underestimation of
risks, biases, etc.) due to advanced processing beyond human capabilities. Some ACT-Rs are
already better at disease diagnosis than humans
ACT-R – secondary process cognition
ACT-R: works to achieve goals from the goal stack in a pragmatic way, rather than being
creative. Secondary process cognition: goal-orientated, focused, tries to logically solve
problems, rather than being creative
ACT-R – swarm intelligence
Similarly to swarm intelligence, ACT-R is composed of many small units and production
rules to achieve a higher goal, and requires local interactions between members to achieve
higher intelligence. Simple, cue-based rules are followed to create complex behaviour
Appraisal theory – automation
Appraisal theory: describes how emotions evolve through comparing individual needs to
external demands. Automation (and judging the level of automation required): compares
individual human/ corporation needs and external demands of the working environment
Auto-association – delta rule
Auto-associators aim to produce the same output than the input that they received. Learning
occurs through use of the delta rule, wherein the change in weight of the connections is
determined by the difference between desired and obtained level of activation
Auto-association – pattern association
Auto-associators function through pattern association: one stimulus is associated with the
other by presenting the two stimuli simultaneously
Auto-association – recurring network
Auto-associators can receive feedback on the input/ outputs they are creating thanks to
recurrent networks, which sends activation from output units back to input neurons within the
same laye
Auto-associator – collective intelligence
Features of both include graceful degradation and fault tolerance: ability of a system to keep
functioning despite a part of it not functioning optimally
Auto-associator – constraint satisfaction
Auto-associators trained with the delta rule change synaptic weights according to internal
input and external output: creates the same effect as parallel constraint satisfaction, wherein
the goal is to satisfy internal and external input
BCI – cognitive enhancer
Both are used to amplify human strengths. BCI: assist humans in developing motor capacities.
Cognitive enhancer: used to amplify pre-existing human skills
BCI – dynamic systems
BCI is a type of dynamic system, controlled by pattern association, which turns brain activity
into semantic controls which the machine can read, essentially converting user intent into
device action
BCI – human error
BCI is the use of brain signals to control external devices. By detecting an ERN signal in the
EEG signal that is used to control the external device, you can see that the agent is about to
make an error
BCI – neuro-ergonomics
Neuro-ergonomics: degree of machine automation is varied depending on operator needs. The
same principle could be applied to BCI, wherein the device can be more or less automated
depending on the mental workload of the individual (and thus their increased probability of
human error)
BCI – pattern association
BCI uses pattern association – learning by associating one stimulus with another by
presenting them at the same time – in order to be able to connect brain signals to device
movements
Computational power – rule-based learning
The success of rule-based learning in machines depends on the computational power of the
system: increased computation power will increase likelihood of efficient learning
Connectionism – multi-agent systems
Connectionism: nodes in a network working together to achieve a goal, parallel activity of
multiple processors. Multi-agent systems: behaviour produced by the sum of its subsystems
modules’ contributions
Creativity – competitive learning
Creativity: process of blind variation and selective retention, wherein the “creative” (novel
and useful) idea which is retained and developed on. Competitive learning: the best adapted
and most active node (“winning node”) is strengthened while the other nodes’ connections are
weakened or forgotten