Goal-Oriented Interaction Flashcards
(35 cards)
Why do we want to provide a clear definition of the user’s goal?
Because we can then model their interaction with a user interface as a search process - searching for actions that will get them closer to that goal
Describe the Cognitive Walkthrough evaluation method
- Analyse the user interface by identifying the next user goal
- Determine whether the necessary actions are available, ensuring they are labelled in a way so the user will recognise them
- Confirm that the system will give appropriate feedback of progression toward the goal
What is bounded rationality?
This is where rather than optimising strategies, users often engage in satisficing strategies, where they follow a plan that is satisfactory rather than optimal within constraints
In which situations is a cognitive walkthrough appropriate?
Simple user interfaces in which there is an exact specification of what the user ought to do, and where their understanding of their goals is consistent with the designer’s view
What is Prospect Theory?
Describes human behaviour in terms of a utility model that considers the outcome of possible actions, with weighting of estimated benefits by likelihood
What does optimising search assume?
Complete knowledge of the state space
What does Prospect Theory assume?
That people choose actions based on estimated utility
Availability Heuristic
Reasoning is based on examples easily to hand
Affect Heuristic
Basing decisions on emotion rather than calculating cost and benefit
Which branch of economics are these heuristics the HCI version of?
Behavioural economics
Representativeness Heuristic
Probability (ie. likelihood of this action) is judged based on resemblance to a class of similar situations
What do these heuristics account for?
Patterns in human decision making that do not seem to be explained by optimised search
List the 3 heuristics
- Availability Heuristic
- Affect Heuristic
- Representativeness Heuristic
List the 3 biases
- Loss Aversion
- Expectation Bias
- Bandwagon Effect
What is loss aversion?
That losses hurt more than gains feel good
(think about example from econ)
What is expectation bias?
Other people observe results as they expected
What is the bandwagon effect?
People prefer actions taken by other people
What does the Attention Investment theory say?
It explains why users without prior programming experience may take decisions that favour repeated manual actions rather than automated shortcuts
What is a wicked problem?
Class of problems that cannot be addressed with classical goal-based problem solving methods
Give an example of a wicked problem
Slowing climate change
List 3 characteristics of a wicked problem
- There is no immediate and no ultimate test of a solution to a wicked problem
- Solutions to wicked problems are not true-or-false, but good-or-bad
- The planner has no right to be wrong
What is persuasive design? When is it useful?
A field of HCI that considers how users might choose alternative goals or modify their goals. Useful in applications such as software systems to reduce energy consumption, promote exercise etc.
What is a disadvantage of persuasive design?
If the strategy is recognised by users they may respond negatively to a design that is paternalistic/patronising
How does persuasive design work?
Applies nudge methods to modify the biases that underlie inappropriate goals