Theory in HCI Flashcards

(11 cards)

1
Q

What does a design process look like?

A

It is iterative, with phases that are divergent (creative exploration) and convergent (selection and evaluation)

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2
Q

In which phases of a design process can HCI theories be applied?

A

Both divergent and convergent phases. They can be used for invention in divergent phases and critiquing in convergent phases

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3
Q

Explain Gestalt Theory of perceptual organisation

A

Made up of principles of human perception that describe how humans group similar elements, recognise patterns and simplify complex images when we perceive objects

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4
Q

Describe the first wave of HCI

A

Theories were adapted from fields such as cognitive science. The primary design goal is efficiency (speed and accuracy) for a human operator to achieve well-defined tasks.

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5
Q

Give an example of an interface that corresponds to first wave HCI

A

A control panel with fixed switches and dials

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6
Q

Describe the second wave of HCI

A

Theories were adopted from social science fields such as sociology. Recognised that computers were only one part of a social system. System design needs to take account of other sources of information such as conversations, paper, physical environment

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7
Q

Give an example of an interface that corresponds to second wave HCI

A

Large open office space with paper notes fixed to walls and noticeboards, and other devices that have been designed for collaborative work

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8
Q

Which research methods are used to research second wave HCI?

A

Ethnography (including Contextual Inquiry)

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9
Q

Give 2 parts of the design process for second wave HCI

A
  1. Prototyping
  2. Participatory design workshops
    These would be used in a divergent phase
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10
Q

Describe the third wave of HCI

A

Theories were adapted from fields relating to culture such as art and cultural studies. User interfaces became part of culture, with software application design increasingly concerned with user experience. Design criteria relate not to efficiency, but to how interesting or thoughtful the interaction will be

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11
Q

Give an example of an interface that corresponds to third wave HCI

A

A mental health application

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