Graphic Novels Flashcards Preview

English - IB MYP 3-4 > Graphic Novels > Flashcards

Flashcards in Graphic Novels Deck (30)
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1

Gutters

The space between framed panels, (Readers tend to ‘fill in the blanks’ and imagine what happens between panels, a process known as ‘closure’)

2

Frame

Boarder around an image that contain the panels

3

Bleed page

Picture runs to the end of the page and/or beyond and is kind of unfinished

4

Splash Page

A panel that spans the width of the page

5

Graphic weight

The amount of colour contrast in an image, or the use of certain patterns. The way some images draw the eye more than others 




6

Foreground

At the front of the image, or something quite central. (The subject and point of focus) If the subject seems closer to the reader, in the front of the scene depicted, it stands in the ‘foreground’.

7

Midground

Not as central in the middle of the scene (natural resting place for vision allowing cantering of the image) (If the subject stands in the middle of the scene that is depicted, thern there it is in the midground.)

8

Background

Objects in the back, (provides Contextual/subtextual information)

9

Transition

The thing between two scenes or sections of the story. They are direct

10

Emanata

Tear drops, sweat question marks, and motion lines to portray emotion

11

Voice over

Narrator speaking directly to the reader (Usually this is done with a hard line separating the narrator’s speech at the top or bottom of a panel from the image within the panel.)

12

The six transition types

Moment to moment, action to action, subject to subject, scene to scene, aspect to aspect, non sequitur

13

Spatial arrangement

Allows immediate juxtaposition of the present and the past

14

Placing an image off centre

Used to create visual tension

15

Panel

Distinct segment of the comic (containing a combination of image and text with endless variety) they offer an experience rather than just reading the text (Panel refers to the framed image. It offers the reader a perspective or point of view on the subjects also known as the camera angle)

16

Captions

Boxes containing a variety of text elements including scene setting, description, etc

17

Speech balloons

Enclose dialogue and come from a specific speaker's mouth. They vary in size, shape, and layout and can alternate to depict conversation (kind of ‘direct speech’, where the characters speak for themselves.)

18

Speech bubbles are able to show

External or internal dialogue

19

External dialogue

Speech between characters

20

Internal dialogue

A thought enclosed by a balloon that has a series of dots or bubbles going up to it

21

Special effects lettering

Method of drawing attention to text. It often highlights onomatopoeia and reinforces the impact of words such as bang or wow

22

Colour

This affects the audience experience

23

Graphic weight

New definition itunes U
To do with emotion

24

Time

Graphic novels and comic books do not have to tell a story in a linear way. Besides the use of transitions between panels artists can explore multiple moments in one panel, like a collage

25

Camera angle

Long shot, medium shot, close up, bird’s eye view, a high angle, eye-level, or low angle (All of this will have an effect on the reader’s understanding of the subject.)

26

Appearance of Speech Bubbles

If these appear as clouds, they represent the character’s thoughts. If they appear in jagged lines, the character is shouting

27

Style

The artist’s drawing style can be discussed using several terms. Scott McCloud, in Understanding Comics, shows that there are four ‘scales’ of style: complex to simple, realistic to iconic, objective to subjective, specific to universal

28

Panel with no boarder

Create a unique effect where the subject seems to stand outside the storyline

29

Direct narration

N/A

29

Indirect narration

N/A