GRAPHICS ELEMENT Flashcards

(51 cards)

1
Q

is a spatial representation of an object,
a two-dimensional or three-dimensional scene or
another image.

A

image

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2
Q

images reflect the
____ of lights.

A

intensity

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3
Q

Most photographs are called _______ because the method used to develop the photograph creates the illusion of perfect continuous tone throughout the image

A

continuous-tone images

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4
Q
  • Images stored and processed by computers,
    displayed on computer screens, are called
A

digital
images

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5
Q

The smallest element on a digital image is known as a

A

pixel

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6
Q

is the number of bits used to represent
each pixel.

A

depth

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7
Q

black-and-white image, also called bitmap image

A

1-bit

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8
Q

can represent 16 colors, used in low resolution screens
(EGA/VGA)

A

4-bit

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9
Q

can have 256 colors. The 256 color images are often
known as indexed color images.

A

8-bit

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10
Q

256 grey-levels. The image contains only
brightness/intensity data without color information.

A

8-bit grey

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11
Q

can have 65,536 colors, also known
as hi
-color in Windows systems.

A

16-bit

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12
Q

2^24 = 16,777,216 colors, true color.
Each byte is used to represent the intensity
of a primary color, RED, GREEN and BLUE.
Each color can have 256 different levels.

A

24 -bit

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13
Q

2^32= 4,294,967,296 (4G). Usually, 3
bytes are used to represent the three
primary colors and the fourth byte is used
as the alpha channel.

A

32-bit

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14
Q

measures how much detail an image can have

A

Resolution

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15
Q

is the number of pixels in an image.

A

Image resolution

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16
Q

refers to number of dots per inch
(dpi) on a monitor

A

Display (Monitor) resolution

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17
Q

refers to number of dots per inch (dpi) on a
(hard copy) output device.

A

Output resolution

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18
Q

Instead of using pixels, objects can be
represented by their attributes, such as
size, color, location, and so on. This type
of graphics is known as
- This is an abstract representation of a 2-
dimensional or 3-dimensional scene.
* A __ file contains graphics
primitives, for example, rectangles,
circles, lines.

A

vector graphics,
or vector drawing.

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19
Q

There are many languages for describing vector graphics. Three of them are very popular. They are:

A

PostScript
Virtual Reality Markup
Language
Scalable Vector
Graphic.

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20
Q

was developed by Adobe as a page
description language

A

PostScript

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21
Q

It is for describing a
scene in a virtual
world.

A

Virtual Reality Markup
Language or VRML

22
Q

It is a language for describing two dimensional graphics in XML.

A

SVG or Scalable Vector
Graphic

23
Q
  • contains an exact pixel-by pixel value of an image
  • is easier to render
23
Q

three types of graphic
objects

A

vector graphic shapes,
images and text.

24
- contains mathematical description of objects - involves a large amount of processing
Vector Graphic
25
- is a vital component of multimedia - is a physical property of light,
Color
26
Color perception is a
human physiological activity
27
Choosing a right color or color combination involves many trials and aesthetic judgment (true or false)
true
28
is the frequency/wave-length of a light wave within the narrow band of the electromagnetic spectrum (380 – 760nm) to which the human eye responds.
Color
29
This is probably the most popular color model used in computer graphics.
RGB COLOR MODEL
30
system in which varying amount of the three primary colors, red, green and blue, are added to black to produce new colors.
additive
31
This model is based on the light absorbing quality of inks printed on paper.
CMY COLOR MODEL
32
The three fundamental characteristics of colors
Hue Saturation Brightness
33
the primary colors in RGB and CMY models are
complementary colors.
34
is the wavelength of the light
Hue
35
is the strength or purity of the color
Saturation
36
— is the relative lightness or darkness of the color.
Brightness
37
This model is widely used in encoding color for use in television and video. The theory behind this model is that human perception is more sensitive to brightness than any chrominance information, so a more suitable coding distinguishes between luminance and chrominance.
YUV COLOR MODEL
38
is the range of colors that can be displayed or printed .
gamut
39
is an index table to available colors in an indexed color system.
color palette
40
Each program may have its own palette. It may replace the system palette with its own for the period it is active. This may cause an annoying flash of strange colors in your screen, known as
Palette flashing
41
is a technique to increase the number of colors to be perceived in an image.
Dithering
42
is caused by the limited resolution of an output device
Anti-Aliasing
43
is stored in a file conforming to certain format
digital image
44
Formats using compression will make the file size smaller (true or false)
true
45
sub-areas of DIGITAL IMAGE PROCESSING
Image analysis Image recognition Image enhancement
46
is concerned with techniques for extracting descriptions from images that are necessary for higher-level scene analysis methods.
Image analysis
46
is concerned with the techniques for recovering information about objects in the image.
Image recognition
47
is concerned with the technique to improve the image and to correct some defects, such as, * color and tonal adjustment, * Transformations, e.g., scale, rotate, * Special effects, e.g., texture, stylize, blur, sharpen
* Image enhancement
48
Image editing and processing tools,
* Windows Paint— simple * Adobe Photoshop * MetaCreation Painter * Corel PhotoPaint * Paint Shop Pro— a low cost shareware * The GIMP— an open source program with excellent functions
49
Vector graphics tools
* Adobe Illustrator * Corel Draw * Format conversion tools