SOUND ELEMENT Flashcards

(64 cards)

1
Q

is a physical phenomenon produced by the vibration of matter and
transmitted as waves.

A

Sound

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2
Q

the perception of sound by human beings is a very complex process. It involves three systems

A
  • the source which emits sound;
  • the medium through which the sound propagates;
  • the detector which receives and interprets the sound.
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3
Q

simplest sound we
can hear is a

A

sine wave

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4
Q

Sound waves can be characterized by the following attributes:

A
  • Period
  • Frequency
  • Amplitude
  • Bandwidth
  • Pitch
  • Loudness
  • Dynamic
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5
Q

is the interval at which a periodic
signal repeats regularly.

A

Period

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6
Q

is a perception of sound by
human beings, it measures how ‘high’ is
the sound as it is perceived by a
listener.

A

Pitch

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6
Q

measures a physical
property of a wave.

A

Frequency

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7
Q

Musical instruments are tuned to produce
a set of

A

fixed pitches

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8
Q

0 – 20 Hz

A

Infra-sound

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9
Q

20 – 20 kHz

A

Human hearing range

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10
Q

20 kHz – 1 GHz

A

Ultrasound

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11
Q

1 GHz – 10 THz

A

Hypersound

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12
Q

is the measure of sound levels.

A

Amplitude

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13
Q

If the intensity of a sound is 1watt=m2
, we may start feel the sound. The ear may be damaged. This is known as the

A

threshold of feeling.

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14
Q

If the intensity is 10-12watt=m2
, we may just be able to hear it. This is known as the

A

threshold of
hearing.

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15
Q

The relative intensity of two different sounds is measured
using the unit

A

Bel or more commonly deciBel (dB).

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16
Q

means the change in sound
levels.

A

Dynamic range

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17
Q

the range of frequencies a
device can produce, or a human can hear.

A

Bandwidth

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18
Q

Sound waves are ___ while computers are good at handling discrete numbers.

A

continuous

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19
Q

Each sample is represented by a number, the

A

‘code’.

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20
Q

In order to store a sound wave in a computer, samples of the wave are taken.
* Each sample is represented by a number, the ‘code’.
* This process is known as ___

A

digitization

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21
Q

This method of digitizing sound is known as

A

pulse code modulation (PCM)

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22
Q

According to ___ ___ ___, in order to capture all audible frequency
components of a sound, i.e., up to 20kHz, we need to set the sampling to at least twice of this.

A

Nyquist sampling theorem

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23
Q

most popular sampling rate for high quality sound is

A

4410Hz

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24
The most commonly use digital sound format in Windows systems is
.wav
25
Sound is stored in .wav as digital samples known as
Pulse Code Modulation (PCM)
26
use Adaptive Delta Pulse Code Modulation (ADPCM).
.vox
27
MPEG-1 layer 3 audio
.mp3
28
is a proprietary format
RealAudio file
29
Recording and Digitizing sound:
analog-to-digital converter (ADC) digital signal processor (DSP)
30
converts the analog sound signal into digital samples.
analog-to-digital converter (ADC)
31
processes the sample, e.g. filtering, modulation, compression, and so on.
digital signal processor (DSP)
32
Play back sound:
digital signal processor (DSP) digital-to-analog converter (DAC)
33
processes the sample, e.g. decompression, demodulation, and so on
digital signal processor (DSP)
34
converts the digital samples into sound signal
digital-to-analog converter (DAC)
34
controls the hardware device
Windows device driver
35
— the user’s interface to the hardware for configuring the devices.
Device manager
36
- to combine sound from different sources - to adjust the play back volume of sound sources - to adjust the recording volume of sound sources
Mixer
37
— Windows has a simple Sound Recorder
Recording
38
The Windows Sound Recorder has a limiting editing function, such as changing volume and speed, deleting part of the sound.
Editing
39
There is a better way to generate high quality music. This is known as ____. It is a communication standard developed in the early 1980s for electronic instruments and computers.
MIDI — Musical Instrument Digital Interface
40
is a standard specified by MIDI Manufacturers Association.
General MIDI
41
The MIDI ports on musical
in OUT THRU
42
— for receiving MIDI data
IN
43
— for outputting MIDI data that are generated by the instrument
OUT
44
— for passing MIDI data to the next instrument
THRU
45
Each MIDI files contains a number of
CHUNKS
46
two types of chunks
Header chunk Track chunk
47
contains information about the entire file : the type of MIDI file, number of tracks and the timing .
Header chunk
48
— the actual data of MIDI track .
Track chunk
49
There three types of MIDI file
* 0 single multichannel track * 1 one or more simultaneous track of a sequence * 2 one or more sequentially independent single -track patterns
50
two different types of envelop
Diminishing sound Continuing sound
51
gradually die out
* Diminishing sound —
52
sustain until turned off
Continuing sound
53
THE AMPLITUDE ENVELOP
delay attack hold decay sustain release
54
the time between when a key is played and when the attack phase begins
Delay
55
the time from no sound to maximum amplitude
Attack
56
the time envelop will stay at the peak level before starting the decay phase
Hold—
57
the time it takes the envelop to go from the peak level to the sustain level
Decay
58
the level at which the envelop remains as long as a key is held down
Sustain
59
— the time is takes for the sound to fade to nothing
Release —
60
Digital representation of physical sound waves
Digital Audio
61
Abstract representation of musical sounds and sound effects
MIDI
62