Growth Series Flashcards
(145 cards)
Retention + Engagement
- Retention separates top 1%
- Retention + Engagement drive Acquisition and Monetization
Retention: breadth, were they active or not?
Engagement: depth, how active were they?
Retention + Engagement - silent killer
- Retention gets de-prioritized due to a long time horizon
- Poor retention is easy to cover up and miss
- Breadth but no depth
Retention definition
How many users or customers remained active within a defined time period after signing up?
Retention is the output
Retention = Activation, Engagement and Resurrection
Activation: Establishing the habit
Engagement: Habit is established
Resurrection: Returning dormant user to an engaged state
How to improve retention as the output?
Center our approach
1. Use cases (qualitative view)
2. Measuring + analyzing (quant view)
3. Engagement strategies, explore engagement strategies to build the habit
4. Activation strategies, how to build the habit with first-time users
5. Resurrection strategies, how to regain those that once had the habit
Retention + Engagement - define use case
- Problem, what is the definition of the problem in your users’ words
- Persona, who has the problem?
- Why, what is the core reason the user chooses your product to solve the problem?
- Alternative, what is their alternative to solving the problem?
- Frequency, how often do they encounter the problem?
NOTE: Most products evolve to serve multiple use cases
Retention + Engagement - Frequency Spectrum
Habit zone: Daily, weekly and monthly
Forgettable zone: Yearly and years+
Common mistakes for defining incorrect retention metric
- Not aligning with natural frequency
- Combining actions, teams would always choose the easier action to move.
- Optimizing just for revenue, revenue is an output of usage, and usage is the input.
Define retention metric
Frequency + core behavior + who
Retention curve pattern
- Trend to 0 (bad)
- Flattish (ok)
- Flat (good)
- Smile (great)
Basics of building habit
Cue -> Routine -> Reward
2 reinforce organic habit loop strategies
Manufactured: Loops with triggers that are created and manufactured by your product or marketing
Environment: Loops with triggers that we insert into places and products our users touch when the problem occurs
Activation’s three moments
- Signed up, The user has joined the product
- Setup moment, set of actions that set the user up to go through the activation experience
- Aha moment, the moment the user experiences the value proposition for the first time
- Habit moment, the moment after which the user has established a habit around the value prop
5.established a habit and continued use within a defined time period
Definition of activation
Taking a user from signup to establishing a habit around your core value prop
Four strategies to accelerate habit creation
- Manufactured loops
- Environment loops
- Use case transition??
- Grand exit??
Optimization for aha moment
- Core action
- Warm start
- Supporting actions
- Empty states??
3 common mis interception about the resurrection
- Huge pool of users
- A way to contact
- Nothing to lose
Resurrection probability time decay
The probability of being able to resurrect a user decays extremely quickly once they go dormant.
Two types of dormant users
- Involuntary users, disengaged due to some reasons that are not conscious choice
- Voluntary users, who made a conscious choice to not engage
Involuntary users resurrection
Involuntary users tend to be easier to resurrect
Three categories of reasons why somebody might become an involuntary dormant user
1. Product issue
2. Leaving
3. Payment
NOTE, when think about involuntary strategies, it is critical we try to be proactive. Before during and after.??
Voluntary users resurrection
- The why, need to understand the reason why the person has gone dormant
- The message, then figure out and align the message to fit with the that why
- The timing, then figure out the right timing for the message
- The channel, then decide the right channel to deliver that message
- The reactivation experience. decide the reactivation experience that users will land on once they respond to our message
Acquisition - Three Guiding principles
- Channel Dynamics, Law of Habit Transfer: Every product is built off the back of another channel by transitioning habit. We do not control the rules of that channel
- Product Channel Fit, Products are built for channels, channels do not mold to products.
- Channel Model Fit, Models enable or disable channels and can not be thought about separately
Acquisition - Lifecycle of a Tactic
- Tactic discovered, effectiveness 7
- Tactic optimized, effectiveness 9
- Tactic adopted by the mass, effectiveness 6
- Tactic fatigues, effectiveness 2
Acquisition is loops not funnels
Key question: How does one cohort of users lead to another cohort of users?