What is strategy?
Mission: Mission and values
Strategy: sits in between, Define, Identify, Choose, Communicate, and Observe
Execution: Tactics, Goals, Ideas, Implement and Learn
Strategy is for both managers and non-managers. That is what differentiates a great employee
What is a growth strategy?
Need to answer 6 questions
Q1. How does your product grow?
A1. Growth Model; your growth model is a qualitative or quantitative representation of how your product grows.
Q2. What are your points of leverage?
A2. Growth Constraint; Your growth constraints are the places in your growth model that if improved, provide the largest increases in growth
Q3. Where and when does my current growth slow or stop?
A3. Growth Horizon; Your growth horizon is an estimation of where and when your current growth model runs out of fuel.
Q4. How do we improve our constraints or horizon?
A4. Growth Method; A growth method is how you going to address a growth constraint or growth horizon
Q5. How do I align individuals, teams, and the org around the methods?
A5. Growth Principle; A growth principle is a guiding principle that distills and connects your model, constraint and method to your product, experiment or marketing development process.
Q6. What new information do I have that changes our underlying assumptions?
A6. Growth Catalyst; A growth catalyst is new information that causes an evolution of your strategy.
What makes a great growth strategy?
Five Key Points About Growth Loops
Loops Properties
Loops Properties - What
Loops Properties - Who
Loops Properties - Who - Value Receiver
Value receivers can differ based on stage (lead, new, returning) and persona.
Different whos may require different loops.
Loops Properties - Who - Value Generator
4 Categories
1. Users, the users of your product
2. Suppliers, others in the ecosystem that are also selling to your end user or customer, are transacting/distributing on your product/platform, and are replaceable
3. Partners, others in the ecosystem that sell to the same end user but have smaller overlap, are transacting/distributing off your product/platform, and are not replaceable
4. Company, you, the company itself.
3 Attributes to evaluate
Cost to you, Scale and Flexible
Low to High
In general, user > supply > partner > company
Loops Properties - Why
Loops Properties - Why - Personal Capital
Loops Properties - Why - Financial Capital
Loops Properties - Why - Social Capital
Loop’s Quantitative Properties
Loop’s Quantitative Properties - Loop Returns
Loop’s Quantitative Properties - Loop Costs
Loop’s Quantitative Properties - Loop Scope
Min fuel
Max burn
Match -> Bonfire -> Wildfire
Min Scope: The minimum amount of input to get the loop to a point of meaningful returns
Speed: How fast the loop scales in its period of sustainability
Max Scope: The maximum threshold for where the performance of the loop starts to degrade
For example, a S shape graph
The lower flat tail is the Min Scope
The middle verticle part is the Speed
The higher flat part is the Max Scope.
Viral Loops
Value is distributed by the user for personal, financial or social capital
The value promise to the distributor differentiates viral loops, why do t hey distribute the value.
Viral Loops - Personal Viral Loop
Min Scope: Medium
Speed: High slope, high returns and low people, time cost and very low money cost
Max Scope: High
The primary value promise being distributed is the same.
The thing that shifts is the social capital of the distributor. A close friend of 10 years would like to successfully invite you to this product.
Viral Loops - Personal Viral Loop - K-Factor
i * c = k
i: Number of invites sent per new user
c: The percentage of invites that convert to customers
k: Viral coefficient. Every 1 new sign up will produce k new users.
Viral Loops - Financial Viral Loop
Incentive > Friction to experience core value prop
Min Scope: Low
Speed: High slope, medium returns and very low people cost, low time cost and medium money cost
Max Scope: Medium to high
Incentivize habit creation, not first use.
Aligning the currency to the primary value promise can increase perceived value and decrease the actual cost.
Incentive elasticity affects the performance of cycle returns
Viral Loops - Social Viral Loop
The delta between primary value promise expectation and actual experience is what motivates
Min Scope: High
Speed: Low slope, Low returns and very low people cost, high time cost and very low money cost
Max Scope: Very High
Sustaining the delta of experience to expectation over time is difficult due to competition, increasing expectations and other alternatives.
Some products have push dynamics and some have pull dynamics.
Push is like users receiving the good thing about your product passively. while the pull is they actively ask for advice
Content Loops
When content is generated from the usage of the product it is then shared in a way that attracts more usage.
Who generates the content?
User Company and Suppliers
Who distributes the content?
User Company and Suppliers
Content Loops - CGC
When content is generated by the company from usage of the product it is then shared in a way that attracts more usage.
Company distributed, AKA content marketing
Min Scope: High
Speed: Low slope, Low returns and medium people cost, high time cost and high money cost
Max Scope: Medium
Target high volume/value categories where the cost of creating content can recoup content generation cost
Content presences need a strong PVP that aligns to the product, but goes beyond it
How does the content generation side scale? Voice/Quality constrained by one voice? How to shift to supply or users over time.