HC101 Flashcards
(47 cards)
they introduced the model human processor in 1983
Card, Moran, and Newell
three subsystems of model human processor:
- perceptual system
- motor system
- cognitive system
simplified a view of human processing in computer systems
Model Human Processor
visual perception can divided in 2 stages:
- physical reception
- processing and interpretation
visual perception
vision
receives vibrations on the air and transmits them through various stages to the auditory nerves
hearing
the ear comprises 3 sections:
- the outer ear (pinna)
- middle ear (tympanic)
- inner ear (with cilia)
haptic perception
touch
non-localized sensory mechanism that involves the reception of stimuli
haptic perception
2 kinds of MRis:
- Mechanoreceptors
- Kinesthesis
3 types of kinesthesis:
- rapidly adapting (respond when moving)
- slowly adapting (respond to movement)
- positional receptors (only responding to static positions)
awareness of the position of the body and limbs
kinesthesis
responding to immediate pressure as the skin is intended
mechanoreceptors
depends on physical characteristics and response time varies based on the sensory channel
movement
measures motor skill, and fast responses don’t necessarily mean less accuracy
accuracy
fittsilaw formula
movementtime = a+b log2 (distance=size +1)
3 types of memory:
- sensory memory
- short-term memory
- long-term memory
types of long-term memory:
- storage
- forgetting
- retrieval
reasoning and problem solving
thinking
the process of using our knowledge to draw conclusions
reasoning
the process of finding a solution to an unfamiliar taste
problem-solving
different views on problem-solving:
- gestalt theory
- problem space theory
- use of analogy
their deeply tuned information structures, enabling efficient and accurate retrieval
skill acquisition
skill acquisition are acquired through 3 levels:
- the learner uses general-purpose rules that interpret facts about a problem
- the learner develops rules specific to the task, using proceduralization
- the rules are tuned to speed up performance, using generalization