HC101 Flashcards

(47 cards)

1
Q

they introduced the model human processor in 1983

A

Card, Moran, and Newell

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2
Q

three subsystems of model human processor:

A
  • perceptual system
  • motor system
  • cognitive system
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3
Q

simplified a view of human processing in computer systems

A

Model Human Processor

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4
Q

visual perception can divided in 2 stages:

A
  • physical reception
  • processing and interpretation
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5
Q

visual perception

A

vision

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6
Q

receives vibrations on the air and transmits them through various stages to the auditory nerves

A

hearing

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7
Q

the ear comprises 3 sections:

A
  • the outer ear (pinna)
  • middle ear (tympanic)
  • inner ear (with cilia)
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8
Q

haptic perception

A

touch

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9
Q

non-localized sensory mechanism that involves the reception of stimuli

A

haptic perception

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10
Q

2 kinds of MRis:

A
  • Mechanoreceptors
  • Kinesthesis
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11
Q

3 types of kinesthesis:

A
  • rapidly adapting (respond when moving)
  • slowly adapting (respond to movement)
  • positional receptors (only responding to static positions)
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12
Q

awareness of the position of the body and limbs

A

kinesthesis

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13
Q

responding to immediate pressure as the skin is intended

A

mechanoreceptors

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14
Q

depends on physical characteristics and response time varies based on the sensory channel

A

movement

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15
Q

measures motor skill, and fast responses don’t necessarily mean less accuracy

A

accuracy

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16
Q

fittsilaw formula

A

movementtime = a+b log2 (distance=size +1)

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17
Q

3 types of memory:

A
  • sensory memory
  • short-term memory
  • long-term memory
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18
Q

types of long-term memory:

A
  • storage
  • forgetting
  • retrieval
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19
Q

reasoning and problem solving

20
Q

the process of using our knowledge to draw conclusions

21
Q

the process of finding a solution to an unfamiliar taste

A

problem-solving

22
Q

different views on problem-solving:

A
  • gestalt theory
  • problem space theory
  • use of analogy
23
Q

their deeply tuned information structures, enabling efficient and accurate retrieval

A

skill acquisition

24
Q

skill acquisition are acquired through 3 levels:

A
  • the learner uses general-purpose rules that interpret facts about a problem
  • the learner develops rules specific to the task, using proceduralization
  • the rules are tuned to speed up performance, using generalization
25
changes in context of skilled behavior
errors and mental models
26
is a complex process that involves both physical and cognitive events
emotion
27
the principles and properties discussed apply to the majority of people
individual differences
28
interaction involves information transfer, with diverse devices reflecting various data types
the computer
29
limitations on interactive performance:
- computation bound - storage channel bound - graphics bound
30
is a cross-disciplinary field that studies the theory design, implementation, and evaluation of human-computer interaction
HCI
31
it refers to both interaction and interface, encompassing both the abstract model
the letter I in HCI
32
goals of human-computer interaction:
- functional completeness - high-usability - aesthetic appeal - compelling user experience
33
Principles of HCI:
- Know Thy User - Understand the task - reduce memory load - strive for consistency - remind users and refresh their memory - prevent errors / reversal of action - naturalness
34
it is also very intuitive with a high level of affordance
naturalness
35
by presenting only the relevant information at a given time and allowing this it will make the user comfortable
prevent errors / reversal of action
36
reaffirming the user's action and a larger interactive process
remind users and refresh their memory
37
a consistent look at the interface within an application
strive for consistency
38
interfaces designed for minimal short-term memory
reduce memory load
39
two interaction models at different levels of details for the task
Understand the task
40
two different interfaces to achieve universal usability
Know Thy User
41
two basic elements of HCI:
- computer factors (software/hardware) - human behavior
42
human factors in HCI:
- cognitive science - ergonomics
43
this text provides an explanation of the human's capacity and model
cognitive science
44
this text explains how our five senses accept external stimulation signals
ergonomics
45
the HCI designed in the following way:
- task/interaction modeling - prediction, assessment, and evaluation of interactive
46
the task involves creating a model of human interaction
Task/interaction modeling
47
the study aims to comprehend and anticipate human mental reactions
Prediction, assessment, and evaluation of interactive behavior