Human Factors 1 Flashcards

(27 cards)

1
Q

What does ergonomics mean?

A

Ergo - work

Nomos- laws

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2
Q

Human Factors

A

human - machine interface
emphasize designs that reduce the potential for human error
-used in psych referring to senses/perception and decision making

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3
Q

human factors diciplines

A
  • HF engineering
  • Engineering psychology
  • Human-Machine interaction
  • Cognitive engineering
  • industrial/organizational psychology
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4
Q

User-centered design

A

systems designed to fit people

  • reduce training time
  • minimize human error
  • improve comfort, safety and productivity
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5
Q

5 words to user -centered

A
accuracy
self-efficacy
safety
satisfaction
speed
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6
Q

Human factors Activities

A

accident investigation/expert witness
simulation, virtual reality & training
occupational and public health and safety
consumer products
basic and applied research

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7
Q

design considerations

A
affordances 
user stereotypes/expectancies
stimulus-response compatibility
cognitive ability 
sensation and perceptual capabilities
user preferences
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8
Q

affordances

A

relation between an object and or environment and an organism that through a collection of stimuli affords the opportunity for that organism to perform an action
- orientation and or wording that afford behaviours other than those intended

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9
Q

affordances etc.

A

it defines how the object is to be interacted with for ex. handle on a mug
even the orientation of the mug or pot is part of the affordance
**define the interaction

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10
Q

problem with affordances

A

need to consider all stimuli - inconsistencies in physical and visual stimuli may lead to confusion and inappropriate responses
ex. handle usually associated with a pull not push but sign says push

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11
Q

more examples of inconsistencies

A
shower head - which way is to point to the cold/hot
shape and color of recycling bins
car doors
creditcard readers 
opperating systems (computers)
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12
Q

False affordance

A

an apparent affordance that doesnt have a real function, meaning individual perceives nonexistent possibilities for action
example: placebo button (walk sign, close door on elevator)

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13
Q

placebo button

A

a push-button with apparent functionality that actually has no effect when pressed
-can be psychologically rewarding and give the illusion of control

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14
Q

hidden affordance

A

possibilities for action but they are not percieved by the individual example
opening a beer bottle with a remote control

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15
Q

User Stereotypes/Expectances

A

interaction with objects and or environments is impacted by prior experience - a cognitive stereotype to improve or hinder interaction

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16
Q

Positive Stereotype

A

increased quality and reaction time with correct object/environment response

17
Q

Negative Stereotype

A

decreased quality and increased reaction time when similar object/environment but not same response required

18
Q

Road-User Expectancy

A

expect a light to go green-yellow-red

adjust speed going into a curve based on experience with other curves

19
Q

Road-User Expectancy

A

more experience the greater expectancy which can be good and bad
more driving leads to quicker more accurate reactions as long as the expectation is met

20
Q

Road- User Expectancy

A

sudden changes in conditions violates expectancy and increases likelihood of driver error and increases reaction time becauase the driver takes longer to understand the situation

21
Q

Considering Human Factors in Road Design

A
  • avoid designing roads with sharp curves just over a crest of a hill
  • place signs at locations where drivers expect and can see them
22
Q

Stimulus-Response compatibility

A

the degree to which a person’s perception of the world is compatible with the required action
-described as the naturalness of the association between stimulus and its response
such as a left orientated stim requiring response from the left side

23
Q

Studies about S-R compatibility

A

rely on natural affordances and stereotype expectancies to determine the natural human decision making
spatial mapping versus color mapping

24
Q

examples of S-R

A

the dials on your stove not intuitively matching up to the burner (lack of natural mapping)

25
cognitive ability relies on
the type, timing and amount of stimulus present the cognitive fatigue, age, and other contextual factors
26
sensation and perceptual capabilities
deals with how stimuli is delt with by the senses | -determined by visual complexity
27
user preferences
the beaten path