Incentives Flashcards

1
Q

what is the standard econ assumption

A

selfish
unboundedly rational

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2
Q

what is piece rate incentive

how do people response to simple incentivies piece rates

A
  • worker and employee - paid p for every unit produced
  • employee exerts effort = costly - they choose effort level where MC=MB = standard econ
  • this is an experiment to induce cost of effort function for their participants and generate data needed to estimate pf so they can predict chosen effort levels
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3
Q

Gachter 2015

effort task experiment

A
  • slider where people catch money
  • clicking = effort - costs 5
  • catching = reward - 20
  • have cost of effort and return of effort
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4
Q

results from money catcher experiment = ball catching task

A
  • varying cost and prize while holding ratio constant = doesnt affect clicks
  • increasing cost of click = reduce clicks
  • increasing prize = increase clicks
  • when cost is 0 = increasing prize doesnt change clicks
  • this matches standard econ theory that as cost of effort increases, effort decreases
  • rational payoff maximisation yields predicted effort levels that are consistent with the data
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5
Q

the ball catch experiment in teams

A
  • teams of 4
  • prize of catch 20 paid into team account which is split in the end - individual prize for one catch = 5
  • incur cost yourself = 5
    play for 10 periods
  • compare clicks to if playing youself and prize is 20 and cost 5
  • playing self and prize and cost 5
  • the predicted clicks = 33, 8
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6
Q

results from team catch

A

graphically compared clicks per period with when they werent in team 20,5 and when not in team 5,5
- see how it compares = are they selfish / thinking as a group

  • people are not fully selfish or coop - lie in the middle
  • cooperation declines
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7
Q

Gachter

Gift exchange game

A
  • worker and firm
  • firm = wage between 0-1000
  • worker does ball catch task
  • prize = 50 paid to firm
  • firms earnings = amount - wage + (prize money from catch)
  • workers earnings = amount + wage - (cost of click)
  • cost of effort = convex
  • compare strangers and partners results 10 periods
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8
Q

why is it useful to use stranger and partner

A

can track if mutual agreement of trust forms
- if worker respondes by increasing effort to generous firm offers

  • stranger = cant respond to each others wages
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9
Q

results from stranger gift exchange

A

stranger
- wage and catch relationship = upward sloping
- wage and clicks = upward
- effort cant respond to wage because only 1 shot game
partner
- employee can reward with higher wage - worker can put in more effort
- evidence that effort responds to wage
- reciprocal gifting relationship

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10
Q

reference dependent preferences in Taxi drivers

A
  • variable hourly wage rate = standard theory = increase hours - tradeoff wage and leisure
  • temporarily wage increase
  • taxi wages vary = weather
  • rent their cabs
  • choose how many hours to work each day
  • have sheets that fully document hours and earnings
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11
Q

Camerer 1997

taxi results

A
  • inverse relationship between hours and wage
  • higher wage = less hours
  • reference depepenedent
  • reach target
  • loss averse - dont want to be below target
  • narrow bracketers - make decisions one day at a time
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11
Q

Camerer 1997

taxi results

A
  • inverse relationship between hours and wage
  • higher wage = less hours
  • reference depepenedent
  • reach target
  • loss averse - dont want to be below target
  • narrow bracketers - make decisions one day at a time
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12
Q

Dupas 2020

kenyan bike drivers

A
  • ask what their cash needs are
  • observed how often they quit relative to this target reference
  • havent met target - quiting is unlikely
  • once reached - prob of quitting increases
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13
Q

why bike and taxi are bad

A

doenst tell us if reference dependent is a cause
- need experiements
- maybe because of weather or other reasons
- maybe because they asked them about their wage target they focused on it more

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14
Q

Fehr 2007

2 field experiements

A

bike couriers in Zurich
- get paid w of the revenue they bring in - revenue = effort - they choose how many jobs to accept on the day
- choose hours they want to work at home online
- earnings vary

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15
Q

Fehr what is experiment 1
and results

A
  • gave a temporary wage - 25% +
  • measure their labour supply response = standard = more hours and exert more effort
  • assigned 44 couriers into 2 groups A and B
  • first period only group A get the raise
  • second only group B
  • control is period before
  • in each treatment period group with higher wage = less effort compared to other group
  • group with higher wage works more shifts
  • even when controlling for some being better than others
16
Q

Fehr experiment 2
and results

  • how come work more shifts
  • but less effort
A
  • is this due to reference dependent preferences?
  • experiment to split courriers into those that are loss averse and not = loss averse have reference dependent preferences - these will drive the lower effort
  • compare to see if loss averse people are causing lower effort
  • shifts = both types increase their shifts (dont narrow bracket)
  • effort = couriers that are loss averse decrease their effort while wage is increased
17
Q

what is wrong with assuming self interest when designing policies

A
  • assuming people are selfish is bad sometimes
  • have to include the idea of moral sentiments = social preferences are important
  • do policy designs that are made to make selfish people do the right thing crowd out social preferences - give reason to do the wrong thing
  • dont have perfect information cant work out the extranalities and punish the certain individuals through taxation
  • also have to consider the other people this policy will effect
  • does telling people to do the right thing crowd out willingness to do good
18
Q

Gneezy 2000 - day care
results

A
  • fining people that collect their child late
  • experiment - what is the effect of inducing a fine have on the number of late arrivals
  • treatment group = no fine, fine, no fine
  • control = no fine whole time
  • control no. late = constant
  • treatment = no fine = same as above , fine = increases, after fine = stays high
  • introducing the fine moves the relationship from a relationship based of good will to transactional
  • price makes it seem less bad
19
Q

Fehr 2003
trust
are fines a good way to enforce behaviour

A
  • using fine to enforce trustworthiness
  • hostile incentive destroys voluntary cooperation
  • if you dont trust me ill act more untrustworthy
  • investor and trustee recieve 10
  • investor can send any amount - investor says how much he wants back - this is tripled and given to trustee who can sent back however much
  • trust condition
  • incentive condition = can fine if they send back less
20
Q

results from
trustee and investor

trust and incentive condition

A
  • the more the investors sends the trustee the more the trustee sends back
  • fine incentive: sends less back when threatened with fine = crowding out effect
  • no fine incentive : sends the most back - they could have fined me but didnt = average transfer increases
  • same results amongst students and CEOS
21
Q

how does incentives interact with social prefernces

A
  • incentives cause people to behave more selfish = day care fine
  • make relationship turn into transcational
  • if you impose fine makes me think you think im untrustworthy = more bad behaviour
  • need to work with this in policies