Introduction Flashcards

1
Q

What are the two Overall Rehab/Treatment Goals?

A
  • Shorten the time lost from play
  • Optimize performance
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2
Q

What happens if no rehab is used?

A

Recovery time is longer = longer time lost
from play

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3
Q

How to apply rehab/treatment

A
  • Determine where the person is limited
    and correct the limitation using “Good
    Rehab”
    ~ ROM/Flexibility
    ~ Muscle strength/endurance
    ~ Neurological factors: neuromuscular
    control
    > Input and output of brain
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4
Q

“Not so Good Rehab” vs. “Good Rehab”

A
  • Back vs. Front yard = level of danger
    ~ Being a little “dangerous” is beneficial
    as long as re-injury doesn’t occur
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5
Q

“Not so Good Rehab” vs. “Good Rehab” Components

A
  • Not so good
    ~ Non-functional
    ~ Lab-like
    ~ Isolated
    ~ Gravity Confused
    ~ Boring
    ~ Back yard
    ~ Protocols
  • Good
    ~ Functional
    ~ Life-like
    ~ Integrated
    ~ Gravity User
    ~ Fun
    ~ Front yard
    ~ Thinking and adapting
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6
Q

“Not so Good” technique can be used early on in the process, but…

A

Must be abandoned to allow for the development of more natural/integrated movement patterns

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7
Q

Types of Rehabbers

A
  • “Not so Good”
    ~ Uses “not so good” techniques for the
    duration of rehab
    ~ Heavy into protocols
    ~ May use some “good” techniques, but
    not well reasoned
    ~ Expects some miraculous leap from
    non-functional activity to “full go”
  • “Good”
    ~ Moves quickly into “good” techniques
    and is able to shorten the rehab
    duration
    ~ Assesses and re-assesses pt’s
    limitations and changes program
    accordingly
    ~ Pays attention to all links in the
    Kinetic Chain
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8
Q

Rehab Technique Checklist

A
  • What is this accomplishing?
  • Why select this technique/Is this the best
    technique at this time?
  • Where do I go from here?
    ~ Progression
    ~ Dead End
    > “Not so Good” technique
    > Proximity to Real Function
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9
Q

Psychological Aspects of Rehab

A
  • Suggested that athletes who experience
    significant, disabling injury that keeps
    them out of competition go through the
    same stages of grief as with death
  • Kubler-Ross Stages of Grief: if present,
    refer. It’s not an AT’s job to fix these
    ~ Denial
    ~ Anger
    ~ Depression
    ~ Acceptance
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10
Q

Stages of Grief: Denial

A

Pt. doesn’t believe that the injury is severe and feels that they’ll return to competition

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11
Q

Stages of Grief: Anger

A
  • As reality sets in, the pt. expresses anger
    to release feelings of frustration and
    helplessness
  • Attempts to clam or rationalize are
    ineffective
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12
Q

Stages of Grief: Depression

A
  • Pt. fully understands the situation and becomes depressed
  • Feelings of diminished self worth, control, isolation, and self-doubt are common
  • Most difficult to rehab during this stage
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13
Q

Stages of Grief: Acceptance

A

Pt. deals with the physical limitations and psychological downswing

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14
Q

How to help pt. move through stages of grief…

A
  • It’s important to note that if a pt. is not able to move through the stages of grief or there’s a concern about their emotional condition, they should be encouraged to seek psychological support
  • Otherwise:
    ~ Proper communication
    ~ Goal setting
    ~ Rapport
    ~ Make the program interesting
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15
Q

How to help pt. move through stages of grief: Communication

A
  • Active listening
    ~ Reflecting/repeating the pts.
    uncertainties, worries, and goals
  • Good eye contact
  • Timely and appropriate explanations
  • Encouragement
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16
Q

How to help pt. move through stages of grief: Goals Setting

A
  • Involve pt.
    ~ Pt. goals and clinician goals should
    match
  • When goals are met, set new ones
17
Q

How to help pt. move through stages of grief: Rapport

A
  • Rapport results from regular
    interactions, mutual respect and desire
    to achieve the same goals
  • Pt. is more willing to perform any activity
    when rapport is established
18
Q

How to help pt. move through stages of grief: Making the program interesting

A
  • Personalization
    ~ Not using protocols
  • Challenging goals
  • Good rehab techniques