Introduction to Computer Flashcards

1
Q

is an electronic device, operating under the
control of instructions stored in its own memory

A

Computer

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2
Q

Information Processing Cycle

A
  1. Collects Data (Input)
  2. Processing of Data
  3. Produces information (output)
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3
Q

can perform all of its input, processing, output, and storage activities by itself

A

Personal Computer

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4
Q

Personal computer you can carry from
place to place

A

Mobile
Computer

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5
Q

Computing device small enough to hold
in your hand

A

Mobile Device

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6
Q

is a mobile computing device designed
for single-player or multiplayer video games

A

Game Console

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7
Q

controls access to the hardware, software, and
other resources on a network

A

Server

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8
Q

Provides a centralized storage
area for programs, data, and
information

A

Server

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9
Q

is a large, expensive, powerful computer that can handle hundreds or thousands of
connected users simultaneously

A

mainframe

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10
Q

is the fastest, most powerful
computer

A

Supercomputer

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11
Q

are capable of processing more than
one quadrillion instructions in a
single second

A

supercomputer

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12
Q

is a special-purpose computer that
functions as a component in a
larger product

A

Embedded Computer

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13
Q

based on Napier’s rules for logarithms

A

Slide Rule

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14
Q

used until 1970

A

Slide Rule

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15
Q

who created Jacquard Loom

A

Joseph Marie Jacquard

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16
Q

is a device fitted to a power loom that simplifies the process of manufacturing textiles with such complex patterns as brocade, damask and matelassé.

A

Jacquard Loom

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17
Q

was a proposed mechanical general-purpose computer designed by English mathematician and computer pioneer Charles Babbage

A

Analytical Engine

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18
Q

who created Analytical Engine

A

Charles Babbage

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19
Q

It was first described in
1837 as the successor to
Babbage’s Difference Engine

A

Analytical Engine

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20
Q

Evolution of Computers

A

1st Generation (Vaccum Tubes)
2nd Generation (Transistors)
3rd Generation (Integrated Circuit)
4th Generation (Microprocessors)
5th Generation (Artificial Intelligence)

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21
Q

have no air
inside of them, which
protects the circuitry

A

Vaccum Tubes

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22
Q

are glass
tubes with circuits inside

A

Vaccum Tubes

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23
Q

is an electrical computer
containing thousands of vacuum
tubes that utilizes punch cards and
switches for inputting data and punch
cards for outputting and storing data

A

UNIVAC

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24
Q

Programmed UNIVAC
Recipient of Computer
Science’s first “Man of the Year
Award”

A

Grace Hopper

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25
The first computer “bug”
Moth
26
Grace Hopper found a moth stuck in a relay responsible for a malfunction Called it:
Debugging
27
were smaller than vacuum tubes and allowed computers to be smaller in size, faster in speed, and cheaper to build.
Transistors
28
were widely used in computers from 1956 to 1963
Transistors
29
Developed by John Bardeen, Walter Brattain, and William Shockley at the Bell Laboratories on December 23, 1947
Transistors
30
Used to control the amount of current or voltage or used for amplification/modulation or switching of an electronic signal
Transistors
31
helped reduce the size of computers even more compared to second- generation computers, as well as make them faster
Integrated Circuit (IC)
32
along with integrated circuits, it helped make it possible for computers to fit easily on a desk and for the introduction of the laptop.
microprocessor (CPU)
33
involves reducing the electricity consumed and environmental waste generated when using a computer
Green Computing
34
A computer contains many electric, electronic, and mechanical components known as
Hardware
35
Allows you to enter data and instructions into a computer
Input Device
36
Hardware component that conveys information to one or more people
Output Device
37
Case that contains the electronic components of the computer that are used to process data
System Unit
38
Records (writes) and/or retrieves (reads) items to and from storage media
Storage Device
39
Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices
Communication Device
40
also called a program, tells the computer what tasks to perform and how to perform them
Software
41
is the process of setting up software to work with the computer, printer, and other hardware
Installing
42
develops software or writes the instructions that direct the computer to process data into information
Programmer
43
is the raw material
Data
44
transform data into information
Computer
45
is processes data
Information
46
You may be surprised to learn that people are part of the computing process. Somecomputers, such as the computer chip that controls an automobile engine, function without human intervention. But even these computer were designed by people and occasionally require maintenance by people. Most computer require people, who are called
users / end users
47
are the steps that you must follow to accomplish a specific computer-related task. Part of a user’s computer literacy is knowing common procedures
Procedures
48
is a collection of numbers represented as bytes that are in turn composed of bits
Data
49
is processed by the CPU
Data
50
what are bytes composed of
bits (binary digits)
51
bits can have a value of
0 and 1
52
is a term used to describe text that is informative to the individual reading it or the computer processing it
Information
53
Personal financial management * Web access * Communications * Entertainment
Home user
54
Look up information * Send and receive e- mail messages * Make telephone calls
Small Office/Home Office User
55
Connect to other computers on a network or the Internet * Transfer information * Play video games * Listen to music * Watch movies
Mobile User
56
* Work with multimedia * Use industry- specific software
Power User
57
* Communicate among employees * Process high volumes of transactions * Blog
Enterprise User
58
________________________ is a work arrangement in which employees work away from a company’s standard workplace and often communicate with the office through the computer.
Telecommuting
59
A(n) ________________________ user is a category of user that requires the capabilities of a workstation or other powerful computer.
power
60
Many large companies use the term, ________ computing, to refer to the huge network of computers that meets their diverse computing needs.
enterprise
61
You interact with a program through its ______________, which controls how you enter data and instructions and how information is displayed on the screen.
User interface
62
With a(n) __________, users interact with the software using text, graphics, and visual images such as icons.
GUI
63
Two categories of software are ________.
system software and application software
64
With ________ software, a home user can play games, compose music, research genealogy, or create greeting cards.
Entertainment
65
includes any company with fewer than 50 employees, as well as the self-employed who work from home.
SOHO