L1 Flashcards
(25 cards)
non-cooperative game theory
interacting individuals (players) cannot jointly agree on a course of action, but each of them acts independently, pursues own objectives, and is affected by actions of others.
Game is a list of
Players: (actors, agents) consumers, firms (a collection of agents representing a decision-making unit)
Actions and information integrated into strategies: how players interact, what do they know, who can do what
Payoffs: representation of players’ preferences over the economic outcomes (profits, allocation of goods) but also less tangible outcomes (reciprocity, emotions) in terms of utility functions
Solution concept
the interacting players have well-defined preferences over all the possible outcomes of the strategic interaction and are rational
Strategy is
a complete contingent plan for a player in the game
NFG
All players announce simultaneously and independently of each other their strategies. The combination of the strategies leads to payoff outcome for each of the players.
EFG
includes richer move structure - order of moves for the players, information available for each of the players each time the player is called to move
NFG is given by
- players N={1,2,..n}
- strategies for each player
- payoff function
Strategy profile
A strategy profile (strategy combination) is a vector of strategies, one strategy for each player. Often, we denote one strategy profile by s, and it is the case that s=(s1,s2,…,sn) specifies one strategy for each player.
Payoff function
is a list of payoff consequences for a particular player for each strategy combination in a game (each possible outcome of a game)
Mixed strategy is
a probability distribution over set of own (pure) strategies
Mixed strategy can be used to
- express that a players sometimes randomizes among own actions, or
- as a description of a whole population of agents, each of whom might be a player in the game. The agents themselves use a pure strategy, but on average, the other player(s) receive a payoff from playing to various representatives of the population - on average given by the mixed strategy
- capture player’s own uncertainty about actions of other player(s), thus player’s beliefs about behavior of others.
coordination problem
both players prefer to choose the same strategy as the other player, rather than to miscoordinate; but they might disagree on what strategy to be the coordinated one
utility function
represents preferences of an individual when it holds that alternative x is preferred over alternative y if and only if u(x)>u(y).
risk averse and risk loving
An individual is RISK AVERSE if the expected utility of choosing a lottery is lower than the utility of receiving for sure the expected monetary equivalent of the lottery.
A risk averse individual is willing to forego expected monetary profit in order to avoid uncertainty connected to the expected monetary outcome.
Risk loving if the opposite
Risk neutral
An individual is RISK NEUTRAL, if he/she is indifferent between playing a lottery or receiving for sure the expected value of the lottery.
what distinguishes nooncoperative game theory
the noncooperative framework treats all of the agents’ actions as individual actions. An individual action is something that a person decides on his own, independently of the other people present in the strategic environment. The interacting individuals (players) cannot jointly agree on a course of action, but each of them acts independently, pursues own objectives, and is affected by actions of others.
Prisoners dilemma
Game with 2 NE and each player has incentive to deviate
Strictly competitive game (matching pennies) or ZERO-SUM game
When one player looses, the other wins
Pure coordination
both prefer to choose the same strategy as the other player, rather than to miscoordinate; but they might disagree on what strategy to be the coordinated one.
Each coordination outcome is equally liked by either player
Pareto coordination
: both players prefer to choose the same strategy as the other player,
One NE is preferred by both players to the other one.
Battle of the sexes
both players prefer to choose the same strategy as the other player, rather than to miscoordinate; but they might disagree on what strategy to be the coordinated one.
Chicken game
being tough (Hawk) gives the highest payoff IF the other player is weak (Dove)
“both weak” is better than “both tough” (costly conflict!)
This game has two “ anticoordination” equilibria.
Game of dominance
Weak player gets a lower payoff from being active (“pushing”) no matter what the stronger (dominant) player does!
dominant player gets a higher payoff by NOT pushing IF the weak player pushes; BUT gets a higher payoff by pushing IF the weaker player DOES not
weak player is COMMITTED not to push!
and hence, the stronger player
is NOT SO STRONG in the end…
Infinitely repeated prisoners dilemma game
if the discount factor is high enough, then both players sustain infinitely cooperation, using trigger strategies.