L1 Flashcards

(25 cards)

1
Q

non-cooperative game theory

A

interacting individuals (players) cannot jointly agree on a course of action, but each of them acts independently, pursues own objectives, and is affected by actions of others.

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2
Q

Game is a list of

A

Players: (actors, agents) consumers, firms (a collection of agents representing a decision-making unit)

Actions and information integrated into strategies: how players interact, what do they know, who can do what

Payoffs: representation of players’ preferences over the economic outcomes (profits, allocation of goods) but also less tangible outcomes (reciprocity, emotions) in terms of utility functions

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3
Q

Solution concept

A

the interacting players have well-defined preferences over all the possible outcomes of the strategic interaction and are rational

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4
Q

Strategy is

A

a complete contingent plan for a player in the game

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5
Q

NFG

A

All players announce simultaneously and independently of each other their strategies. The combination of the strategies leads to payoff outcome for each of the players.

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6
Q

EFG

A

includes richer move structure - order of moves for the players, information available for each of the players each time the player is called to move

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7
Q

NFG is given by

A
  1. players N={1,2,..n}
  2. strategies for each player
  3. payoff function
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8
Q

Strategy profile

A

A strategy profile (strategy combination) is a vector of strategies, one strategy for each player. Often, we denote one strategy profile by s, and it is the case that s=(s1,s2,…,sn) specifies one strategy for each player.

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9
Q

Payoff function

A

is a list of payoff consequences for a particular player for each strategy combination in a game (each possible outcome of a game)

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10
Q

Mixed strategy is

A

a probability distribution over set of own (pure) strategies

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11
Q

Mixed strategy can be used to

A
  1. express that a players sometimes randomizes among own actions, or
  2. as a description of a whole population of agents, each of whom might be a player in the game. The agents themselves use a pure strategy, but on average, the other player(s) receive a payoff from playing to various representatives of the population - on average given by the mixed strategy
  3. capture player’s own uncertainty about actions of other player(s), thus player’s beliefs about behavior of others.
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12
Q

coordination problem

A

both players prefer to choose the same strategy as the other player, rather than to miscoordinate; but they might disagree on what strategy to be the coordinated one

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13
Q

utility function

A

represents preferences of an individual when it holds that alternative x is preferred over alternative y if and only if u(x)>u(y).

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14
Q

risk averse and risk loving

A

An individual is RISK AVERSE if the expected utility of choosing a lottery is lower than the utility of receiving for sure the expected monetary equivalent of the lottery.

A risk averse individual is willing to forego expected monetary profit in order to avoid uncertainty connected to the expected monetary outcome.

Risk loving if the opposite

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15
Q

Risk neutral

A

An individual is RISK NEUTRAL, if he/she is indifferent between playing a lottery or receiving for sure the expected value of the lottery.

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16
Q

what distinguishes nooncoperative game theory

A

the noncooperative framework treats all of the agents’ actions as individual actions. An individual action is something that a person decides on his own, independently of the other people present in the strategic environment. The interacting individuals (players) cannot jointly agree on a course of action, but each of them acts independently, pursues own objectives, and is affected by actions of others.

17
Q

Prisoners dilemma

A

Game with 2 NE and each player has incentive to deviate

18
Q

Strictly competitive game (matching pennies) or ZERO-SUM game

A

When one player looses, the other wins

19
Q

Pure coordination

A

both prefer to choose the same strategy as the other player, rather than to miscoordinate; but they might disagree on what strategy to be the coordinated one.

Each coordination outcome is equally liked by either player

20
Q

Pareto coordination

A

: both players prefer to choose the same strategy as the other player,
One NE is preferred by both players to the other one.

21
Q

Battle of the sexes

A

both players prefer to choose the same strategy as the other player, rather than to miscoordinate; but they might disagree on what strategy to be the coordinated one.

22
Q

Chicken game

A

being tough (Hawk) gives the highest payoff IF the other player is weak (Dove)
“both weak” is better than “both tough” (costly conflict!)
This game has two “ anticoordination” equilibria.

23
Q

Game of dominance

A

Weak player gets a lower payoff from being active (“pushing”) no matter what the stronger (dominant) player does!
dominant player gets a higher payoff by NOT pushing IF the weak player pushes; BUT gets a higher payoff by pushing IF the weaker player DOES not
weak player is COMMITTED not to push!
and hence, the stronger player
is NOT SO STRONG in the end…

24
Q

Infinitely repeated prisoners dilemma game

A

if the discount factor is high enough, then both players sustain infinitely cooperation, using trigger strategies.

25
Finitely repeated game with possibility to sustain higher payoff in period 1 which is NOT NE
– if the payoffs of the stage game NE differ sufficiently, then both players can be motivated to stick a payoff outcome that is not NE of the stage game