L 2 - 4, ch 5-7, 11, 14, 15 Flashcards

(47 cards)

1
Q

Best response

A

choosing the strategy that maximizes my expected payoff, given what I believe other players will do

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2
Q

Basic rationality assumption

A

players do not play strategies that can be replaced by a better alternative, hence, rational players don’t play strictly dominated strategies

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3
Q

A pure strategy si of player I is strictly dominated if

A

there is a strategy that has lower utility than all other strategies for all strategy profiles of other players

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4
Q

In some games we might find champion strategies that are always better than anything else, called

A

strictly dominant strategies = a pure strategy of player I is strictly dominant if all other strategies have lower utility for all strategy profiles of the other players.

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5
Q

Isomorphic games

A

(games giving the same incentives) – game may differ from each other by the strategic incentives they offer to the interacting players.

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6
Q

Prisoner’s dilemma

A

is any 2 player 2 action game where each player has 1 strictly dominant strategy and the payoff outcomes of both players are lower when playing the payoff dominant strategy than when playing payoff dominated strategy.

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7
Q

Common knowledge

A

a game is common knowledge if it holds for all players that A knows the game and A knows that B knows the game and B knows that A knows that B knows and so on. Hence, in a game with rational players, player A will never play strictly dominated strategy, and player B knows that and can expect that it won’t happen

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8
Q

iterative elimination of strictly dominated strategies

A

The process of eliminating strictly dominant strategies. This works with some games, but not all. For instance in coordination game, no strategy is dominated by the other strategy.

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9
Q

rationalizable strategies

A

The set of strategies that survives after iterated dominance

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10
Q

RULE: In a finite game

A

there is at least one BR to every belief.

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11
Q

Rational beliefs should not contain that

A

others play strictly dominated strategies

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12
Q

In 2 player games there’s a direct link between

A

strict dominance and best responses.

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13
Q

RULE: Every finite game has

A

At least 1 NE. No player can unilaterally increase own payoff by changing own NE strategy to some other strategy if all other players stick to the NE strategies

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14
Q

Dominated strategy is never

A

a part of NE because it’s never BR.

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15
Q

NE can involve players playing

A

a mixed strategy

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16
Q

If player I plays a mixed strategy in a NE, then

A

all pure strategies of player I that are given a strictly positive weight in the NE must give to player I the same expected payoff against the NE strategies of the remaining players.

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17
Q

How to find Pure Strategy NE in a matrix game:

A

1) Identify BR for each player

2) Identify strategy profiles where both players take BR.

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18
Q

NE provides

A

Stability – no one has incentive to deviate.

Consistency – rational player takes a BR to a belief that others play the NE.

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19
Q

Is NE efficient

A

Not always. It can lead to controversy - conflict between the individual and group rationality

20
Q

Is NE good for uniqueness and strategic uncertainty?

A

No, it’s often not unique so that our prediction based on it is not very sharp – the strategic uncertainty may prevail.

21
Q

A strategy profile is Pareto efficient if

A

there’s no profile that is more efficient. In Prisoner’s dilemma the NE is not Pareto optimal.

22
Q

Solving NFGs:

A
  1. Minimal rationality requirement – delete strictly dominated strategies
  2. When a game is common knowledge we can iteratively delete strictly dominated strategies
  3. Identify BRs
  4. NE is strategy profile where each player takes a BR
23
Q

NE in mixed and in pure strategies:

A
  1. There always exist NE for finite games

2. Such existence can also be shown for other games (e.g. with strategy sets that are continuous closed intervals )

24
Q

EFG

A

extensive form game is based on an object called tree

25
Tree
a collection of nodes and directed branches connecting these nodes that satisfy some conditions. Every tree has only one starting node (root). When we follow the direction of the arrows starting from it we can reach all final nodes and we never pass the same node twice – there are NO CIRCLES in trees.
26
Tree rules:
1. Every node is a successor of the initial node, and the initial node is the only one with this property 2. Each node except the initial node has exactly one immediate predecessor. 3. Multiple branches extending from the same node have different action labels. 4. Each IS contains decision nodes for only one of the players 5. All nodes in a given IS must have the same number of immediate successors and they must have the same set of action labels on the branches leading to these successors.
27
Circles, branches and final nodes denote
Circles (NODES) denotes the player who moves at that node Branches with arrows are the players possible actions Final nodes are the payoffs to all players when they end up at that node.
28
We use IS to model
situations when a player doesn’t know what a player before him did. IS is a subset of nodes labeled by the same player which the player cannot distinguish from each other. IS are indicated by connecting the corresponding nodes of a player that belong to the same IS by a dotted line, or circling them together.
29
2 nodes can only belong to the same IS if
the player deciding at the 2 nodes cannot possibly know his position in the game so: 1. All branches coming from a node in the IS have the same name 2. All nodes in the IS have the same amount of outgoing branches 3. All nodes in IS represent the same player
30
Strategy is
a complete contingent plan of a player. In an EFG, strategy of a player has to specify what he would have done at each point a player might get to move. Hence, strategy is a collection of actions and there is one action/strategy specified for each IS of a player.
31
2 EFGs can lead to
the same NFG, but for each EFG, there is only one NFG. Either player move sequentially but it doesn’t matter who moves first because no IS is given to the second mover OR the two players really move simultaneously.
32
Ultimatum bargaining
the seller makes a single price offer p, take it or leave it offer.
33
Information in a game is
A) Perfect if at the moment of choosing an action in a game, all players know all actions taken up to that point. B) Imperfect – any game that players move simultaneously C) Complete if all players know with certainty the payoffs all players obtain for each possible outcome of the game. Any game that players move simultaneously but they know the payoffs D) Incomplete – when there is uncertainty (modeled by Nature) about the payoffs (type) of some player(s)
34
NFGs are
Complete and imperfect
35
ESGs can be
both complete/incomplete and perfect/imperfect
36
NEs of an ESG
these are the NE of the corresponding NFG
37
Sequential rationality
An optimal strategy for a player should maximize his or her expected payoff, conditional on every IS at which this player has the move. That is, player i's strategy should specify an optimal action from each of player i's info sets, even those that player i doesn't believe will be reached in a game
38
In games with perfect information we use
Backward induction
39
In games with imperfect information we use
Subgame perfect NE SPNE
40
Player’s strategy is sequentially rational if
it maximizes players expected payoff at each information set where the player has to move.
41
When sequential rationality is common knowledge players can expect
that other players will not use strategies that are sequentially dominated. In practice, that means that they can use backward induction to identify the NE.
42
Backwards induction outcomes are NE outcomes, since
they’re obtained by a process where at each step a player’s BR is chosen. -> Every finite game with perfect information has PSNE and BR identifies that NE.
43
In games with imperfect information we implement the requirement of
subgame rationality via subgame perfection.
44
Subgame of an EFG is
a collection of nodes of a game initiated by a single node such that any IS containing any nodes in the subgame is fully included in the subgame and all continuation nodes of any node in the subgame are also in the subgame. It is an EFG of its own. Each EFG contains at least 1 subgame that is the game itself. In a game of perfect info, every node initiates a subgame. A subgame starting at some other that the initial node is called proper subgame.
45
A strategy profile is called SPNE if
it specifies a NE in every subgame of the original game.
46
Most sports have a
matching-pennies component, where each side would be at a disadvantage if the other side knew its pure strategy. Randomization is thus an essential aspect of play.
47
Duopoly with capacity constraints | Consider a variation of the Bertrand game
2 firms produce the same product at 0 cost and compete by selecting prices. There’re 10 consumers. Each consumer WTP = 1 /per unit. The firms simultaneously and independently select prices. In a setting with unconstrained capacities, all customers purchase from the firm that sets the lower price. If the firms charge the same part its 50% market share for each. However, let’s introduce capacity constraints. Each firm capacity = 8. If they both charge p1=p2, 5 consumers buy from firm 1 and 5 from firm 2. But if firm 1 charges a lower price, 8 consumers will purchase from firm 1 and the remaining from firm 2. Each firm has incentive to deviate from p1=p2, because it will give them 8 consumers and not 5. In sum, there’s no profile of prices that form a pure-strategy NE. Therefore, it must be mixed strategy. F (p1) = the probability that firm 2 price is below => p1 p2p1 Expected payoff of firm 1 = 8p1(1-F(p1)) + 2p1F(p1) F(p1) = (4p1 -1)/3p1 We know that F(p1) = 0 by definition. And Solving this we get p1 = ¼ In the mixed strategy profile the firms select prices by randomizing over interval [1/4, 1]. The randomization probabilities balance 2 forces: By raising its price, a firm increases its profit margin but decreases the probability that it will be the lower-priced firm and capture the higher quantity.