l10- depth perception Flashcards

1
Q

Monocular & Extraretinal Depth Cues

space perception n binocular vision

A
  • retinal image= 2d, world=3d
  • visual system must infer depth
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2
Q

Monocular & Extraretinal Depth Cues

problem of depth perception

A
  • how does visual system extract 3d depth in 2d retinal image?
  • straight lines=2d curved retina
  • euclidean (real-world) input becomes non-euclidean image
  • single eye image provides visual angle- small+ near OR big+far
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3
Q

Monocular & Extraretinal Depth Cues

depth cues

A
  • visual signal that indicates 3d structure n distance
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4
Q

Monocular & Extraretinal Depth Cues

monocular depth cues
available w one eye

A
  • pictorial cues: a subset of monocular ones:
  • occlusion: blocked objects=farther
  • texture gradient: dense texture=farther
  • relative height: higher=farther
  • relative size:smaller=farther
  • familiar size: known object=absolute depthh
  • aerial prespective: hazier=farther due to light scattering
  • linear prespective: lines converge w distance (vanishing point)
  • shading+lighting: interpreted as 3D form assuming light from above
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5
Q

Monocular & Extraretinal Depth Cues

motion based cues

A
  • motion parrallax: as head moves, nearer objects shifts more into the visual fields than further ones
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6
Q

Monocular & Extraretinal Depth Cues

extraretinal depth cues

A
  • accomodation(lens shape change): effective for distance up to 2-3 m
  • convergence(eye rotation angle): effective up to 10m, eyes converge (inward) for near objects, diverge (outward) for far ones
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7
Q

Binocular vision & applied stereopsis

Binocular vision

A
  • human field of view: ~190 horizontal, ~110 binocular overlap
  • eyes=~6cm apart- each recieves diff image so binocular disparity
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8
Q

Binocular vision & applied stereopsis

binocular disparity

A
  • difference in retinal image=depth cue
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9
Q

Binocular vision & applied stereopsis

stereopsis

A
  • the ability to use disparity as a depth cue
  • eg: fixating on red crayon= identical images in both eyes, objects around it=shifted images (disparity increases w distance from fixation)
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10
Q

Binocular vision & applied stereopsis

vieth muller circle

A
  • corresponding retinal points: points equidistant from fovea in both eyes
  • VM circle- theortical zone of zero disparity
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11
Q

Binocular vision & applied stereopsis

horopter

A
  • true zero-disparity plane
  • flatter than a circle
  • deviates systematically from the VM circle
  • zero-dispoarity objects lie on the horopter + r seen as fused
  • non-zero disparity objects lie off the horopeter n produce diplopia (double vision)
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12
Q

Binocular vision & applied stereopsis

phsyiological diplopia demonstartion

A
  1. fixating on a pen:
    - distant object=double (NZD)
    - pen=fused (zero disparity)
  2. fixated on distant object:
    - pen=double
    - distant object=fused
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13
Q

Binocular vision & applied stereopsis

panums fusional area

A
  • region where non zero disparities still yield single fused perception
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14
Q

Binocular vision & applied stereopsis

dispairty types

A
  • crossed dispairty: objects closer than fixation
  • uncrossed dispairyt: objects farther than fixation
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15
Q

Binocular vision & applied stereopsis

stereocuity

A
  • smallest depth difference detectable~0.1 arc min (0.0016)
  • better than visual acuity
  • stereoblindness: ~3-5% of ppl cant see disparity
  • strabismus(eye misalingment: estropia/exotropia)- loss of stereopsis unless corrected early
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16
Q

Binocular vision & applied stereopsis

neural basis

A
  • binocular neruons in the brain:
  • tuned to specific disparities
  • also tuned to orientation n spatial frequecny
17
Q

Binocular vision & applied stereopsis

stereopsis applications n 3d illusions

A
  • stereoscopes (wheatstone, brewtser, holmes)
  • random dot stereograms (RDS):
  • dots w shifted positions include depth perception
  • viewed via stereoscope or free fusion
  • anaglyphic RDS: red/cyan images for dichoptic vieiwng
  • polarized 3d glasses: modern 3d movies use polarized filters for each eye
18
Q

Binocular vision & applied stereopsis

stereopsis- real world application

A
  • medical imaging, surgical planning
  • robotics, AI, autonomous vehicles
  • military, terrain mapping
19
Q

size constancy

size constancy

A
  • retinal size changes w distance, but percieved size stays constant
  • distance is discounted using depth cues- consistent size perception
20
Q

size constancy

illusions

A
  • ames room: trapezodial room distorts size perception due to misjudged distance
  • ponzo illusion: identical lines seem diff sizes due to background depth cues