Language and Problems - Week 11 Flashcards

1
Q

verbal behavior

A

a matter of reinforcing language-like utterances and not reinforcing/punishing non-language

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2
Q

verbal overshadowing effect

A

words and word-choice can over-write the perception

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3
Q

semantics and syntax

A

semantics is the meaning given, while syntax is the structure. there can be a 1:1, a 2:1, or a 1:2 depending on the sentence given

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4
Q

syntax

A

the grammatical arrangement of words within a sentence

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5
Q

morphology

A

the structure and organization of morphemes within a language

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6
Q

phonology

A

the systematic use of sound in the generation of language

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7
Q

pragmatics

A

relates to the implicit social rules involved in language

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8
Q

phonemes

A

the basic building blocks of language

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9
Q

morphemes

A

the smallest unit to which language can be ascribedph

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10
Q

phonemic restoration effect

A

phoneme missing due to communication drop out
*silence doesn’t lead to restoration

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11
Q

transitional probabilities

A

certain parts of sounds are more likely to belong together in the same word while others are more likely to belong to different words

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12
Q

word frequency effect

A

we process more frequent words faster

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13
Q

context effect

A

context dependent; words are quicker processed when they can be grouped together in the same context

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14
Q

lexical ambiguity

A

multiple interpretations of words can be available at once

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15
Q

phoneme exchange

A

takes place when a consonant-vowel pair can be replaces with one another (car park –> par cark)

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16
Q

word exchange

A

full and lawful exchanges. typically noun for noun or verb for verb

17
Q

word substitution

A

words are replaced when they are of the same category and similar phoneme

18
Q

language development

A

1) cooing
2) babbling
3) language-specific utterances
4) telegraphic speech

19
Q

N400

A

modulates as a function of semantic congruency

20
Q

P600

A

modulates as a function of syntactic congruency

21
Q

insight problems

A

the restructuring of a problem can lead to its solution

22
Q

non-insight problems

A

require a process from start to finish

23
Q

functional fixedness

A

fixating on problems that have similar elements with the assumption that they’ll be completed in the same way. this can be solved when novel functions for objects is developed

24
Q

situationally produced mental set

A

using the same set to solve problems when they typically aren’t the best or will lead to difficulties

25
means-end analysis
the breakdown of large problems into more manageable portions
26
reverse engineering
working backwards from the goal state towards the initial state
27
analogy
the identification of structural rather than surface similarity between problems might help to generate solutions
28
IDEAL
identify the problem define the problem explore the problem act on the problem look back at the problem
29
creativity
the generation of novel ideas or connections between existing things. primarily manifests in divergent thinking in regards to ill-defined problems *8 hours of sleep aids in problem solving