Lec 5 Flashcards

(56 cards)

1
Q

Motor Control

A

the ability to regulate or direct the mechanisms essential to movement

information processing that organizes the musculoskeletal system to create coordinated, goal-directed movement

feed-forward and feed-back strategy

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2
Q

movement emerges from the interaction of three factors

A

individual
task
environment

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3
Q

Constraints on movement: individual

A

action, cognition, perception

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4
Q

Action (Individual)

A

body is characterized by a high number of muscles and joints, all of which must be controlled during the execution of coordinated, functional movement

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5
Q

degrees of freedom problem

A

choosing among equivalent solutions and then coordinating the many muscles and joints involved in a movement

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6
Q

Perception (Individual)

A

integration of sensory impressions into psychologically meaningful info

info about state of body and the environment

peripheral mechanism and higher-level processing that adds meaning to afferent info

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7
Q

Cognition (individual)

A

attention, planning, problem solving, motivation and emotional aspects of motor control

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8
Q

single vs dual task control

A

running on a treadmill vs being in the school with shoving and carrying things

move functionally with many demands on the body systems

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9
Q

Task

A

nature of task being performed determines the type of movement needed so several classification parameters have been developed

understanding the nature of the tasks can provide a framework for functional evaluation and can serve as a progression for retraining functional movement

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10
Q

Task Classification; functional categories

A

bed mobility tasks
Transfer tasks
Walking and ADLs

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11
Q

Task Classification; critical attributes that regulate neural control mechanisms DISCRETE VS CONTINUOUS

A

discrete - definite beginning and end

continuous - no recognizable beginning and end points, end point is not an inherent characteristic of task (walking, running, swimming)

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12
Q

Task Classification; stable vs in motion

A

stability; stable base of support
mobility - moving base of support

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13
Q

task classification; whether object manipulation is required

A

sequenced task - increase the demand for stability (standing and lifting)

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14
Q

Task classification; movement variability

A

open - constantly changing or unpredictable environments (crossing busy street)

closed - relatively fixed, predictable environments (getting on and off toilet)

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15
Q

Environment

A

classified by whether features of the environment shape the movement itself

regulatory - movement must conform to regulatory features in order to achieve the goal of task (ex; different sized cups require different grasping patterns; walking on an uneven grassy surface impacts the gait pattern differently than walking on smooth floor) *these features shape the movement itself

non-regulatory; movement does not have to conform to these features, may or may not affect movement (background noise, lighting)

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16
Q

Systems Theory

A

describes the body as a mechanical system with many degrees of freedom that need to be controlled

hierarchical control exists to simplify control of many DFs; higher level of nervous system activate lower levels, which activate synergies (group of muscles)

as demands of a task increase, control signals to synergy increase (parallel increases in activation in all muscles) if you start juggling, youre going to need more synergies invovled

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17
Q

Systems theory: Movement emerge from __

A

interplay between the body system, external force, and variations in the initial condition

same central command can result in different movements

different commands could result in the same movement

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18
Q

Dynamic systems theory

A
  • similar to systems theory but de-emphasizing the notion of commands from CNS in controlling movement and seeking physical explanations

self-organization (systems come together in an ordered way, dont need higher center for commands)

  • new movement emerges because of a circitcal changes in one of the systems called controlled parameter (ex; velocity)

*variability

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19
Q

Dynamic systems - Variability

A

variability is not considered to be the result of error but rather a necessary condition of optimal function

optimal variability provides flexible, adaptive strategies and allows for adjustments to environmental changes

too little variability can lead to injury, too much can lead to impaired movement (ataxia - walking with limbs all over the place, on and off)

small amount of availability indicates a highly stable behavior or a preferred pattern viewed as attractor state

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20
Q

Dynamics system - Attractor well

A

the deeper the well, the harder it is to change preferred pattern, suggesting a stable movement pattern

less ability to have variability

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21
Q

controlled parameters

A

a variable that regulates changes the behavior of the entire system

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22
Q

Theoretical framework

A

theoretical framework is the basis for clinical methods related to examination and intervention in patients with neurological and ortho problems (any problems!)

theory helps us to generate research questions and hypothesis about the nature and cause of movement

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23
Q

Motor Learning

A

study of the acquisition and/or modification of movement

in the context of recovery of function is referred to the re-acquisition of movement skills lost through injury

motor learning emerges from a complex of perception, cognition, and action processes

the search for a task solution that emerges from an interaction of the individual with the task and the environment; task solutions are new strategies for perceiving and acting

24
Q

Four concepts of motor learning

A
  • learning is a process of acquiring the capability for skilled action
  • learning results from experience or practice
  • learning cannot be measured directly, referred from behavioral changes
  • learning produces relatively permanent changes in behavior
25
Performance
temporary change in motor behavior observed during practice look at ex
26
Learning
relatively permanent change in behavior and involved in skill retention look at example
27
Motor learning theories
adams closed loop theory schmidts schema theory ecological theory
28
Closed loop
control achieved by feedback Adams closed-loop theory; sensory feedback from ongoing movement is compared with the stored memory of the intended movement
29
Open loop
execution of preprogrammed movements called a motor program without perceptual feedback, no positive feedback of a moving object "muscle memory" ex: Schmidts Schema theory emphasizes open loop control processes and the generalized motor program concept
30
Fitts and Posner Three Stage Model
cognitive stage - what is it that must be done? Associative stage - how should it be done? Autonomous stage - what presents success?
31
FITTS Cognitive stage
what must be done involves understanding the task and selecting a strategy for the optimal performance characterized by large number of errors and requiring a high degree of cognitive activity such as attention improvements in performance are large
32
FITTS Associative stage
how should it be done - best strategy selected begins to refine the skill - characterized by small variability of performance and slow - begins to refine skill
33
FITTS Autonomous stage
what presents success perform skill automatically with a low level of attention the person is ready for advanced challenges such as dual task performance
34
Systems 3 stage model
based on systems theory of MC with emphasis on learning to control the degrees of freedom of the body segments 1. Novice stage 2. Advanced Stage 3. Expert stage
35
Novice stage 3 Systems stage model
Freeze degree of freedom learner simplifies the movement by stiffening body segments in an attempt to control the degree of freedom and complete the task learned can perform the task accurately but inefficiently
36
Advanced Stage 3 Systems stage model
Release additional of degree of freedom Biomechanical constraints and degree of freedom are being refined. Muscle synergies across number of joints would be used to create a well-coordinated movement; Co-contraction of agonist and antagonist is reduced
37
Expert Stage 3 Systems stage model
Release all DF learn to use energy more efficiently by taking advantage of passive forces increasingly in movement control and reduce fatigue; movements are optimally controlled
38
Gentle two stage model
describe the learner's goals in two stages 1. Understanding the requirements of the movement 2. refine the movement (fixation/diversification)
39
Stage 1 Gentle Model
understand requirements of the movement - goal of task - develop an appropriate movement strategy to achieve the goal - task and environmental features critical to the movement - learn to distinguish relevant or regulatory features of the environment from those that are non regulatory
40
Stage 2 Gentle Model closed vs open skills
refine the movement - the ability to adapt movement to changing task and environmental demands while performing the task consistently and efficiently closed skills require fixation - have minimal variation and require movement consistency open skills require diversification - performed in changing environments and require movement diversity
41
Acquisition or practice phase
initial fumbling skills are learned or relearned indicated performance
42
retention and transfer phase
mastery of a skill information stored for retrieval and application to novel situation indicates learning
43
Practice
continuing and repetitive effort to become proficient in a skill practice should be accurate (faulty may lead to development of bad habits) practice should be active, not passive, initiated by patient
44
What are 2 key components of practice
practice should incorporate enough variability to allow a patient to explore the perceptual-motor workspace and to discover solutions to movement dilemmas should be task specific
45
intrinsic feedback
via the various sensory systems may be distorted in patients with neuro lesions
46
extrinsic feedback
come from the external resource provide person with knowledge of results (KR) or knowledge of performance (KP) KR; terminal feedback KP: movement pattern
47
Massed vs Distributed practice
massed practice - defined as a session in which the amount of practice time in a trial is greater than the amount of rest between trials distributed - a session where the amount of rest between trials is equal to or greater than the amount of time for a trial
48
constant vs variable practice
constant - learners practice a skill repeatedly under the same parameter setting variable - learner practices a skill under a variety of parameter settings
49
random vs blocked practice
random - learners practice a set of motor tasks in a random order blocked - learners practice a set of motor tasks in a fixed order
50
Whole vs Part practice
Whole; practice the entire movement at once Part; break down the task into different components
51
Transfer (Practice)
amount of transfer is dependent on the similarity between two tasks/environments so that the neural processing demands would be similar
52
Mental practice
supplementary motor cortex enhances skill acquisition
53
Guidance vs Discovery
presence of physically guidance unguided conditions less effective for immediate skill acquisition but more effective for transfer
54
the brain is ___ key learning elements for all ages
dynamic organ, some plasticity continues throughout life environmental considerations motivation attention guidance and instruction selection fo feedback and practice
55
Learning changes related to aging
processing new info typically takes longer due to normal age-related changes in the CNS adapting both the principles of motor learning and the environment in which skills are practiced are key elements when working with older adults essential component for geriatric rehab
56
Ability to learn is dependent on
intelligence learning sills acquired over the years flexibility of learning style various non-cognitive factors