Lecture 1 Flashcards

(50 cards)

1
Q

?

is the art of creating games and describes the design, development and release of a game.

A

Game Development

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2
Q

?

it may involve concept generation, design, build, test and release.

A

Game Development

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3
Q

While you create a game, it is important to think about the ?, ??, ???, and ????

A
  • game mechanics
  • rewards
  • player engagement
  • level design
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4
Q

?

was a British professor of computer science, credited with creating the first graphical computer game OXO.

Early Days (1950s)

History and Evolution of Video Games

A

Alexander Shafto “Sandy” Douglas (A.S Douglas)

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5
Q

In 1962, ? invented Spacewar!, a computer-based combat video game for the PDP-1 (programmed data processor- 1).

1962

History and Evolution of Video Games

A

Steve Russell

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6
Q

Spacewar! was written for the newly installed ? at the Massachusetts Institute of Technology

1962

History and Evolution of Video Games

A

DEC PDP-1 minicomputer

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7
Q

?

the game features two spaceships, “the needle” and “the wedge”, engaged in a dogfight while maneuvering in the gravity well of a star.

1962

History and Evolution of Video Games

A

Spacewar!

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8
Q

Both ships are controlled by ?.

1962 - Spacewar!

History and Evolution of Video Games

A

human players

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9
Q

Each ship has ? and ??, and the ships remain in motion even when the player is not accelerating.

1962 - Spacewar!

History and Evolution of Video Games

A
  • limited weaponry
  • fuel for maneuvering
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10
Q

In 1967, developers at ?, led by ??, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as ”?”

Dawn of the Home Console and Arcades - 1967

History and Evolution of Video Games

A
  • Sanders Associates, Inc.
  • Ralph Baer
  • The Brown Box
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11
Q

Ralph Baer licensed his device to Magnavox, which sold the system to consumers as the
?.

Dawn of the Home Console and Arcades - 1967

History and Evolution of Video Games

A

Odyssey

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12
Q

?

is the first commercial home video game console.

Dawn of the Home Console and Arcades - 1967

History and Evolution of Video Games

A

Magnavox Odyssey

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13
Q

It came packaged with ?, ??, and ??? paraphernalia to accompany the games.

Dawn of the Home Console and Arcades - 1967

History and Evolution of Video Games

A
  • dice
  • money
  • other board game
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14
Q

In 1972, ? a table tennis-themed twitch arcade sports video game, featuring simple two-dimensional graphics manufactured by ??.

Dawn of the Home Console and Arcades - 1972

History and Evolution of Video Games

A
  • Pong
  • Atari
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15
Q

?

was one of the earliest arcade video games. It was created by ??.

Dawn of the Home Console and Arcades - 1972

History and Evolution of Video Games

A
  • Pong
  • Allan Alcorn
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16
Q

In 1975, Atari released a ? of Pong.

Dawn of the Home Console and Arcades - 1972

History and Evolution of Video Games

A

home version

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17
Q

Pong is a 2-dimensional sports game that ?. The player controls an in-game paddle by moving it vertically across the left or right of the screen.

Dawn of the Home Console and Arcades - 1972

History and Evolution of Video Games

A

simulates table tennis

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18
Q

In 1978, ? Arcade game was developed by ?? and was manufactured and sold by ??? in Japan.

Dawn of the Home Console and Arcades - 1978

History and Evolution of Video Games

A
  • Space Invaders
  • Tomohiro Nishikado
  • Taito
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19
Q

It was licensed to the ? division of Bally for Overseas distribution.

Dawn of the Home Console and Arcades - 1978

History and Evolution of Video Games

A

Midway

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20
Q

?

was the first fixed shooter and set the template for the ??.

Dawn of the Home Console and Arcades - 1978

History and Evolution of Video Games

A
  • Space Invaders
  • shoot ‘em up genre
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21
Q

?

The goal is to defeat a wave of descending aliens with a horizontally moving
laser to earn as many points as possible.

Dawn of the Home Console and Arcades - 1978

History and Evolution of Video Games

A

Space Invaders

22
Q

In 1980, ? released ?? – a maze action video game developed for arcades

Dawn of the Home Console and Arcades - 1980

History and Evolution of Video Games

A
  • Namco
  • Pac-Man
23
Q

It appealed to a much wider market, in part because it did away with the “?” theme that pervaded most other games at the time.

Dawn of the Home Console and Arcades - 1980

History and Evolution of Video Games

24
Q

In 1981, ? was developed and published by Nintendo in arcades.

Dawn of the Home Console and Arcades - 1981

History and Evolution of Video Games

25
As **?**, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue **??** from the titular giant **???**. | Dawn of the Home Console and Arcades - 1981 ## Footnote History and Evolution of Video Games
* Mario * Pauline * gorilla
26
In 1991, **?** released **??**. | Dawn of the Home Console and Arcades - 1981 ## Footnote History and Evolution of Video Games
* Capcom * Street Fighter II
27
# **?** improved many of the concepts introduced in the first game, such as including the use of **special command-based moves, a combo system,** a **six-button configuration, and a wider playable characters,** each with a unique fighting | Dawn of the Home Console and Arcades - 1981 ## Footnote History and Evolution of Video Games
Street Fighter II
28
In response to the violent game, Sega created the **?** in 1993 to provide descriptive labeling for every game sold on a Sega home console. | Dawn of the Home Console and Arcades ## Footnote History and Evolution of Video Games
Videogame Rating Council
29
The council later gives rise to the industry-wide **?**, which is used to rate video games based on content. | Dawn of the Home Console and Arcades ## Footnote History and Evolution of Video Games
Entertainment Software Rating Board (ESRB)
30
independently assigns computer and video game **content ratings, enforces industry-adopted advertising guidelines, and helps ensure responsible online privacy practices** for the interactive entertainment software industry. | Dawn of the Home Console and Arcades ## Footnote History and Evolution of Video Games
ESRB (Entertainment Software Rating Board)
31
In **?** 1993, an early prototype version of **??** was tested and was released worldwide in **???** 1993 | The Rise of 3D Gaming - 1993 ## Footnote History and Evolution of Video Games
* August * Virtua Fighter * October
32
It is the first arcade fighting game to feature **?**. | The Rise of 3D Gaming - 1993 ## Footnote History and Evolution of Video Games
fully 3D polygon graphics
33
Between 1996 and 1997, Nintendo developed and published **?**. | The Rise of 3D Gaming - 1996 and 1997 ## Footnote History and Evolution of Video Games
Super Mario 64
34
It is the first **?**, combining the traditional Super Mario gameplay, visual, and characters in an open world. Cover Art for Super Mario | The Rise of 3D Gaming - 1996 and 1997 ## Footnote History and Evolution of Video Games
3D Super Mario game
35
In **?**, Microsoft’s xbox 360, Sony’s PlayStation 3, and Nintendo’s Wii kicked off the modern age of high-definition gaming. | Modern Age of Gaming ## Footnote History and Evolution of Video Games
2005 and 2006
36
Though the PS3–the only system at the time to play **?**–was a successful in its own right. | Modern Age of Gaming - 2005 and 2006 ## Footnote History and Evolution of Video Games
Blu-rays
37
Notable Games between 2005 to 2013 | Modern Age of Gaming | Enumerate ## Footnote History and Evolution of Video Games
* Grand Theft Auto V (2013) * Mass Effect 2 (2010) * Portal 2 (2011) * The Elder Scrolls V: Skyrim (2011) * Red Dead Redemption (2010) * Far Cry 3 (2012) * Fall out 3 (2008) * Portal (2007)
38
The 8th generation of video games began with the release of Nintendo’s Wii U in 2012, followed by **?** and **??** in 2013 | Modern Age of Gaming ## Footnote History and Evolution of Video Games
* PlayStation 4 * Xbox One
39
In early 2017, Nintendo released **?**. While Microsoft released **??** in late 2017. | Modern Age of Gaming ## Footnote History and Evolution of Video Games
* Nintendo Switch * Xbox One X
40
In 2020, Sony released **?** and **??** for Microsoft. | Modern Age of Gaming ## Footnote History and Evolution of Video Games
* PlayStation 5 * Xbox Series X and Series S
41
Notable Games from 2013 to present | Modern Age of Gaming | Enumerate ## Footnote History and Evolution of Video Games
* The Last of Us (2013) * Five Nights at Freddy’s (2014) * Life Is Strange (2015) * Pokemon Go (2016) * Horizon Zero Dawn (2017) * Super Smash Bros Ultimate (2018) * Death Stranding (2019) * Ghost of Tsushima (2020) * Back for Blood (2021) * Elden Ring (2022)
42
Game: **OXO** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* A.S Douglas (Alexander Shafto “Sandy” Douglas (A.S Douglas)) * EDSAC (Electronic Delay Storage Automatic Calculator) * UK - 1952 * Puzzle * Single-player
43
Game: **Spacewar!** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Steve Russell * PDP-1 * April 1962 * Space Combat * Multi-player
44
Game: **Pong** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Allan Alcorn * Arcade, Various dedicated consoles * NA-1972 | JP-1973 | EU-1973 * Sports * Single-player, Multi-player
45
Game: **Space Invaders** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Tomohiro Nishikado * Arcade, Atari 2600, Atari 5200, Atari 8-bit, NES, WonderSwan, etc. * Arcade: 1978 | Atari 2600: 1980-81 * Shoot 'em up * Single-player, 2 players alternating
46
Game: **Pac-Man** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Toru Iwatani * Mainly Arcade, Atari 2600, NES, IBM PC, etc. * 1980 * Maze * Single-player, Multi-player (alternating turns)
47
Game: **Donkey Kong** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Shigeru Miyamoto, Gunpei Yokoi * Mainly Arcade * 1981 * Platform * Single-player
48
Game: **Street Fighter II** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Akira Nishitani, Akira Yasuda * Mainly Arcade * 1991 * Fighting * Single-player, Multiplayer
49
Game: **Virtua Fighter** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Seiichi Ishi, Yoshinao Asako * Arcade, Saturn, 32X, R-Zone, Windows * WW - 1993 * Fighting * Single-player, Multiplayer
50
Game: **Super Mario 64** Designer(s): **?** Platform(s): **??** Release: **???** Genre(s): **????** Mode(s): **?????** ## Footnote History and Evolution of Video Games
* Yoichi Yamada, Yasushisa Yamamura, Kenta Usui (to name a few.) * Nintendo 64 * JP & NA - 1996 | PAL - 1997 * Platform * Single-player