Lecture 3 Flashcards

(43 cards)

1
Q

(5) List of Goals and Possibilities in Game Development

Goals in Game Development | Enumerate

Goals and Genres

A
  • Entertainment
  • Social
  • Educational
  • Recruitment and Training (Simulation Games)
  • Health and Fitness
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2
Q

It is common assumption that games should be developed purely to ? the players.

Goals and Genres

A

entertain

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3
Q

Some people play games to ? from the stresses of daily life–or to relieve boredom.

Entertain

Goals and Genres

A

escape

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4
Q

Some games specifically allow players to become someone new – to ? as characters, some of their own creation.

Entertain

Goals and Genres

A

role-play

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5
Q

?

is one of the motivating factors for playing games.

Goals and Genres

A

Social interaction

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6
Q

?

is one of the motivating factors for playing games.

Goals and Genres

A

Social interaction

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7
Q

?

as a focus can happen by accident.

Social Communities

Goals and Genres

A

Social interaction

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8
Q

Games developed for the specific purpose of creating communities need not be limited to ? with a large customer base.

Social Communities

Goals and Genres

A

online games

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9
Q

Social games have also redefined the notion of “?” as distinct from frequency of play

Social Communities

Goals and Genres

A

casual

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10
Q

?

are those created to teach while they entertain.

Goals and Genres

A

Educational games

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11
Q

These games were specifically developed for ?.

Education / Edutainment

Goals and Genres

A

educational purposes

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12
Q

Recent ? have started to deviate from the genre and, to the surprise of many, these games might be inconspicuously realizing the promise of edutainment.

Education / Edutainment

Goals and Genres

A

puzzle games

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13
Q

Brain Age or Dr Kawashima’s Brain Training

These activities were informed by ?, a Japanese neuroscientist, aimed to stimulate multiple parts of the brain to help improve one’s abilities and combat normal aging effects on the brain.

Education / Edutainment

Goals and Genres

A

Dr. Ryuta Kawashima

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14
Q

?

generally designed to closely simulate real world activities.

Recruitment and Training

Goals and Genres

A

Simulation video games

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15
Q

?

attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

Recruitment and Training

Goals and Genres

A

Simulation game

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16
Q

(3) Games created for health and fitness include:

Health and Fitness | Enumerate

Goals and Genres

A
  • Psychological Therapy
  • Physical Rehabilitation
  • Exergames
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17
Q

(4) Many exergames are commercial products such as:

Health and Fitness | Enumerate

Goals and Genres

A
  • EA Sports Active,
  • Wii Fit,
  • Dance Dance Revolution,
  • Dance Central
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18
Q

One of the best example is ?, an exergaming video game designed by Nintendo for the ?? home video game console.

Health and Fitness

Goals and Genres

19
Q

are categories based on a combination of subject matter, setting, screen presentation/format, player perspective, and game-playing strategies.

Health and Fitness

Goals and Genres

20
Q

The traditional definition of genre relates more to what is known as the ? of a game.

Game Genres

Goals and Genres

21
Q

?

emphasizes physical challenges, including hand-eye coordination and reaction time.

Goals and Genres

A

Action Genre or Action game

22
Q

Almost every arcade game is an ?.

1. Action Genre

Goals and Genres

23
Q

Action sub-genres includes ?, ??, ???, ????, etc.

1. Action Genre

Goals and Genres

A
  • Platformer
  • Shooter
  • Racing
  • Fighting
24
Q

?

The core objective is to move the player character between points in an environment.

1. Action Genre

Goals and Genres

25
# **?** an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player. | 1. Action Genre ## Footnote Goals and Genres
Shooters
26
# **?** an action game where the focus is almost entirely on the defeat of the character’s enemies using the weapons given to the player. | 1. Action Genre ## Footnote Goals and Genres
Shooters
27
In **?**, the player has a first-person perspective and cannot see his/her character onscreen | 1.2 Shooter ## Footnote Goals and Genres
FPS (First Person Shooter)
28
In **?**, it allows players to see their characters, along with the rest of the game world. | 1.2 Shooter ## Footnote Goals and Genres
TPS (Third Person Shooter)
29
Games in the **?** sub-genre involves: * The player’s vehicle racing one or more opponents, * Attempting to make the vehicle move as quickly as possible without losing control of it | 1. Action Genre ## Footnote Goals and Genres
racing
30
# **?** are mostly two-person games in which: * Each player controls a character to fight the opponent, * Often viewed from a side perspective, * Each session often last only an Average between 60-90 seconds. | 1. Action Genre ## Footnote Goals and Genres
Fighting games
31
Characteristics of **?** include **interactive story, exploration, collecting, puzzle-solving, navigating mazes, and decoding messages**. ## Footnote Goals and Genres
adventure games
32
# **?** game combines core elements from both action game and adventure game genres. ## Footnote Goals and Genres
Action-Adventure
33
A **?** focuses on: * Solving a series of puzzles without controlling a character, * There is little to no story surrounding puzzle games, * Either real-time or turn-based. ## Footnote Goals and Genres
pure puzzle game
34
# **?** are characterized by: * Containing strong storylines, * Containing player-characters that improve through the game, * Emotional connection between players and their characters. ## Footnote Goals and Genres
Role–Playing games (RPG)
35
# **?** attempt to **replicate systems**, machines, and experiences using **real-world rules**. ## Footnote Goals and Genres
Simulation games
36
# **?** The player usually operates complicated **vehicles** such as jet fighters, ships, tanks, or racing simulations. * Highly accurate * Right down to the equipment controls and user manual | 6 Simulation ## Footnote Goals and Genres
Vehicle Simulation
37
# **?** engage the player to experience the **simulation as a participant within it** | 6 Simulation ## Footnote Goals and Genres
Participatory simulations
38
# **?** involve **real-world systems or processes**. | 6 Simulation ## Footnote Goals and Genres
Process simulations
39
These games are also known as **?** | 6 Simulationa - 6.3 Process Simulation ## Footnote Goals and Genres
construction and management simulations
40
# **?** emphasizes **thinking and planning over direct instant action** in order to achieve victory. ## Footnote Goals and Genres
Strategy games
41
In **?** games, player deals with discrete decisions such as: * What types of resources to create, * When to deploy them, * How to use them to the best advantage | 7 Strategy ## Footnote Goals and Genres
TBS (Turn-Based Strategy)
42
# **?** is a strategy game that allows player to play the game simultaneously, in **real time**. * One set of resources might flourish while others fail because the player can’t feasibly focus on all sets at once. | 7 Strategy ## Footnote Goals and Genres
RTS (Real-Time Strategy)
43
# **?** is an **online game with a large number of players, often hundreds or thousands**, on the same server. * There are several variations under the MMO umbrella such as **MMORPGs, MMOFPSs, and MMORTSs** | 7 Strategy ## Footnote Goals and Genres
Massively Multiplayer Online Game (MMOG)