Lecture 10: Flashcards

1
Q

Demonstration and Verbal Instructions

A

Concept: Effective methods of providing instructions for helping a person to learn motor skills depend on the skills and the instructional goals

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2
Q

What is Demonstration?

A

Demonstration (also known as modeling)
An instructional strategy
The learning of a skill that results from the
direct observation of a person (or people) performing, or learning to perform, the skill

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3
Q

When is demonstration more effective as an instructional strategy rather than some other means of providing information about how to perform a skill?

A

When the skill requires the learning of a new movement coordination pattern

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4
Q

What does the Observer Perceive from a Demonstration?

A

When to use demonstration?
Observer perceives the invariant features of the coordinated movement pattern
People who had observed the skilled demonstrated developed coordinated movement patterns earlier in practice than did those who had not observed the demonstration.

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5
Q

The Influence of Skill Characteristics

A

Research shows that demonstration leads to better skill learning than other instruction forms when
The skill being learned requires the acquisition of a new pattern of coordination

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6
Q

Principles of Demonstration for Skill Acquisition

A

Demonstrator should perform the skill “correctly”

  1. Because the observer perceives the invariant movement patterns of a demonstrated skill, these patterns will be observed only with a correctly performed skill
  2. The observer also perceives information about the strategy used by the model to solve movement problems
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7
Q

Can Novices Benefit from Observing Other Novices?

A

Research shows that beginners can derive learning benefits from observing other beginners practice a skill
Discourages the imitation of a skilled model’s performance
Encourages the observer to engage in more active problem solving
How can you organise a practice session to take advantage of these attributes?

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8
Q

Timing and Frequency of Demonstrating a Skill

* When and how frequently should a demonstration be given?

A

Demonstration should precede practice

 Instructor should continue to demonstrate during practice as frequently as necessary

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9
Q

Verbal Instructions and Cues

A

Verbal instructions rank with demonstration as a commonly used means of communicating how to perform motor skills

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10
Q

Verbal Instructions and Cues, cont’d:

Factors that are important for developing effective verbal instruction:

A

Amount of verbal instructions and attention
Focus on movement outcomes,
Give verbal instructions that influence goal achievement strategies – speed- accuracy example…
Verbal cues should be short, concise phrases that can direct attention to the purpose

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11
Q

Augmented Feedback

A

Augmented feedback provides information that can facilitate skill learning

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12
Q

Two Types of Performance-Related Information (Feedback)

A
  • Task-intrinsic feedback
  • Sensory-perceptual information that is a natural part of performing a skill
  • Augmented feedback
  • Performance related information added to or enhancing task-intrinsic feedback
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13
Q

Two Types of Augmented Feedback

A

Knowledge of Results (KR)
Externally presented information about the outcome of performing a skill or about achieving the goal of the performance
Knowledge of Performance (KP)
Externally presented information about movement characteristics that led to the performance outcome

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14
Q

Examples

A

A sprinter in track:
 KR – sees their time on a scoreboard
 KP – sees a video replay of his or her race.
A gymnast:
KR – sees the judges’ score after completing a routine
KP – given information about position of their body during the routine

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15
Q

The Roles of Augmented Feedback in Skill Acquisition

A

Two roles in skill learning process:
Facilitates achievement of the action goal of the skill
Motivates the learner to continue striving toward a goal

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16
Q

How Essential is Augmented Feedback for Skill Learning?

A

FOUR POSSIBLE ANSWERS:
It can be essential for skill learning
 when unable to use task-intrinsic feedback.
It may not be necessary for skill learning
the motor skill provides sufficient task-intrinsic feedback
It can enhance skill learning
enhance complex skills involve learning multi-limb coordination patterns.
It can hinder or slow skill learning
Dependency on augmented feedback

17
Q

Content of Augmented Feedback Content

A
  1. Information about errors vs. correct aspects of performance?
    - Research has consistently shown that error
    information is more effective for facilitating skill learning.
  2. KR vs. KP?
  3. Qualitative vs. quantitative information?
  4. Erroneous augmented feedback?
    - People who are in the early stages of learning will use augmented feedback when it is available, whether it is correct or not!!!
18
Q

Types of Knowledge of Performance

A

Verbal KP
Two types
 Descriptive KP - describes the error the performer has made.
 Prescriptive KP - Not only describes the error but informs the performer what to do to correct it.
 Which is more valuable? – Depends on skill level
Videotape as augmented feedback
 Skill level? – More beneficial for beginners
 How useful is video feedback? – Depends on performance features

19
Q

Timing of Augmented Feedback:

1. Concurrent

A

Augmented feedback provided while a person is performing a skill
Effects of concurrent augmented feedback on learning
 Two general types of effects
Negative learning effect –more common when students become dependent upon concurrent feedback.
Enhances skill learning (positive effect) –
when the task-intrinsic feedback is difficult to use or determine.

20
Q

Timing of Augmented Feedback:

2. Terminal

A

 Feedback that is provided after a person has completed the performance of a skill
 Two intervals of time associated with terminal augmented feedback
 KR delay interval
 Post KR interval
 Both require a minimum length of time
 Engaging in activity during these intervals can hinder, benefit, or have no effect upon skill learning

21
Q

Frequency of Presenting Augmented Feedback

A

Traditional view = Augmented feedback for every trial (100% frequency) is best for learning
Current view = Less than 100% frequency is best for learning
Fading technique
Practical application: less than 100% frequency provides opportunity for self-correction