Lecture 10 Perception: The problem of depth perception Flashcards
The problem of depth perception
the world is 3D but the retinal image is 2D issue of the visual system extracting 3D depth from the 2D retinal image
Two-dimensional image in each eye
straight lines project onto curved retina
euclidean input
non-euclidean image
What changes the visual angle
both size and distance
Relation between the degree of visual angle on the retina and size of the object
directly proportionate
the bigger the object the larger the angle on the retina
Relation between visual angle and how far away the object is from the person
inversely proportional - the same size object at twice the distance from a person is going to generate a smaller angle on the retina.
Monocular depth cue: based on projective geometry: occlusion
occluded objects are farther in depth, unoccluded objects are nearer
Monocular depth cue: based on projective geometry: relative size
All else being equal:
- Retinal image size is smaller for objects farther in depth
- Retinal image size is larger for objects nearer in depth
Monocular depth cue: based on projective geometry: relative height
The height of the image from the base of the image/image plane.
If the object is lower in the image plane then it will be closer to you, if the object is higher it will be further away.
Objects farther away from us in the visual field lower in the retinal image
Monocular depth cue: based on projective geometry: texture gradients
Gradual change in the appearance of an object from coarse to fine - some objects appear closer because they are coarse and more distinct, but gradually become less and less distinct and and more fine, which makes the objects appear to get further and further away.
Monocular depth cue: based on projective geometry: familiar size
depth cue based on knowledge of the typical size of objects
Monocular depth cue: aerial perspective
light scatter by the atmosphere causes farther objects to appear hazier, less distinct
Monocular depth cue: linear perspective
parallel lines in a 3D world converge in the 2D image
Vanishing point: point at which lines converge
Anamorphic art
use of linear perspective to create depth in a 2D image from a single view point
only works if the person viewing the scene is standing at a particular point
motion parallax
to do with moving through a scene
depth cue bases on head movement, or retinal image at two different points in time
Objects in depth are displaced more in the image than objects further away
Extraretinal depth cues: accomodation
When we focus on an object close to us our lens is bulging - more convex
When we focus on an object far away from us our lens is becoming flatter’
Change in accommodative state - a source of info as to how far away the object is from us
When does accomodation become an ineffective cue to depth
objects further than 2-3 metres as there is a limit as to how flat the lens can get
Extrarential depth cues: convergence
Eyes rotate inward or outward focus on objects: Vergence angle is a depth cue.
Looking at something far away the vergence angle is smaller, looking at something close the vergence is smaller
The convergence state of the eye tells us how far an object is away from us.
Near: converge, Far: diverge
convergence
the way your eyes move together and point inward when you look at nearby objects
diverge
an object farther away, they rotate away from each other
human field of vision compared to rabbits
humans: 190 deg - predator eyes close in front of the head
rabbits: 360 deg - prey need to see all round
binocular disparity
110 deg seen by both eyes
but eyes separated in the head by 6 cm so each eye sees a slightly different image
disparity between retinal image is a depth cue
stereopsis
the ability to use disparity as a depth cue
where is disparity
centre of gaze
where is non-zero disparity
outside the centre of gaze