Lecture 2 Flashcards

1
Q

Memory

A

Information is stored during learning through changes to the nervous system.

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2
Q

Innate behaviour

A

A fully functional behaviour pattern that occurs as a result of a stimulus, regardless of whether or not the animal has had any previous experience with the cues that cause the behaviour.

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3
Q

Innate releasing mechanisms (IRM)

A

The neural network (and sensory organs) required for detecting a cue and activating the instinct or fixed action pattern.

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4
Q

Fixed action pattern (FAP)

A

A preprogrammed series of movements that constitute an adaptive reaction to the stimulus.

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5
Q

IRM and FAP for herring gulls

A

cue - red spot on beak (contrast)
irm - detection of the red spot and pathways for activating the pecking behaviour
fap - pecking at the red dot

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6
Q

Graylag goose fixed action pattern

A

The graylag goose will move its neck in a specific way to roll an egg under its neck if it senses an egg-shaped object. If the egg is removed during the movement, the goose will continue the behaviour until complete since it is a fixed action.

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7
Q

Learning behaviour

A

Modifications to behaviour that result from experience

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8
Q

Short-term memory

A

Information storage that lasts a few minutes to a few hours

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9
Q

Long-term memory

A

Storage of information over long periods (days, months, years) and seems to have an unlimited capacity

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10
Q

Non-associative learning

A

Behaviour changes after repeated exposure to a single stimulus

Types:
- Habituation
- Sensitization

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11
Q

Habituation

A

Repetitive presentation of a stimulus that results in a diminished response, habituated response can last for long periods

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12
Q

Sensitization

A

A heightened response to a stimulus after multiple exposures, useful for animals to avoid dangerous situations

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13
Q

Associative learning

A

Exposure to one stimulus is altered when another stimulus is introduced

Types:
- Classical conditioning
- Operant conditioning

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14
Q

Classical conditioning

A

An event is followed predictably by a stimulus, causing the two to be associated

Unconditioned response: a normal response to an unconditioned stimulus

Neutral stimulus: a stimulus that does not elicit a response

Conditioned stimulus: the neutral stimulus becomes the conditioned stimulus when it elicits a response

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15
Q

Extinction

A

Removes association between unconditioned stimulus and conditioned stimulus

Occurs when the conditioned stimulus is presented without the unconditioned stimulus

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16
Q

Operant conditioning

A

An animal associates a specific action with a reward or consequence

17
Q

Taste aversion learning

A

Avoiding foods that have previously caused illness

18
Q

Positive reinforcement

A

Adding a desirable stimulus/reward

19
Q

Negative reinforcement

A

Removing an undesirable stimulus

20
Q

Positive punishment

A

Adding an aversive stimulus

21
Q

Negative punishment

A

Removing a pleasant stimulus

22
Q

Imprinting

A

Occurs during a “sensitive period”, the experiences during this period have a strong effect on future preference

23
Q

Social learning

A

Animals learn through observing the behaviours of others, serves as a shortcut to adaptation, saving time and energy

24
Q

Latent learning

A

Occurs when an animal remembers previous information and uses it later to form a cognitive map. will begin by randomly exploring a situation but will use cognitive maps when motivated.

25
Play behaviour
Play allows young animals to practice the movements necessary for skills they will use later in like (hunting, fighting, etc.). may also stimulate neural development.
26
Insight learning
Occurs when an animal uses insight to solve a problem, not trial and error, requires no previous exposure to the situation
27
Cognition
Information processing. brain processes that occur between sensory information and behaviour execution. required for anticipation of the future, insight, ability to extrapolate data, the concept of self, etc.