Lecture 3.A: Graphics and Visual Computing Flashcards

1
Q

production of images on computers for use in any medium

(identify)

A

Computer graphics

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2
Q

Images used in the graphic design of printed material are frequently produced on computers, as are the still and moving images seen in comic strips and animations.

(identify)

A

Computer graphics

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3
Q

Images have high information content, both in terms of information theory (i.e., the number of bits required to represent images) and in terms of semantics (i.e., the meaning that images can convey to the viewer).

(identify)

A

Image display

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4
Q

Applications and Importance of Computer Graphics in various fields

The term of Graphics comes from Greek ? which means ‘something written’ e.g. autograph

(fill in the blanks)

A

“graphikos”

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5
Q

Applications and Importance of Computer Graphics in various fields

are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain.

(identify)

A

Graphics

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6
Q

Applications and Importance of Computer Graphics in various fields

used for movie making, video game and computer program development, scientific modeling, and design for catalogs and other commercial art.

(identify)

A

Computer-generated imagery

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7
Q

Applications and Importance of Computer Graphics in various fields

Some people even make computer graphics as art.

(true or false)

A

true

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8
Q

We can classify applications of computer graphics into four main areas:

(enumerate)

A
  • Display of information
  • Design
  • User interfaces
  • Simulation
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9
Q

Application of Computer Graphics

(enumerate)

A
  • Computational Biology
  • Computational Physics
  • Information Graphics
  • Scientific Visualization
  • Graphic Design
  • Computer-aided Design
  • Web Design
  • Digital Art
  • Video Games
  • Virtual Reality
  • Computer Simulation
  • Education
  • Information Visualization
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10
Q

Application of Computer Graphics

is an interdisciplinary field that applies the techniques of computer science, applied mathematics and statistics to address biological problems.

(identify)

A

Computational Biology

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11
Q

Application of Computer Graphics

The main focus lies on developing mathematical modeling and computational simulation techniques.

(identify)

A

Computational Biology

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12
Q

Application of Computer Graphics

is the study and implementation of numerical algorithm to solve problems in physics for which a quantitative theory already exists.

(identify)

A

Computational Physics

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13
Q

Application of Computer Graphics

It is often regarded as a sub discipline of theoretical physics but some consider it an intermediate branch between theoretical and experimental physics.

(identify)

A

Computational Physics

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14
Q

Application of Computer Graphics

are visual representations of information, data or knowledge.

(identify)

A

Information of Graphics

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15
Q

Application of Computer Graphics

These graphics are used where complex information needs to be explained quickly and clearly, such as in signs, maps, journalism, technical writing, and education

(identify)

A

Information of Graphics

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16
Q

Application of Computer Graphics

is a branch of science, concerned with the visualization of three dimensional phenomena, such as architectural, meteorological, medical, biological systems

(identify)

A

Scientific Visualization

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17
Q

Application of Computer Graphics

focuses on the use of computer graphics to create visual images which aid in understanding of complex, often massive numerical representation of scientific concepts or results

(identify)

A

Scientific Visualization

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18
Q

Application of Computer Graphics

can refer to a number of artistic and professional disciplines
which focus on visual communication and presentation.

(identify)

A

Graphic Design

19
Q

Application of Computer Graphics

Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages.

(identify)

A

Graphic Design

20
Q

Application of Computer Graphics

often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

(identify)

A

Graphic Design

21
Q

Application of Computer Graphics

is the use of computer technology for the design of objects, real or virtual.

(identify)

A

Computer-aided Design

22
Q

Application of Computer Graphics

is also widely used to produce computer animation for special effects in movies, advertising, technical manuals.

(identify)

A

Computer-aided Design

23
Q

Application of Computer Graphics

Computer-aided Design
The design of geometric models for object shapes, in particular, is often called ?

(fill in the blanks)

A

computer-aided geometric design (CAGD)

24
Q

Application of Computer Graphics

Computer-aided Design
may be used:
to design curves and figures in ? space.

(fill in the blanks)

A

two-dimensional (“2D”)

25
**Application of Computer Graphics** **Computer-aided Design** may be used: to design **curves, surfaces, or solids** in ? objects. (fill in the blanks)
three-dimensional ("3D")
26
**Application of Computer Graphics** is the **skill of designing presentations** of content usually **hypertext or hypermedia** that is delivered to an end-user through the **World Wide Web**, by way of a **Web browser**. (identify)
Web Design
27
**Application of Computer Graphics** The process of **designing Web pages**, **Web sites**, **Web applications** or multimedia for the Web (identify)
Web Design
28
**Application of Computer Graphics** **Web Design** may utilize multiple disciplines, such as: (examples only)
* animation * authoring * communication design * corporate identity * graphic design * human-computer interaction * information architecture * interaction design * marketing photography * search engine optimization * typography
29
**Application of Computer Graphics** most commonly refers to **art created on a computer** in **digital form**. (identify)
Digital Art
30
**Application of Computer Graphics** is a term applied to **contemporary art** that uses the methods of **mass production** or **digital media**. (identify)
Digital Art
31
**Application of Computer Graphics** **Digital Art** The impact of digital technology has transformed traditional activities such as ?, ?, and ?, (examples only)
* painting * drawing * sculpture
32
**Application of Computer Graphics** **Digital Art** while new forms, such as ?, ?, and ?, have been recognized artistic practices. (examples only)
* net art * digital installation art * virtual reality
33
**Application of Computer Graphics** is an **electronic game** that involves **interaction with a user interface** to **generate visual feedback** on a **raster display device** (identity)
Video Games
34
**Application of Computer Graphics** **Video Games** The electronic systems used to play video games are known as ?. This ? creates through graphics. (fill in the blanks) (same answer)
platforms - platform
35
**Application of Computer Graphics** is a technology which allows a user to **interact** with a **computer-simulated environment**. (identify)
Virtual Reality
36
**Application of Computer Graphics** is often used to describe a **wide variety of applications**, commonly associated with its **immersive**, **highly visual**, **3D environments**. (identify)
Virtual Reality
37
**Application of Computer Graphics** **Virtual Reality** The **simulated environment** can be similar to the **real world**, for example, **simulations for pilot** or **combat training**, or it can differ significantly from reality, as in ?. (fill in the blanks)
VR games
38
**Application of Computer Graphics** **Virtual Reality** It is currently **very difficult** to create a ? experience, due largely to **technical limitations** on **processing power**, **image resolution** and **communication bandwidth**. (fill in the blanks)
high-fidelity virtual reality
39
**Application of Computer Graphics** a **computer model** or a computational model is a **computer program**, or network of computers, that attempts to **simulate an abstract model** of a particular system. (identify)
Computer Simulation
40
**Application of Computer Graphics** ? A computer simulation, a **computer model** or a computational model is a **computer program**, or network of computers, that attempts to **simulate an abstract model** of a particular system. (identify)
Education
41
**Application of Computer Graphics** **Education** have become a useful part of **mathematical modeling** of many **natural systems** (identify)
Computer simulations
42
**Application of Computer Graphics** **Education** Computer simulations have become a useful part of mathematical modeling of many natural systems: (examples only)
* physics (computational physics) * chemistry and biology * human systems in economics * psychology * social science * process of engineering new technology * to gain insight into the operation of those systems * observe their behavior
43
**Application of Computer Graphics** is the study of the **visual representation** of large-scale **collections of nonnumerical information**, such as **files** and **lines of code** in software systems (identify)
Information Visualization
44
**Application of Computer Graphics** the use of **graphical techniques** to help people understand and **analyze data** (identify)
Information Visualization