Lecture 5 Flashcards
(37 cards)
What is the first law of motion
-property of an object to resist changes in motion
what is momentum?
quantity of motion possessed by a body
M=mv
when tow object collides, both objects would tend to continue moving in the same direction of the object with a larger momentum
conservation of momentum
if net external force acting on a system ( one or more) objects equals zero the total system momentum is conserved
M1=M2
(mv)1=(mv)2
M=(m1 +m2)
what is the mechanical behavior of when bodies are in contact ( 1st law)
- when 2 objects collied
- this is the exchange of a large force during a small time interval (ball to bat)
- resultant behavior of the object depend on their collective momentum and the nature of the impact
what is perfectly elastic impact
in which the velocity of the system is conserved
e=1 (superball bounce)
perfectly plastic impact
in which there is a total loss of system velocity
e=0 ( spaghetti hits wall)
impacts/ collision
e = (v2-v1)/ (u1-u2)
u= velocities before impact
v=velocities after impact
second law of acceleration
F=ma or a= F/m
- remember you can look at this in different directions
such as vertically, horizontally and the Z direction
what is the mechanical behavior of when bodies are in contact (2nd law)
when external force do ac there is a change in systems total momentum
to modify this you think about impulse
What is Impulse
the product of a force and the time interval over which the force acts
Ft=mv or Ft=mv2- mv1
how do you increase momentum using impulse
- throwing a ball ↓v intial but has ↑v final
- you get ↑ in v by having a ↑over in time
–lighter objects the time is greater limitation on impulse than force
–heavier objects the size of the force will limit impulse
How do you decrease momentum using impulse
- catching a egg
- by having a give time you are ↑ the time ↓ the F
- remember the right side of the equation will NOT change the v is coming in cant change and you cant change the mass so you have to change time to ↓ the F
third law- action / reaction and collisions
when a body exerts a force on another body the second body exerts a reaction force on the first body that is equal in magnitude and opposite in direction
ground reaction forces
- grf is the reaction force to the push applied to the ground by the runner
- we resolve the resultant grf into three perpendicular components that each have functional significance during walking and running
- total body weght contributes to total body acceleration in proportion to the acceleration of their own center of mass
- -vertical ( support)
- -anterior- posterior ( propulsion- braking)
- -medial lateral (sway)
LOOK at the last slide of 5a
then draw them out!!
what is inertia
resistance to change in motion
what is angular law of inertia
a rotating body will maintain a state of rest or constant rotational motion unless acted on by an external torque that changes the state
- inertia is represented by the moment of inertia (i)
how is linear kinetics represent inertia
this would be mass
what is the inertia equations
I=mr2
- the distribution of the mass is more important than the mass itself
what influences inertia
- mass of object
- shape
- distance of axis or the rotation form the center of mass
- orientation of axis of rotation (radius)
human moments of inertia
- object can only have one linear inertia value ( mass) but multiple moments of inertia due to multiple axes or rotation
- body segments have different axes of rotation and moments of inertia for each plane of motion
- vertical you can tuck you knees in
- horizontial you can move your arms in or out
why does a running drive their knees up
by driving your knees up you are ↓ the radius that will ↓ the inertia causing less resistance to movement making it easier to move faster
what is the equation of human moments of inertai
I= sum of mk^2
k= radius of gyration the object mass distribution with respect to a given axis of rotation
how does moment of inertia and linear velocity connect
longer radius = higher linear velocity (↑lenght, MOI↑)
↑ angular inertia-= more difficult to accelerate the object angularyly to keeep the same angular V