Lecture week 5 Flashcards

(16 cards)

1
Q

Succes factor: flexibility and creativety

- agile as a flexible approach

A
  • original for IT development, nowadays it always involved in organizational change
  • Agile stimulates creativity, productivity and rapid adaptation
  • However, agile can only be used in small it system developments
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2
Q

Succes factor: flexibility and creativety

- agile manifesto

A
  • individuals and interactions over processes and tools
    > freedom for teams what to do, plan own work
  • Working software over extensive documentation
    > Minimum fireball working program system: not complete, not perfect, but it works
    > Do this in 2 weeks time and show the customer how it works
  • Customer collaboration over contract negotiation
    > Simple agreements and start working in stead of minimizing risk and stuff
  • Responding to change over following a plan
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3
Q

Succes factor: flexibility and creativety

- Other agile things

A
  • knowledge storing: by letting it flow within the teams
  • Sprints: 2 weeks, update, customer feedback, 2 weeks
  • “epic”user story. What does the user do and how does he experience the website during it?
  • scrum: 15 minutes what did I start, what did I do, what did I complete, and with what do I need help?
  • scrum master
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4
Q

Succes factor: flexibility and creativety

- Alternate joint focus

A

In discussions/meetings

  • Diverge > narrow down > diverge
  • Take different viewpoints (e.g. De Bono’s hats)
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5
Q

Succes factor: flexibility and creativety

- De Bono’s hats

A

Six thinking hats

  • Blue hat: only speak in terms of process
  • White hat: only speak in terms of facts
  • Red hat: only speak in terms of feelings – it makes me happy/sad/etc,
  • Green hat: only speak in terms of creativity – non stop new ideas
  • Yellow hat: only speak in terms of benefits – advantages & how to sell it
  • Black hat: only speak in terms of cautions – devils advocates
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6
Q

Succes factor: flexibility and creativety

- Different co-ordination channels

A
  • Train a team to solve problems and get results in different coordinations
  • All report to me, coordinate in pairs, coordinate without me, coordinate together, etc.
  • Companies want you to coordinate it at least in the beginning, does not always work
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7
Q

Succes factor: Close-knit team

- Agile team

A

Shares leadership

  • Works toward visible results in short sprints
  • Checks progress everyday
  • Members ask for & give feedback
  • Adapts to change rapidly
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8
Q

Succes factor: Close-knit team

- How to create a good team

A
  1. Leave team to itself, it will develop over time
  2. Leading by example, done in ambitious global companies: create leaders, they will
    create teams. Research: doesn’t lead to strong teams
  3. Challenge & support
  4. Training & drilling
  5. Creating a team based organization
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9
Q

Succes factor: Close-knit team

  • Building close-knit teams
  • step 1
A

Step 1: find connections between personalities of team members:

Innovater vs controler
Binder vs organizer
Thinker vs Do’er

Teamup opposites

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10
Q

Succes factor: Close-knit team

  • Building close-knit teams
  • step 2
A

step 2: Establish shared values

  • Green: inclusion / appreciation
  • Yellow: organizing, no body ever shuts up
  • Blue: ambitious
  • Orange: in control

Strong team = all 4 colors

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11
Q

Succes factor: Close-knit team

  • Building close-knit teams
  • step 3
A

step 3: promote team learning

team learning is more effective than individual learning

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12
Q

Ever present change obstacles

A

Hard:

  • Organizational structure
  • Reward & control systems
  • Routines & procedures

Soft:

  • Heroes & Myths
  • Symbols & unwritten rules
  • Informal networks
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13
Q

Project startup

A

Aimed at creating commitment to

  • the team
  • the project
  • the owner
  • the user
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14
Q

Project manager as change manager

A
Essential competences
- Connecting with the person
- creating psychological safety
> by intervision, gaming & simulation, coaching
- expressing and sharing all 8 emotions
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15
Q

Project manager as change manager

A

Essential skills

  • observing interaction patterns
  • dance through Leary’s rose: Lead vs follow, agree vs oppose
  • switch between influence styles
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16
Q

Influence styles

A
Argue
- propose
- listen & find commonalities
- argue your point, emphasize agreement
Demand
-state your norm
- describe and check what really happens
- propose improvement and reward
Bridge
- involve
- listen
- reveal
Inspire
- unite
- share vision
- invite to join
Evade
- ask for time out
- suggest when and how to proceed