Lectures 7 - 10 Flashcards

(125 cards)

1
Q

Random International - “Rain Room” 2012

A

Room full of rain that’s raining down, but wherever you stand, it doesn’t rain

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2
Q

Art of experience (quote)

A

“Installation Art is the closest art to actual experience.

It is a complete, unified experience.”

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3
Q

Jeffrey Shaw - “Place: A User’s Manual”, 1995

A

An interactive exhibit where you can look around anywhere and see tons of places in the world.

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4
Q

Yayoi Kusama - “Fireflies on the Water”, 2002

A

only one person at a time, uses mirrors and light and polka dots –> when you step in, you see infinity dots

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5
Q

Public Art

A

Art in Public Spaces

Choi Hung MTR

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6
Q

Nele Azevedo - “Melting Men” 2009

A

Ice people that are made and melt over time

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7
Q

Jenny Holzer - Projecting Private Throughts in public space

A

Projecting her thoughts all over a city - private in public, interesting contrast

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8
Q

Jim Campbell - “Eternal Recurrence”, 2013

A

First artwork displayed on the ICC - Two people swimming concurrently on either visible side

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9
Q

Site-Specific Art

A

Art that can only be in one specific place

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10
Q

Olafur Eliasson’s - “Waterfallls”, 2012

A

Installation Art, public art, kinetic art, sulpture, site-specific art - artifical waterfalls made from rivers

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11
Q

James Turrell - “Light is my Medium”

A

A room completely made of light, light is the medium - spaces made of light

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12
Q

James Turrel - “Roden Crater” (in progress)

A

bought a mountain, slowly hollowing it out, if you look out from it, you can see the sky, and the color of the sky changed the room - kanye west funded this - “Jesus is King” was filmed inside it

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13
Q

BILLY KLUVER (know him!) - First Art Engineer

A

Worked with engineering and computers, but loved art - started making artworks for famous artists, never got credited

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14
Q

Pepsi-Cola Pavillion, Osaka, 1970

A

EAT started by Billy Kluver - totally transformed art - Pepsi hired them to do the Pepsi Pavillion - Shiny balloons made up a dome - robots, fog, lights

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15
Q

Bill Viola - “Room for St. John of the Cross” (1983)

A

Spanish mystic put in a small room for several years by the catholic church, and he wrote poetry - recreation of the cell with a miniature television screen with his imagination, psychological landscape - inside the mind of john of the cross

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16
Q

Diller & Scofido - “The High Line”, NYC, 2009

A

Huge elevated train tracks, but when it was out of use, it was too expensive to destroy it - Dinner & Scofido turned it into one massive park

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17
Q

Space as a Media

A

Interaction w/ environment as an art experience

Direct relationship between body & mind

Complete viewer participation

Freedom from gallery/object

Multimedia experience

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18
Q

AR - Augmented Reality

A

Computer-generated image layered on a user’s view of the real world

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19
Q

Masaki Fujihata - “Be Here Now”, 2019

A

Photographed people from 50 years ago - could take photos with people from years ago now with augmented reality

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20
Q

Virtual Reality

A

Using tech to create sounds, images, and senses to simulate your presence in an imaginary place - a hijacking of your senses

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21
Q

File Save Y/N

A

How can we save it?

Imitate: fake copy of the old system on a new
Re-create: rewrite the old system
Document: watch a video/photo of the

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22
Q

Metaverse

A

interconnected network of always-on virtual worlds, accessed through various tech and a supporting culture of virtual presence through avatars and digital currency

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23
Q

Feng Mengbo - “Long March: Restart”, 2009

A

Economic reform in 1980s, Long March in Chinese history, development of China and Chinese mythology - gameified –> originally painted on scrolls and then later programmed

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24
Q

Interactive Art

A

Artists makes an INTERFACE
User TAKES ACTION
Artwork RESPONDS

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25
Interactive art requires...
viewer participation to be complete!
26
Interactive creates...
New roles for artist and user User --> constructs meaning Artist --> gives up control
27
The Interface?
How do you talk to the artwork? Through TRANSLATION
28
Dennis Oppenheim - "Two Stage Transfer Drawing (Advancing to a Future State)", 1971
Father draws on son's back, recreates it, then vice versa Father-son relationships - making contact with future self or past version, past state
29
Haptics
interfaces involving touch
30
Image is a Place...
Video image becomes the real architecture for the performance because the image is a place." - Kit Galloway "It's a real place and your image is an ambassador, and your two ambassadors meet in the image.” The beginning of the idea of ‘avatars
31
"RMB City: A Second Life City Planning by China Tracy" - Cao Tracy, 2009 - 2011
Open-world simulation that was essentially like a complex virtual city where a bunch of stuff could happen, a mix of places in the world
32
"Telegarden" - Ken Goldberg, 1995
Survival of ecology only through virtual people - exists truly, but only gets watered online
33
"Split Body: Voltage In/Voltage Out" - Stelarc, 1995
in a museum, connected to electrodes- and people can zap him and torture him online with electrical impulses
34
Ambient Telepresence: Remote Awareness
data visualization or an emotional connection being presented in "the background" - a change in the ambiance that is informed by data
35
"Dragonfly eyes" - Xu Bing, 2015
Love story told with free suveillance footage taken from online sources
36
"Boundary Functions" - Scott Snibbe, 1998
everyone shuffles around based on how close other people are - scott snibbe did it where a software would track the amount of people and then create spaces that were equal for everyone
37
"Access" - Marie Sester, 2003
a spotlight that tracks you wherever you go, you can't get away from it - commentary on surveillance
38
Telepresence causes a change in...
how we view our bodies. Drastic change in terms of physical and psychological relationship with space and other bodies. Present... yet no body.
39
Posthumanism
We have extended ourselves past oour natural capabilities
40
"Teleporting an Unknown State" - Eduardo Kac, 1996
Planted a seed, grown from light thats found all over the world - a person can log in and transport the light from their room to this seed - it grew, and enough people logged in for it to do so
41
Love in Tele
"Is there love in the telematic embrace?" - Roy Ascott, 1990 Is it possible to experience real love through only telecommunication? Is physical connection a requirement to feel love?
42
"Spiral Jenny" - Robert Smithson, 1968
Hated museums, thought that they were where art went to die - a giant masterwork in Great Salt Lake, Utah in a desert, not accessibly, giant rock spiral sculpture "be intimately involved with the climate changes and natural disturbances of the site"
43
"Meditated Matter" - MIT, 2013
Sculpture made from silk worms
44
Networked Art
Art that is shared across different geographic locations - the distribution IS the art
45
Internet Art
Subset of networked art - uses the properties of interconnected computers like: relaying info encouraging collaboration uniting communities the internet
46
Net.Art
artist-made website art made on the internet
47
Shigetaka Kurita - "First Emojis", 1999
First set of emojis ever made - became huge in Japan "humble masterpieces of design planted the seeds for the explosive growth of a new visual language" "reassert the human in reassert the human in the deeply impersonal, abstract space of electronic communication.”
48
Meme
an idea that spreads from person to person within a culture
49
"Vecotorial Elevation" - Rafael Lozano-Hemmer, 1999
Live exhibition where people can upload patterns that turn into beams of light that display over a giant outdoor space
50
What can networked art do?
Form communities Free, generous art Share ideas Communicate not represent Now, real-time Immaterial Shared performance
51
Rhizomatic
anything can and must be connected to everything else. There is no ONE
52
Net.art smashes all the roles
no more artist, curator, audience, gallery, theorist, collector or museum
53
"The World's First Collaborative Sentences" - Douglas Davis, 1994
Anybody could go online and add anything they want to this single sentence - a total mess - one of the first sharable and collaborative text-based artwork
54
"Summer" - Olia Lialina, 2013
realized the art she was making was dependent on the speed of the internet - it gets faster as internet speeds get faster her response was a woman just swinging on a swing and on the thank you page for it, she thanks 21 different people for hosting one frame of her animation aka if the connection is bad in one place, itll impact the swinging
55
"Listening Post" - Ben Rubin & Mark Hansen, 2005
a listening post is a post in the ground that vibrates with the footsteps of approaching enemies pulled sentences from all over the internet that met certain criteria real time and displayed them all over panels in a museum
56
Internet as a Media
Production Publication Distribution Promotion Dialogue Consumption Critique
57
"The Body of Michael Daines" - Ebay Art, 2000
"For Sale: The body of a young man in overall good condition with minor imperfections." 16 year old boy that sold his body online under the sculpture section as a joke - but it became art in a way
58
Anonymity
Another change in the body - you can say and do whatever you want
59
"Domestic Tension" - Wafaa Bilal, 2008
(same guy who created the destroyed monument in Iraq in wheat) locked himself in a gallery, lived there for a month- set up a game called "shoot the Iraqi" where people could shoot him in the game and he would really be shot my painballs
60
Roy Ascott - Technoettics
We are approaching global conciousness Technology of conciousness ”I see an emergent hypercortex...the only certainty is the process of becoming...”
61
Expansion of Video: The REACH
Movies - 1 person movie place time Projection - X persons 1 movie place time Television - X persons 1 movie X places 1 time VHS/DVD - X persons X movies X places X times Web - X2 persons movies places times Mobile X persons movies times
62
"Electronic Superhighway" - Nam June Paik, 1995
We will travel thorough our screens - he knew america through moving images, so he represented each state in moving images and outlined it in neon because thats what signs were made of then
63
"Tap" - James Buckhouse, 2002
One of the first artworks based in mobiles phones - you could create little dances and then share those steps with other people near you
64
"Wearable Wireless Webcam" - Steve Mann, 1994
wearable technologies that sort of "enhance" you - can film everything at all times
65
"Electronic Dress" - Atsuko Tanaka, 1956
Part of a revolutionary art movement in Japan A dress made completely out of electronic, colorful lights - extremely dangerous to put on, could electricute you at any point - her relationship with tech
66
"Tactical Sound Garden" - Mark Shepard, 2007
A garden of sounds - as you walk through, you can hear different sounds and its all controlled by a mobile application
67
The Most Important Tech
“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Mark Weiser 1991 (16)
68
"Shoot" - Chris Burden, 1971
Had his friend shoot him in a gallery
69
"Third Hand" - Stelarc, 1980
Built a robotic third arm - showing that the body is becoming useless because of technology his robotic arm is useless, but it also makes the arms its connected to useless
70
Post-Humanism
we've extended ourselves beyond our natural capabilities
71
"Portrait of Sir John Sulston" - Marc Quinn, 2005
in a really important gallery with a bunch of famous portraits of kings and queens and stuff took the sperm of john sulston (famous dna scientist) and put it on agar and displayed it
72
Bioart
artists working with live tissues, bacteria, living organisms, and life processes
73
"Can't Help Myself" - Sun Yuan & Peng Yu, 2019
machine trying to clean up the "blood" thats flowing away from it - about nationalism and migration, government wanting to hold people in - border zones being "blood zones"
74
Intelligent
a system that percieves its environments and takes actions to increase its chances of success - a system that gets smarter
75
Enables a Response
"the most unique aspect of software as a medium is that it enables a response. a responsive artifact has the ability to interact with its environment."
76
Dynamic Form
a shape changes in time, sometimes responsively - a way a computer can talk back to you
77
Gesture
reads human movement, can convey and interpret gesture (used to be with a mouse, now its haptics)
78
Behavior
movement that looks like intent - it looks purposeful, but not really (?)
79
Simulation
imitating the physical world for reference
80
What are some ways that computers talk back to us?
dynamic form, gesture, behavior, simulation
81
Self-Organization
swarms - bringing together many parts to join together to form a language/group think
82
Adaptation
the ability to survive - to understand itself
83
Artificial Intelligence
simulating human reasoning - how it does this is changing very quickly
84
Generative Art
not a type of art, but a way to make it - artist creates a process that is set into motion - a non-human makes the art (computers, chemistry, biology, mechanics)
85
"Portrait of Edmond de Belamy" (portrait of my friend) - Obvious, 2018
GANS Looks at portraits from everywhere and creates a portrait from that - signed by the algorithm
86
GANS - generative adversarial network
the actual artist is the GANs - one computer looks for patterns and makes images, another computer judges one computer creates other computer basically analyzes the pattern and judges it first digital duchamp - a readymade
87
Artificial Life: Simulating Life
Art that examines systems related to life, its processes, and its evolution through simulations: ...computer models (soft) ...robots (hard) ...and biochemistry (wet).
88
"Phototrophy" - Christa Sommerer & Laurent Mignonneau, 1994
digital buys that can hatch and live and creates more pods that hatch and live if you keep your flashlight light on them, but if you dont, they die
89
Automata
a self-operating machine - like a watch, an intelligent machine more than a digital one
90
"AARON" - Harold Cohen, ongoing
frustrated with number computers, thought they should be creative - wrote computer programs that would make art
91
"Senster" - Edawrd Ihnatowicz, 1970 - 1974 (rebuilt again in 2017)
a robot that could speak to you and you could speak to it in a very alive way, quite behavioral - could react differently when shouted at or greeted
92
Emergence
Rise of the machines Accidental cross-information between systems leads to unpredictable results Machines start doing things they werent programmed to do Occuring in several fields
93
"Genesis" - Eduardo Kac, 1999
took the verse in the bible about man having dominion upon the earth - bible coded into bacterial DNA - in the gallery, you could blast the bacteria with ultraviolet rays and mutate it - it will eventually change the words from the bible Do we have the right?
94
Immersion
the art of experience in virtual and physical environments the media IS an environment
95
Expanded Cinema:
1960s movement to break free the moving image from the screen
96
"Exploding Plastic Inevitable" - Andy Warhol, 1966
groundbreaking intermedia - live music, film projections, lighting effects, live dance (also lots of drugs)
97
Expo67 Montreal
greatest exhibition in expanded cinema - giant world expo exhibition
98
“KinoAutomat” - Raduz Cincera,1967
first interactive movie - nine "action points" where the audience gets to choose what happens next
99
expanded cinema influences new media art
interactivity - audience takes part in movie making immersion - audience becomes part of the experience connectivity - of computers and screens multiple - perspectives
100
Interaction Structures
on/off switch - on/off change navigation - exploring a space, map, journey reflection - mirrors that transform conversation - each response changes and requires a different one (dialogue)
101
"Legible City" - Jeffrey Shaw, 1990
exploring cities on a bike except they're made up of words
102
"Wooden Mirror" - Daniel Rozin 1999
Mirror that changes around wood blocks to appear like a reflection
103
"Video-place" - Myron Kreuger, 1988
interactive pioneer - made a place that reflected the people and their actions with color, sound, and shapes
104
"The Value of Art" - Christa Commerer & Laurent Mignonneau, 2012
artpiece that the longer you stare at it, the more it goes up in value - economy of ATTENTION
105
"Strandbeests" - Theo Jansen, ongoing
giant sand beasts made of complicated machinery that move with the wind across beaches in an almost creature-like way
106
Interactive Art
Art that responds Has no ending Always changing Story comes from the experience User is the author
107
interactive: the art of relationships
artist designs a relationship system the thing between (the media) is the ineraction we judge the QUALITY of the RELATIONSHIP
108
Relational Aesthetics
art based on "human relations and their social context" artwork creates a social environment in which people come together to participate in a shared actvitiy
109
"Guards Kissing" - Tino Sehgal, 2002
just two british style guards kissing in the middle of M+ any time a visitor walks in
110
"Whose Utopia" - Cao Fei, 2006
people dancing in big industrial warehouses and factories - commentary on labor and working conditions
111
"Eunoia" - Lisa Park, 2014
plays the water with a brainwave sensor
112
Device Art
a contemporary japanese art movement that promotes hardware based art in the form of devices or gadgets
113
Maywa Denki
make weird instruments - otomatome
114
“Pain Station” - /////////fur//// 2006-current
you know - it hurts you when you play it
115
Survival Research Laboratories (SRL)
huge machine art - machines that destroy themselves and each other - huge, loud, destructive, violent
116
Cory Arcangel, “Super Mario Clouds” 2004
just the clouds from super mario, everything else is edited and hacked out of the game
117
"Bienalle.py" - 0100101110101101.org 2001
huge virus that infected a bunch of computers everywhere
118
"Disarm" - Pedro Reyes, 2013
Bought guns from old drug cartels and disarmed them and made sculptures from them
119
"Love is in the Bin" - Banksy, 2018
The partially shredded piece that sold for a bunch
120
Telepresence
using tech to give the feeling of being present - in image or action - someplace other than the user's true location
121
Communications Technology and Spirituality
Disembodied communication... like ghosts
122
"Telematic Dreaming" - Paul Sermon, 1992
people lie in bed next to each other but through projections and sound and light - essentially projecting themself onto the other persons bed
123
"Hole-InSpace" - Electronic Cafe, 1980
live footage from LA and New York that allowed them to communicate with each other through satellite feed
124
Beijing Shockers - The Cadaver School
"sternly prohibits the performance and display of bloody, violent, obscene settings or materials in the name of art" - China's Department of Cultural Affairs
125
Art & China After 1989: Theater of the World - 6 October 2017
but a larger exhibition, highlighted by this - "a cage-like structure housing live reptiles and insects that coexist in a natural cycle of life, an apt spectacle of globalization’s symbiosis and raw contest."