Reading 6 - 10 Flashcards
(36 cards)
Why do Hans Ulrish Obrist think people crave immersive exhibits now more than ever?
Because of the pandemic and social isolation, people want the interactivity you can’t just get from a computer
Why are immersive art experiences critiqued?
such events turn art into “content” ready to be captured and shared on social media
What are some of the major companies creating these immersive exhibitions?
FeverUp, teamLab, Superblue
Pure Land 360
360 panoramic, stereoscopic projection theater of being inside a buddhist gave temple where you hold a little LED flashlight to illumate paintings and it has other interactive elements too
Meadow
Upside down kinetic sculpture flowers that open and close with “poetic choerography” - they react to people underneath them
Breaking Waves
a bunch of illumated drones over Hamburg to enhance the architecture and celebrate the anniversary of the Elbphilharmonie
Fragile Future
Light installation that combines nature and tech - about the future of our planet - dandelion seeds glued to LED lights in a 3d bronze electrical circuit sculpture
Smog free tower
smog vaccum that cleans the air - partially useful, partially inspirational - long term campaign - you can also get a ring made from the compressed smog and a bike that cleans the air
Smart Highway
Glowing lines on the road that are glow in the dark (charge in day, light at night) - uses less energy
Treachery of Sanctuary
Interactive ehibit where you stand in front of your reflection as it slowly turns to birds or you turn into a bird with wings or the birds slowly eat you - spiritual significance, ancestral forms, kinda like the caves thing - bringing the ancient to the modern
“Queers in Love at the End of the World” - anna anthropy, 2013
10 seconds to unravel a love story where you can participate - so, so many different endings
“A Series of Gunshots” - Pippin Barr
A bunch of gunshots at various times that the player can control with the z key, very short
“The Artist is Present 2” - Pippin Barr
Gamefied recreation of the the artist is present exhibition
“notgames initiative” - two manifestos from michael samyn
- create art that is digital entertainment but not a game
- method of design - not entertainment or art
- interactivity should be at the center of your creation
“Second Coming” - Yunchul Kim
five kinetic sculptires and some wall drawings - in the center, a giant chrome snake in knots that pulsates and breathes - cosmic and mythological lens, deeply connected with various cultures and allusions
Natalie Jeremijenko
using tech to bring nature to the city - mutualistic relationship between people and nature - basically a master of all trades - sensors, tech, wireless networks, robots
“The Moth Cinema” - Natalie Jeremijenko
a lit screen in the middle of a garden that attracts moths to the light which then displays the moth shadows on the screen - we’re basically watching a soap opera of moths
“The Butterfly Bridge” - Natalie Jeremijenk
flower-lined overhang that draw butterflies away from traffic to keep them safe and move through urban environments - bridges that could increase biodiversity and connect ecosystems
“The Mussel Choir” - Natalie Jeremijenk
jeremijenk glued sensors to their shells and assigned their movements to musical notes –> essentially highlights that mussels make great water filters
Land Art Generator
public can co-design public art and inventions for environmental preservation and renewable energy efforts - provide design solutions to basically help with the environment and shares them all over the world
Guide to the LAG
- works with global communities to design public art that provide renewable energy, water, and other human support systems
- different categories: solar, wind, water, biology, other, and storage
- shows a bunch of different examples of environmental designs
LAG Project 1: Windstalk
A bunch of large stalks that move in the wind and create energy from torque and piezoelectric generators
https://landartgenerator.org/LAGI2010/387371/#
LAG Project 1: Cetacea
giant white arches that generate power from the waves, wind, and sun from the water and blend in with the natural scenery - also supports existing water filtration by powering the filtration systems
also safeguards the bay by capturing and reusing stormwater and portecting wildlife
“An underwater art museum” - Jason deCaires Taylor
- creates underwater exhibitions and sculptures
- the materials help with the environemnt by encouraging growth of corals and habitats for sea life
- quite difficult and physically taxing
- the sculptures become owned by the sea when they’re put inside it
- the ocean life actually change the sculptures over time
- regards oceans as sacred
- intends to send messages to the people about climate change