Reading 6 - 10 Flashcards

(36 cards)

1
Q

Why do Hans Ulrish Obrist think people crave immersive exhibits now more than ever?

A

Because of the pandemic and social isolation, people want the interactivity you can’t just get from a computer

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2
Q

Why are immersive art experiences critiqued?

A

such events turn art into “content” ready to be captured and shared on social media

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3
Q

What are some of the major companies creating these immersive exhibitions?

A

FeverUp, teamLab, Superblue

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4
Q

Pure Land 360

A

360 panoramic, stereoscopic projection theater of being inside a buddhist gave temple where you hold a little LED flashlight to illumate paintings and it has other interactive elements too

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5
Q

Meadow

A

Upside down kinetic sculpture flowers that open and close with “poetic choerography” - they react to people underneath them

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6
Q

Breaking Waves

A

a bunch of illumated drones over Hamburg to enhance the architecture and celebrate the anniversary of the Elbphilharmonie

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7
Q

Fragile Future

A

Light installation that combines nature and tech - about the future of our planet - dandelion seeds glued to LED lights in a 3d bronze electrical circuit sculpture

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8
Q

Smog free tower

A

smog vaccum that cleans the air - partially useful, partially inspirational - long term campaign - you can also get a ring made from the compressed smog and a bike that cleans the air

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9
Q

Smart Highway

A

Glowing lines on the road that are glow in the dark (charge in day, light at night) - uses less energy

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10
Q

Treachery of Sanctuary

A

Interactive ehibit where you stand in front of your reflection as it slowly turns to birds or you turn into a bird with wings or the birds slowly eat you - spiritual significance, ancestral forms, kinda like the caves thing - bringing the ancient to the modern

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11
Q

“Queers in Love at the End of the World” - anna anthropy, 2013

A

10 seconds to unravel a love story where you can participate - so, so many different endings

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12
Q

“A Series of Gunshots” - Pippin Barr

A

A bunch of gunshots at various times that the player can control with the z key, very short

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13
Q

“The Artist is Present 2” - Pippin Barr

A

Gamefied recreation of the the artist is present exhibition

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14
Q

“notgames initiative” - two manifestos from michael samyn

A
  • create art that is digital entertainment but not a game
  • method of design - not entertainment or art
  • interactivity should be at the center of your creation
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15
Q

“Second Coming” - Yunchul Kim

A

five kinetic sculptires and some wall drawings - in the center, a giant chrome snake in knots that pulsates and breathes - cosmic and mythological lens, deeply connected with various cultures and allusions

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16
Q

Natalie Jeremijenko

A

using tech to bring nature to the city - mutualistic relationship between people and nature - basically a master of all trades - sensors, tech, wireless networks, robots

17
Q

“The Moth Cinema” - Natalie Jeremijenko

A

a lit screen in the middle of a garden that attracts moths to the light which then displays the moth shadows on the screen - we’re basically watching a soap opera of moths

18
Q

“The Butterfly Bridge” - Natalie Jeremijenk

A

flower-lined overhang that draw butterflies away from traffic to keep them safe and move through urban environments - bridges that could increase biodiversity and connect ecosystems

19
Q

“The Mussel Choir” - Natalie Jeremijenk

A

jeremijenk glued sensors to their shells and assigned their movements to musical notes –> essentially highlights that mussels make great water filters

20
Q

Land Art Generator

A

public can co-design public art and inventions for environmental preservation and renewable energy efforts - provide design solutions to basically help with the environment and shares them all over the world

21
Q

Guide to the LAG

A
  • works with global communities to design public art that provide renewable energy, water, and other human support systems
  • different categories: solar, wind, water, biology, other, and storage
  • shows a bunch of different examples of environmental designs
22
Q

LAG Project 1: Windstalk

A

A bunch of large stalks that move in the wind and create energy from torque and piezoelectric generators

https://landartgenerator.org/LAGI2010/387371/#

23
Q

LAG Project 1: Cetacea

A

giant white arches that generate power from the waves, wind, and sun from the water and blend in with the natural scenery - also supports existing water filtration by powering the filtration systems
also safeguards the bay by capturing and reusing stormwater and portecting wildlife

24
Q

“An underwater art museum” - Jason deCaires Taylor

A
  • creates underwater exhibitions and sculptures
  • the materials help with the environemnt by encouraging growth of corals and habitats for sea life
  • quite difficult and physically taxing
  • the sculptures become owned by the sea when they’re put inside it
  • the ocean life actually change the sculptures over time
  • regards oceans as sacred
  • intends to send messages to the people about climate change
25
Social media's influence on art in China
- more emphasis on the "selfie-fication" of art from the public - galleries responding with "selfie-friendly" art and museum policies - changing assumptions about power in the art world --> the crowd not the experts determine status of artworks --> quite different from traditional western attitudes of art - "wanghong & da ka" effect - viral & "been there, done that" to stay on trend - however, its also bringing in more visitors --> galleries are using it to their advantages to hike up prices and make money - here, everone has perspective and they all have some validity -
26
Hong Kong Artists, Women
a data visualization with mountains of wikipedia articles about female hong kong artists - they are significantly less documented than male hong kong artists, many lacking even basic biographical information
27
Yes Men
culture jamming activists - fight arctic drilling and coal mining by the underpriviliged by pretending to be evil corporations - do so in a funny and eye-catching way
28
"Shell's Last Iceberg Snow Cones" - The Yes Men
street art team that sold the last polar ice as snow cones and called it "First Taste of the Last Frontier" and advertised Shell's arctic drilling program for oil - Shell abandoned their plans later
29
"Coal for the Rich" - The Yes Men
announcement of a new coal plant being planned that would be built in a rich neighborhood (not a poor one)
30
"Reframe" - Rhizomatiks/Daito Manabe
using screens, lights, and techonology to enhance body movements and dancing -
31
“Come Behind Me, So Good!” - Rhizomatiks/Daito Manabe
music video - uses special effects and graphics to enhance daning and scenery - duplicating the same girl again and again
32
ELEVENPLAY×Rhizomatiks ×Kyle McDonald “discrete figures 2022version” - Rhizomatiks/Daito Manabe
dance performance using machine learning to generate choerography - relationship between math, the body movements, and the story
33
AI in the movie "Her", setting up the operating system
In media - AI is mostly about computers learning and evolving independently Man connecting with the system, telling a bit about his life, and then talking to the computer - the computer learns and grows as he talks to it, its like a person
34
AI Art Generators
All work a little bit - but clearly stealing artwork
35
“Hybrid Webs” - Tomas Saraceno
different spiders from different semi-scoail species all weave webs together in the same place - looks at hybrid-relationships and human & non-human interaction a community of stories and species - glass bocks with all the spider webs
36
"Automatica" - Nigel Stanford
Nigel Stanford’s robots play music he creates a tune and the robots replicate it or he programs them - relationship between humans and art and technology