Lesson 1- Models and Theories Flashcards

1
Q

a crucial role in Human-Computer Interaction. They help designers and researchers understand how users perceive, learn, and interact with computer systems.

A

Cognitive Models

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2
Q

Cognitive Models (4) GOMS

A
  • Goals
  • Operators
  • Methods
  • Selection
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3
Q

refer to the desired outcomes that users aim to achieve when interacting with a computer system or software.

A

Goals

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4
Q

the low-level actions or operations that users execute to achieve specific goals or tasks within a computer system.

A

Operators

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5
Q

represent a higher level of abstraction than operators and describe the sequence of operators employed to achieve a goal.

A

Methods

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6
Q

consider factors such as the visibility and accessibility of options, the layout of the interface, and the cognitive processes involved in decision-making.

A

Selection

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7
Q

is to understand how users perform specific activities and to identify the steps and interactions involved in completing a task.

A

Task Analysis

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8
Q

Approaches of Task Analysis(5):

A
  1. Hierarchical Task Analysis
  2. Cognitive Task Analysis
  3. Ethnographic Observation
  4. Scenario-Based Design
  5. . Job Task Analysis
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9
Q

Methods of Task Analysis (5):

A
  1. Observation
  2. Interviews
  3. Surveys and Questionnaires
  4. Think-Aloud Protocols
  5. Job Shadowing
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10
Q

Represents a computer system’s internal workings, with a focus on the interactive aspects and how it responds to user interaction.
Helps designers understand the system’s behavior and ensures that it is consistent, predictable, and simple to learn.

A

Model of the System

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11
Q

Types of System Models (3):

A
  • Dialogue
  • Full-State
  • Abstract
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12
Q

is the construction of interaction between two or more beings or systems.

A

Dialogue

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13
Q

describes the timely behaviour of the class objects over a period of time

A

Full-State

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14
Q

refers to the intentional simplification of a system’s representation to focus on its essential features and behaviors, while omitting unnecessary details.

A

Abstract

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15
Q

Dialogue Design (3):

A
  • Lexical
  • Syntactic
  • Semantic
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16
Q

Shape of icons, actual keys pressed, etc., are dealt at this level.

A

Lexical

17
Q

The order of inputs and outputs in an interaction are described at this level.

A

Synctactic

18
Q

At this level, the effect of dialog on the internal application/data is taken care of.

A

Semantic

19
Q

are a common visual modeling technique used in software engineering to illustrate the behavior of complicated systems.

A

State Diagram

20
Q

State Diagram is also known as ____ ?

A

State Machine Diagram

21
Q

is a term for application written to support the collaboration of several users.

A

Groupware

Types of Groupware: Synchronous and Asynchronous

22
Q

Two groups related to place (2)
(what? Baka hndi na naman to kasama. Ignore it muna)

A
  • Collocated
  • Non-Collocated
23
Q

is any form of communication between two or more individuals mediated by interconnected computers.

A

Computer-Mediated Communication (CMC)