Lesson 6 Flashcards

(40 cards)

1
Q

is anything offered to people to meet their needs or wants. It can be a thing, service,
place, group, or idea.

A

product

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2
Q
  • The basic benefit the buyer is looking for.
A

Core Product

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3
Q
  • Extras that add value and make the product stand
    out.
A

Supporting Product (Expected Product)

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4
Q
  • What’s needed to use the core product.
A

Facilitating Product (Generic Product)

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5
Q
  • Extra features like access, atmosphere, and how customers interact.
A

Improved Product

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6
Q

The feel of the place through senses:

A

Sight: color, size
Sound:volume, pitch
Smell:scent, freshness
Touch: texture, temperature

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7
Q

Customer Interaction with Service System - Three stages:

A

Joining:first contact
Consumption: using the service
Detachment: leaving the service

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8
Q
  • Involving guests in service delivery helps reduce costs and boost satisfaction.
A

Coproduction

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9
Q

means giving a product identity that makes it different from others.

A

Branding

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10
Q

is a name logo, or symbol that helps identify and set a product apart.

A

brand

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11
Q
  • The added value a brand gives based on how people think, feel, and act
    toward it.
A

Brand Equity

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12
Q

Brands can be positioned based on:

A

Attributes (what it has)
Benefits (what i t gives)
Beliefs/values (what it stands for - strongest level)

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13
Q
  • What the brand commits to deliver to customers.
A

Brand Promise

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14
Q
  • A good name supports the product’s success. It should reflect the
    product, audience, and strategy.
A

Brand Name Selection

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15
Q
  • Using an existing brand in partnerships (co-branding) or inside
    products (ingredient branding).
A

Maximizing Brands

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16
Q

A set of brands under one company to target different markets or needs.
Why offer many brands?

A

Brand Portfolios

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17
Q
  • Keep promoting the brand, train staff on the brand promise, and
    regularly check the brand’s strength.
A

Managing Brands

18
Q
  • Collecting ideas from the public.
A

Crowdsourcing

19
Q
  • Get ideas from staff, customers, rivals, or partners.
A

Idea Generation

20
Q
  • Choose the good ideas and drop the bad ones early.
A

Idea Screening

21
Q

Steps in New Product Development:

A

Idea Generation
Crowdsourcing
Idea Screening

22
Q

Concept Development and Testing

A

Product ldea: A possible product
Product Concept: A clear description
Product Image: How customers see it

23
Q
  • Review sales, cost, and profit forecasts to see if it’s worth doing.
A

Business Analysis

24
Q
  • Turn idea into a real product.
A

Product Development

25
- Try out the product and marketing in real settings.
Market Testing
26
- Launch the product.
Commercialization
27
Commercialization Decide:
When to launch Whereto launch To whom it should be promoted How to introduce it with a full marketing plan
28
Big companies may buy small restaurant chains instead of creating new ones.
Product Development through Purchase
29
They may also buy struggling brands and try to fix them.
Product Development through Purchase
30
- Create a new idea,
Product Development
31
Life-Cycle Stages:
Introduction Growth Maturity Decline
32
-Sales are low and profits are negative.
Introduction
33
- Sales and profits increase quickly. Improve quality, add models Target new customers Promote for buying, not just awareness Lower prices to attract more buyers
Growth
34
- Sales slow down as most people already bought.
Maturity
35
Sales and profits fall sharply.
Decline
36
- Removing outdated or poor-selling products.
Product Deletion
37
: Gradual and orderly removal
Phase-out
38
: Sell remaining stock then stop
Run-out
39
40
: Immediate removal due to risk or customer issues
Drop