Memory 1 Flashcards

(38 cards)

1
Q

Coding

A

Process of converting info between different forms

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2
Q

Coding research

A

Baddeley et al
1- acoustic sim
2-acoustic dissim
3-semantic sim
4-semantic dissim
Recall immediately good acoustic (stm)
recall 20mins good semantic

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3
Q

Capacity research

A

Amount of info stored (stm)
Jacob’s digit span found mean for digit - 9.3 mean letters - 7.3
Miller chunking 7+/- 2

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4
Q

Research on duration (stm)

A

Petersons given a consonant syllable counted back until stopped vary periods of 3-18 s stm duration = up to 18seconds (3%)

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5
Q

Duration of Ltm

A

Bahrick - 400 American students 17-74
After 48yrs photo recognition dropped to only 70% compared to 90% within 15 yrs
Shows ltm can last up to a lifetime

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6
Q

Multi store model

A

Sensory register
Stm
Ltm

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7
Q

Sensory register

A

all stimuli from environment pass here Coding is modality specific (to sense) eg iconic store = visual info.
Duration is very brief less than half a second
Attention to pass on information

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8
Q

Short term memory msm

A

Coded acoustically (baddeley)
lasts 18seconds unless it is maintenance rehearsed
Miller 7 +/-2 items
If prolonged rehearsal pass onto ltm

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9
Q

Long term memory

A

Coded semantically
Duration up to life time
When we want to recall info transferred back into stm called retrieval

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10
Q

Types of long term memory

A

Episodic memory
Semantic memory
Procedural memory

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11
Q

Episodic memory

A

Long term memory store for personal events occurred and the people objects places and behaviours involved
Memories retrieved consciously and with effort

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12
Q

Semantic memory

A

Facts and knowledge of the world for example what concepts mean
Need to be recalled deliberately

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13
Q

Procedural memory

A

Knowledge of how to do things
Recall these memories without making conscious effort

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14
Q

Working memory model

A

Stm is a dynamic processor of different types of info using subunits coordinated by a central decision making system

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15
Q

Aspects of the WMM

A

Central executive
Phonological loop
Visuospatial sketch pad
Episodic buffer

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16
Q

Central executive

A

Supervisory role
Monitors incoming data and divides limited attention and allocates subsystems to tasks
V limited capacity and doesn’t store info

17
Q

Phonological loop

A

Deals with auditory information
Phonological store - stores words you hear
Articulatory process - allows maintenance rehearsal loop is two second capacity

18
Q

Visuospatial sketch pad

A

Stores visual and spatial info
Limited capacity 3/4 items
Visual cache stores visual data
Inner scribe records arrangement of objects in visual field

19
Q

Episodic buffer

A

Temporary info store intergrating sub stores and maintaining time sequence linking to ltm
Capacity of 4 chunks

20
Q

Explanations for forgetting

A

Interference
Retrieval failure

21
Q

Interference

A

Forgetting one memory because blocked by another causing one or both to be distorted

22
Q

Proactive interference

A

When older memory interferes with then new
Pro- fessional (old) better than the newbies

23
Q

Retroactive interference

A

When new memories interfere with old ones
(Retro stuff is forgotten about)

24
Q

Retroactive research McGeoch + McDonald

A

Learn list of 10 words perfectly
Then learn new list 6 lists - synonyms, antonyms, unrelated, consonant syllables, numbers, no new list
Synonyms = worst recall
Interference strongest when similar

25
Retrieval failure
Occurs when we don’t have the necessary cues to access the memory not accessible unless a suitable cue is provided
26
Encoding specificity principal
A cue must be present at encoding and present at retrieval
27
Context dependent forgetting
Recall depends on external cue Hidden Baddeley deep sea divers words on land recall in sea etc 40% lower recall in non matching conditions
28
State dependent forgetting
Recall depends on internal cues Carter and Cassaday antihistamines learn on drug recall in normal state Mismatch memory test was significantly worse
29
Factors affecting accuracy of eyewitness testimony
Misleading information : leading questions / post event discussion Anxiety : positive and negative
30
Leading questions
Loftus and palmer = watch clips of car accident asked how fast did they…. Contacted = slowest Smashed was the highest 10mph more
31
Why do leading qs affect EWT
Response bias explanation - influences how they answer no effect on mementoes Substitution explanation - influence memory cars smashed likely to report broken glass when none was broken
32
Post event discussion research
Gabbert et al- each pp watched crime from different perspective - pp could see elements others couldn’t - then discuss Found 71% recalled aspects that they didn’t see but picked up in discussion
33
Why post event discussion effect EWT
Memory contamination- discussion causes memories to be altered and distorted combine info from others Memory conformity - win social approval or they are wrong - memory is unchanged
34
Anxiety -ve
Weapon focus Johnson and Scott= pp believe taking part in lab study Casual convo pen and grease other heated knife and blood 50% identify pen man 33% identify knife man - tunnel theory only focus on weapon
35
Anxiety +ve
Flight/fight response increased alert Yuille and cutshall - shop shooting anxiety scored and accuracy ranked Highest stressed most accurate
36
Yerkes Dodson Law
Optimal level If too much drastic decline If too low poor performance
37
Cognitive interview
Report everything- may trigger other memories Reinstate context- return to scene in mind context dependent forgetting Reverse order- prevent reporting expectations/ dishonesty Change perspective - disrupt expectation and effect of schema on recall
38
Enhanced CI
Interviewer needs to k when to establish eye contact Reduce anxiety Minimise distraction Open ended questions Speak slowly