memory models - general information processing model Flashcards
infomation processing
infomation processing
- the methods by which data from the environment is collected and used
- the process of taking into account the sporting environment and the making decisions prior to the execution skill
- INPUT - DECISION MAKING - OUTPUT (the muscluar thing)
input , decision making , output
infomation processing
- input requires - display
- decision making requires - stage of learning, experience, schema , brain , ltm , stm
- output requires - actions and movements
input
infomation processing - input
- information picked up by senses
- display - the sporting environment
- performer uses senses to pick up infomation from the display
- the infomation you recieve can be from the pitch conditions, crowd , teammates , oppositions and officals
receptor systems
infomation processing - input
- extrinsic
- sight
- auditory
- intrinsic
- touch
- balance
- kinaesthsis
extrinsic - sight
infomation processing - input
- performer can pick up the flight of the ball or the postion of an opponent using sight
- picking out infomation early can mean the infomation processed more quickly, giving the performer a fraction of a secound llonger to make their decision
- the split second can make all the difference at the elite level
extrinsic - auditory
infomation processing - input
- a player may hear the call fo a team mate or the sound of te referees whistle
- a cricketer may hear the sound of the ball catchin the edge of the bate before attempting to make the catch
- the two sense are classes as external senses, as infomation is collected form the environment
intrinsic - proprioceptors
infomation processing - input
- touch - it can be used to feel the grip of the ball or feel the springboard used by a diver
- a sense of touch is important in many sports
- balance - a gymnast needs an acute sense of balance when competing on the beam or during a floor routine
- a sense of balance is critical in many sports
- kinesthesis - a swimmer may use kinesthisis to help them be aware of body postion during a tumble turn
- the inner sense that gives infomation about body postion and muscular tension
- using sensors within muscle recepotrs, infomation about muscle tensions and their boyd position is relayed
- this sometimes goes unoticed by the performer but it use is important and can be relieed on as skills are practiced and devolped
selective attention
infomation processing - input
- filtering relevant infomation from irrelevant infomation
- disregards less important parts
- e.g badminton player would focus on shuttle and oppondent , not the crowd
decision making
infomation processing
- selective attention is used mostly in this stage
- recieve from all the 5 senses
- perception
- ignore the crowd
- based their decisions on the most important aspects
developing selective attention
infomation processing - input
- autonomous in elite atheltes
- coaches can train it
- if the stimulus is more intense , loud or bright in training it can increase the perfomrers concentration
- mental practice helps (peformer reherarses the upcoming task)
- improved motivation can help
- postive reinforcement and rewards can enhand motivation which enhances seletcive attention
- E.G A CLIMBER MAY REHEASRE THE ROUTINE THEY MAY TAKE AND THE GRIP HOLDS THEY MAY USE
benefits of selective attention
infomation processing - input
- can improve reaction time significantly
- focusing on the relevant infomation imporves the chances of making a correct decision
- by ignoring the irrelevant infomation, a player may be able to concentrate on more detailed aspects on the task
- can help the decision making process
working memory model
baddeley & hitch - working memory model
- consits of a central control centre central executive
- the central executive has overall control over all the infomation entering and leaving the working memory
- identifies whihc infomation should be sent to one of its sub-memory systems
- 3 different sections - the phonological loop , visuospatial sketchpad , episodic buffer
the phonological loop
baddeley & hitch - working memory model
- deals with auditory infomation form the sense and helps produce amemory trace
- E.G intructions from a coach or the call of a teamate are processed
- a memory trace is - an intial mental idea of the skill, can be sent to the long term memory where it can trigger a motor programme
- may also trigger a motor programme so that movements can be produced
visuospatial sketchpad
baddeley & hitch - working memory model
- contain the infomation needed to perform
- used to temporality store visula and spatial infomation
- helps process infomation about the feel of movement - such as the flight of a gymnast during a vault
- E.G infomation is available to the tennis player form the environment (court , crowd ect)
- visual cache - holds infomation about form and colour
- inner scribe
- deals with spatial and movement infomation
- important for sports performers as it suggest that infomation about spoting actions can be recgonised and acted upon
episodic buffer
baddeley & hitch - working memory model
- co-ordinates the sight , hearing and movement to be sent into long term memory
- co-ordinates the phonological loop and the visuospatial sketchpad into sequences
- intergrated sequences
- sequences produce patterns of skilled actions that are put in order
- sequences are the starting point for the initiation to produce motor programmes
- the path of the ball, sound , postions helps to choose what to do before making a dribble in hockey
working memory (Short term memory)
baddeley & hitch - working memory model
- wmm intiates the action by sending a memory trace (a mental snapshot of the skill)
- a limited capacity of 7 items
- to much infomation can cause infomation overload
- important to use selective attention
- can hold infomation fro around 30 secs
- stored in LTM in the form of a motor programme
- motor programme is more permant trace of the skill
- NEVER FORGET HOW TO TIE A SHOE, RIDE A BIKE, DRIVE
LOOK AT DIAGRAM
perception
baddeley & hitch - working memory model
- the first job of the working memory model is to pick up the relevant infomation form the environment
- once this infomation is recieved, selective attention is used to filter out the relvant infomaiton
long term memory
baddeley & hitch - working memory model
- recieves infomation from the working memory
- has unlimited cpacity
- will send coded infomation for future stores
- produces memory trace which then turns to memory programme
- ltm sends infomation back to wmm to use in sporting situations
- EXAMPLE
- the working memory model would send an image or trace of the psotion of the oppenent and the flight of the ball to the long term memory
- this scenirio can be immediatly compared to infomaiton already stored there and an appropriate return shot can then be decided upon
a coach will use these strategies to ensure skill is in LTM
baddeley & hitch - working memory model
- association
- mental practice
- chunking
coaches will …. association
baddeley & hitch - working memory model
- linking the sotred actions of a skill to a stored emotion or other action
- assoication of actions you wish to learn with appropriate actions or emotions already stored in the memory
coaches will… mental practice
baddeley & hitch - working memory model
- going over the action in the mind without physical movement
- when subroutines of the movement are rehearsed over and over again in the mind can help store infomation
- useful when trying to remeber sequences
- EXAMPLE
- rhythmic gymnastic routine
- as the componsents are in order , reherasing this in the mind can make it less likly for the performer to forget their routine
coaches will …. chunking
baddeley & hitch - working memory model
- breaking the skill action into parts or sub-routines
- the perfomer can focus on one part of the task before learning the next
- this process can enable a perfomer to ensure they stored relvant infomation in the LTM
- focus - selective attention
- repetition - repeated practice of the stimulis will ensure that skills are coded and stored motor programmes in the LTM
- chaining - when items of infomation are recalled as a sequence, so that one movement links to the next
infomation processing in sport
whitings model and DCR
- when a sports performer interpets and judges the infomation around them then chooses and puts into action a sports skill