Principles and theories of learning and practice Flashcards

1
Q

phases of learning - Fitts and Posner

phases of learning

A
  • learning is sequential and that we have to move through specific stages
  • coaches need to have a undertsanding of these phases to ensure success
  • cognitive phase - the first stage of learning used by a novice understanding and subroutines are explored by trial and error
  • associative phase - this is the 2nd stage of learning as motor programmes are developed and performance is smoother
  • autonomous phase - the final stage of learning used by an expert when movement is detailed and specific
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

cognitive phase

phases of learning

A
  • the intial part of learning whereby the learner is trying to create a mental pictire of the skill
  • demonstrations and verbal explanations
  • motor programmes have no developed so will use trial and error
  • use extrinsic feedback
  • coaches shouldnt give to much info (infomation overload)
  • learners should be given guidance
  • seletive attention - the process of picking out important infomation and filtering out the less info
  • performer will be inconsistent and lack cooridation
  • need postive feedback
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

associative phase

phases of learning

A
  • usally takes longer to complete for the learner
  • some people never leave this phase
  • motor programmes develop and become smoother
  • begin to elimate mistakes are errors are fewer
  • increased flow of the skill attentending specific reviews
  • practiced is focused on refining the skill
  • subroutines are coordinated
  • interak/kinesthic feedback
  • more detalied specifc feedback
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

autonomous phase

phases of learning

A
  • achieved after effective practice
  • excute the skill without conscious though
  • fous on demands of the environment and sutable cues
  • more tactics and stratergies
  • respond in the correct ways to the appropriate stimuli
  • consistent
  • self confidence increases
  • less external factors are needed
  • specifc and highlight any errors made
  • if practice is not maintained the learner may regress into the associate phase
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

learning plateau

A

a period during performace when there are no signs of improvement, the performer does not appear to be getting better

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

stage 1 of the learning plateau

learning plateau

A
  • rate of learning is slow and the performace level is poor
  • performer is working out subroutines and possibly using trial and error
  • cognitive stage of learning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

stage 2 of the learning plateau

learning plateau

A
  • rapid acceleration of learning
  • performer has begun to master the task and gain success
  • provide reinforcement and motivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

stage 3 of the learning plateau

learning plateau

A
  • no improvement in the rate of learning
  • performance has reached a plateau
  • performance maintains at the same level
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

stage 4 of the learning plateau

learning plateau

A
  • a period towards the end of the task when, in part due to fatigue, the performace begins to deteriorate
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

drive reduction

learning plateau

A
  • an end of task period when performance may get worse
  • occurs when the performer has gained success, but the intial drive to succeed has been lost
  • an extension of the task is needed to maintain motivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

causes for the plateau

learning plateau

A
  1. lack of motivation
  2. boredom
  3. coaching
  4. limit of ability
  5. targets set to low
  6. fatigue

Many Bees Can Look Towards Flowers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

lack of motivation

causes of plateau

A

lack of incentives or extrinsic rewards may cause the performer to lose drive and energy

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

boredom

causes of plateau

A

repetitive nature of a close skill may cause boredom

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

coaching

causes of plateau

A

may issue incorrect instructions or use incorrect practice methods so that the skill is done correctly

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

limit of ability

causes of plateau

A

performer may not improve simply because they have reached the full extent of their ability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

targets set to low

causes of plateau

A

the task may not allow the learner to use the full range of their skills

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

fatigue

causes of plateau

A

continous action, over extended periods, will result in tiredness , this will result in drop of performance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

solutions to the plateau

learning plateau

A
  • extend the task into a new challenge to test the performer
  • give new goals and targets within the task
  • the players could find a new coach to rause performance
  • coach could offer more praise or postive reinforcement to privide motivation
  • take a rest to avoid fatigue
  • concept of the plateau could be explained to the performer, they may then take reponsibility for their lack of improvement
  • more variety added to the task
  • could get some feedback to help improve performance and motivation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

insight learning - gestaltist theory

cognitive theory - insight learning

A
  • using expirence and undertsanding to solve problems relating to the whole skill
  • performer uses existing knowledge to form an idea of how to dealwith problematic sporting situations
  • the performer should then put this idea into practice to solve the problem
  • EXAMPLE - 3000m race , if one opponent has a fast 400m, you may wish to set off at a quicker pace in order to negate the fast finish from your opponent
20
Q

insight theory - key features

cognitive theory - insight learning

A
  • concentrates on the whole task - good to use in realistic situations
  • self satisfication - if the tactic has worked or been achieved the performer may feel pretty good about themselves
  • provides intrinsic motivation on the performer
  • poses questions to the performer but this is not trial and error
  • encourages the performer to think for themsleves
  • may generate more undertsanding o the actions required
  • better than just being told by the coach
  • use cognitive process
21
Q

operant conditioning

behaviourism - skinner operant conditioning

A
  • the use of reinforcement to ensure that correct response are repeated
  • commonly known as the behaviourist theory
  • attempts to explain how actions can be linked to stimuli (s-r bond)
22
Q

skinners rats

behaviourism - skinner operant conditioning

A
  • he belived that behaviour could be modified or conditioned if driected towars a stimulus
  • skinners experiments involved observing rats in a cage. the cage was fitted with mechanisms that delivered food
  • the rat would press the lever and a food pellet would drop, at first they hit it by accident however they quickly learned it provided them with a reward
23
Q

operant conditioning in sport

behaviourism - skinner operant conditioning

A
  • based on trial and error - trying multiple methods in a tennis serve
  • a coach will manipulate the enervironment using operant conditioning to ensure that the desired response occured
  • EXAMPLE - placing cones in the service box as a target to hit, gradually move it back
  • satisfier - a coach will offer satisfier to shape behaviour so that it is repeated (postive reinforcement)
  • annoyer - a coach will offer an annoyer when the incorrect response is shown so that the response will not be reapeted (punishment)
24
Q

basic prinsiple of operant conditioning

behaviourism - skinner operant conditioning

A
  • correct actions are reinforced and strenghtend
  • success acts as a satisfier and will strenghten correct actions
  • if you reward a successful outcome, they are then likely to be reapted
  • incorrect actions can be weakened (negative feedback)
  • if an unsuccessful action is ignored , or given an annoyer, such as criticism they may avoid this in the future
25
stimulus repsonse/s-r bond | behaviourism - skinner operant conditioning
* strenghtening the link between the stimulus and the response * EXAMPLE - when a subtle is returned high in the air in badminton , the correct response would be to smash it * by linking the appropriate response to the stimulus the actions can be learned
26
reinforcement | behaviourism - skinner operant conditioning
* the process that causes a reponse or behaviour to reoccur by forming and strenghtening the s-r bond * postive reinforcemnt, negatve reinforcement and punishments are used to shape behaviours and form s-r bonds
27
postive reinforcement | behaviourism - skinner operant conditioning
* pleasant stimulus after the correct response * increase the likelihood of correct response occuring again * may offer motivation to continue repeating such success * may use tanguble or intangible rewards
28
negative reinforcement | behaviourism - skinner operant conditioning
* taking away an unpleasant stimuli after the correct response * EXAMPLE - withdrawing negative critism when the performer does something well * a coach who is being a performer negative feedback may go quiet when they begind to do somethign well * this is reinforcement as it increases the changes of the correct repsonse being reapeted
29
punishment | behaviourism - skinner operant conditioning
* an unpleasant stimuli to prevent incorrect actions recurring * EXAMPLE - football player receiving a red car
30
practice method for operant condtioning | behaviourism - skinner operant conditioning
* a coach must use whole or whole part whole practice to isolate key aspects of the task * mental practice can also be used to go over the correct aspects of the task * use of these mthods can help to chape behaviour
31
observational learning | social learning - bandura observational learning
* observational or social learning involves copying the behaviour of the others * it is the way most of our learning takes place * behaviour is liekly to be copied if demonstrated and reinforced by a role model or significant others
32
role models | social learning - bandura observational learning
* essential for role model to be postive * behavioural characteristics of that person should be inspirational and exemplars for others to follow * it is believed that if the role model is of the same gender as yourself, you are more likely to copy and learn from it
33
visual guidance | social learning - bandura observational learning
* form of visual guidance - associated with the replication of a demonstration * the aim is to ensure the learner has a visual image of how to perform the skill ( which can be copied or matched ) * learn by imitation * much more interetsing and engaging than verbal explanations (infomation overload)
34
which phase of learning is observational learning | social learning - bandura observational learning
* important at the congnitive phase of learning * easier for a novice to undertsand a visual demonstration than verbal cues * learner will be more motivated by the exhibiton * at the autonomous phase a demonstration is useful in highlighting details and specific points in performance
35
banduras model of observational learning | social learning - bandura observational learning
* models behaviours and demonstrations are likely to be copied when ; * they are postiely reinforced * close to appriopriate social norms (performer maybe someone of similar ability) * they are powerful , visually and physically * they are consistent * they are relevant
36
four elements of observational learning | social learning - bandura observational learning
* attention * retention * motivation * motor reproduction
37
attention | social learning - bandura observational learning
* make the demonstration attractive to the performer * performer needs to focus on relevant cues * infomations given should be loud and clear and given by a significant others * ensure you point each funtion/key point and explain the benefits of this
38
retention | social learning - bandura observational learning
* ability to remeber important infomation and recall from the meory system * learners should be able to break key infomations into chunks * demonstration needs to be meaningful and relevant * learners should attempt the skill straight away after a demonstration * mental image of the skill is still fresh in the learners mind * use of a role model may ensure accurate demo is shown
39
motor production | social learning - bandura observational learning
* making sure the player is capable physically and mentally performing the task * learner should be given time to practice and over learn the skill before moving on * give the performer immediate oppurtunity to practice * the task should be appropriate to the level of the learner, tasks can be made more challenging as the learner improves
40
motivation | social learning - bandura observational learning
* is the drive to copy the demonstartion * motivate the learner by giving praise, rewards or offering postive feedback
41
social development theory (Vygotsky) | social development theory (Vygotsky)
* learning by association with others * interaction with others plays a vital role in learning * in sport skills can be learned from the coaches and teachers * MKO can give advice and direct examples which can influence learning ; degree of effort , healthy lifestyle , clearn communications
42
inter-psychological learning | social development theory (Vygotsky)
* learning from others externally * during development , the skills are learned form the coach * the learners use an MKO to get advice, feedback and tactical knowledge * once external advice has been absorbed , learning can take place
43
intra-psychological learning | social development theory (Vygotsky)
* learning using others or an MKO to develop knowledge * once external advice has been absrorbed learning can take place internally * the learner will now iuse cognitve aspects of skill acquistion to internlly analyse , think about and contruct actions based on what they have learned externally
44
contructivism (Vygotsky) | contructivism (Vygotsky)
* the building up of learning stages, based on current level of performance * wokring with others more expirences than yourself can enable you to add new actions to one you already know * during intra-psychological laerning, the learner must assess what level of performance they are working at, in order to move on * a MKO or coachmay help to give advice as the skills become more advnaced
45
EXAMPLE of contructivism (Vygotsky) | contructivism (Vygotsky)
**1. what can i do alone?** - dribble a hockey ball and hold the stick correctly **2. what can i with help** - struggle to control the bal when passed to them, need help from coach or teamate **3. what can i not do yet** - cannot dribble the ball when faced by an opponant , learner needs to copy significant other and decide on the next course of action based on expirence and expectation
46
zone of proximal development | contructivism (Vygotsky)
* the next stage of learning based on the performers needs, expectations and current level of performace (what can i not do yet?) * an assessment of what they need to do next to learn the skill * the learner will use three levels of performance to assess what they need to impove