Midterm 1 Flashcards
How can we make the spelling tennis ball game easier?
switch teams
beginning middle and end of leading a game
start, solid content, close well
play community 1-4
playing for fun - support each other for growth, surprises and fun!
- emphasize teamwork and share the power
- play is communication and communication facilitates playfulness
- involvement and participation - access, wait time
- integration of everyone
facilitation vs arbitrary authority
making things easy for people vs commanding them
where does power come from? 1- 5
relationships you establish - trust, confidence, learn from mistakes, model foolish, communication
the four ps of getting a game going/ 4 p’s of facilitation
purpose, planning, prep, and presentation
purpose - 3
fun and successful
what do i want to have happen?
did i fulfill my purpose?
planning - 1- 5 things to consider
every single variable - players, situation, setting, game, leader
players 1- 5- 2
how many
needs, abilities, size and mix, lightning rods, culture/interests
- pos emotional experience, challenge and complexity
situation - 1 - 3
context - emotional(group) and circumstance of activity
what do we need to do?
emergencies/backup plans?
setting
physical environment
game - 4
energy, competitive vs cooperative, expressiveness, mood
leader - 4
confidence, experience, support
complex/simple activity
successful performance
work together as a group - experiences between members
overplan with flexibility - 3
unanticipated circumstances
# of people/gps
open to opinions
Fail safe games - 2
have a few that always work/extra time
where will it fit? how it wraps up the mood
MAPP - 3
max activity per player - keep them engaged and try not to eliminate people
dont be detrimental to their emotions as it will be detrimental to the objective of your game as it takes away the focus
Should you plan extra games?
yes but have flex time and just enjoy
prep - 3
gathering, testing, set up
gathering - 3
supplies, information of group, hip pocket list of script of order and timing (your anchor)
testing - 3
practice, confidence and eye contact, what ifs
presentation -1- 5 - 2
recruit, focus, explain
describe, demo, ask for questions, do it, adapt it - debrief
types of learners, variation and flexibility of things if they do it too quickly/slowly
for attention getting - 5 - optional
huggles freeze and melt red hanky whisper noise making things
recruiting - 6
invite them
humor
enthusiasm
give them something as soon as they walk in
let them know they dont hae to be perfect
dont guilt trip
focussing - 4
flow - challenge, focus, attention, spirit