Motion Perception Flashcards

PSY368 Section 4 (55 cards)

1
Q

Motion perception occurs

A

in the brain

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2
Q

How can we influence motion perception through actions?

A

This can be explained by the perceptual cycle. We can directly influence our motion percepts through our actions (perception <–> actions)

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3
Q

Autokinetic Motion (definition)

A

If you look at a point light source in a dark room, it appears to jiggle. This motion percept is an artifact of eye movement

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4
Q

Corollary Discharge

A

There is a neural circuit responsible for cancelling motion signals generated by eye movement; If the comparator receives both an image motion signal and corollary discharge signal at the same time, the motion percept is cancelled

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5
Q

Behavioral Support for CDT

A

Perceived motion in afterimages
Motion from eye displacement
Motion during object tracking
Motion percepts following eye paralysis

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6
Q

How can the perceived motion in afterimages be explained using CDT

A

The comparator is receiving a CDS, but it is not receiving an IMS because nothing is changing on the photoreceptor array; motion is perceived because the CDS is not cancelled by an IMS

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7
Q

How can we explain motion perception following eye paralysis?

A

When the eye muscles are paralyzed (no IMS), the motor command is still being generated so a CDS is sent to the comparator and motion will be perceived

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8
Q

Image Motion (definition)

A

percept resulting from things in the world changing their retinal position over time in the absence of observer motion

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9
Q

Reichardt Detectors

A

A basic mechanism of image motion detection; a given circuit codes motion only in a single direction. Motion is perceived if the signal from two receptors reach a comparator cell at the same time

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10
Q

Where do RDs exist in the brain

A

More peripherally for lower animals (e.g. flies, rabbits, cats)
Centrally (mostly cortex) for humans

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11
Q

Kinetic Depth Effect

A

It is hard to recover the 3D structure of an object from its 2D projection on the retina
Rotational object motion helps you recover the objects 3D shape

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12
Q

Self-Motion (definition)

A

motion percepts that result from moving our head or body

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13
Q

Optic Flow (definition)

A

motion regularities in the visual field resulting from observer motion
flow field - the array of motion signals generated by observer movement through an environment

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14
Q

Induced Motion (definition)

A

Illusory motion percept where if you surround a smaller object with a bigger object, then move the bigger object, we will often see the smaller object as moving. Caused by figure/ground assignment (biased to interpret big things as stationary and little things as moving)

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15
Q

Motion Aftereffects (definition)

A

Illusory motion percept where if you stare at a moving pattern, then look at a stationary pattern, the stationary pattern will appear to move in the direction opposite that of the moving pattern. Caused by selective neural fatigue in the motion system

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16
Q

Selective neural fatigue (definition)

A

cells coding for one motion direction “get tired” so the opposite motion direction dominates the percept

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17
Q

Apparent Motion (definition)

A

illusory motion percept arising from the rapid presentation of still stimulus. The type of motion perceived on TV, movies, and computers.

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18
Q

Short-range AM

A

small stimulus displacement
motion seen in movies and on TV
believed to be implemented by RDs

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19
Q

Long-range AM

A

larger spatial separations between stimuli and longer temporal gaps
Influenced by many higher-level factors; likely implemented by chaining together groups of RDs

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20
Q

Stimulus onset Asynchrony (SOA)

A

the time between the onset of the two stimuli (more likely to perceive AM with SOAs in the 30-300 ms range)

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21
Q

Three types of depth cues

A

Oculomotor cues (based on position of our eyes and tension of eye muscles)
Monocular cues
Binocular Cues

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22
Q

Types of Oculomotor Cues

A

Vergence - inward or outward movements of the eye as we converge to look at near objects and diverge to look at far objects
Accommodation - change in the shape of the lens to focus on objects at varying distances

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23
Q

Types of Monocular Cues

A

Pictorial cues - sources of information about depth in a 2D picture
Motion-based cues - source of depth information created by movement

24
Q

Pictorial Cues

A

Occlusion
Relative height/size
Perspective convergence
Familiar size
Atmospheric Perspective
Texture gradient
Shadows

25
Motion-based cues
Motion Parallax (fear objects move faster than far ones when we move) Accretion and Deletion (the object that covers/uncovers another is closer)
26
Types of Binocular Depth Perception
Binocular Disparity - each eye has a slightly different view on the world (the cue for stereoscopic vision)
27
Challenges of Object Perception
Stimuli are variable and ambiguous Inverse Projection Problem Occlusion Viewpoint Invarience/Change in Illumination
28
The Inverse Projection Problem
Scientists could not explain how can we recover 3D information about an object when we are beginning with 2D information, and this 2D information could be resulting from an infinite number of objects
29
Object occlusion Problem/Blurred Object Problem
Occlusions remove parts and features of objects, making feature-matching difficult, yet we can still recognize the objects. The same is true for blurred images.
30
Viewpoint Invariance/Change in Illumination Problem
We can recognize objects regardless of the viewpoint and can recognize when changes in patterns are due to lighting or is a part of the object itself
31
Structuralist Approach
Perceptions are created by combining elements called "sensations" (aka all information from low-level inputs) Failed to explain apparent motion and illusory contours
32
Apparent motion
We sometimes perceive motion even when nothing in the visual field is actually moving. So how can this perception result from receptor information if there is no information (movement) causing the receptors to fire
33
Illusory Contours
Your visual system creates illusory contours between vertices of a pattern, but these contours do not actually exist. If the contour does not actually exist, the receptors for this orientation should not be firing, yet we can still perceive a shape.
34
Gestalt Psychology Approach
Arose after the failure of the Structuralist Approach Perception is not built up from sensations but it is a result of perceptual organization "The whole differs from the sum of its parts"
35
Pragnanz
every object is perceived as simple as possible
36
Feature Similarity
Similar things are grouped together
37
Good continuation
points connected by straight or smooth curves belong together
38
Proximity
things that are near each other are grouped together
39
Common fate
things that are moving in the same direction are grouped together (e.g. a group of birds flying the same direction are assumed to be together)
40
Meaningfulness
things are grouped to form meaningful patterns
41
Synchrony
elements occurring at the same time period are perceived as belonging together
42
Perceptual Figure-Ground Segregation
separating the objects in an environment (the figure) from the background The figure is usually seen in front of the ground and takes ownership of the contour distinguishing it from the background
43
Factors determining which is the figure
patterns in the lower visual field symmetrical or small patterns vertically oriented patterns meaningful patterns
44
Neural Evidence for F-G Segregation
neural firing was seen when presenting a bar in the receptive field that was also located on the figure; no figuring was seen when the figure is moved outside of the receptive field
45
Two basic approaches to object recognition
Structural Description Models Image Description Models
46
Structural Description Model
Explains object recognition as objects represented in terms of 3D volumetric features, the unique combination of which defines a given object (you extract 3D features from the world and compare them to a 3D model in your memory)
47
RBC Theory
3D volumetric features called geons can be combined to form all 3D objects - the more geons used, the more detailed and specific the object representation
48
Principle of componential recovery
The more geons you can retrieve from an image the better the object recognition (an occluded objects with geons present can still be recognized, more geons present --> easier recovery)
49
Object recognition will be viewpoint [variant/invariant] to the extent that its geons remain visible (and discriminable) over the changes in view
invariant
50
Image Description Models
ability to recognize a 3D object comes from stored 2D viewpoints from different perspectives
51
Predictions made by Image Description Models
For familiar objects, view invariance should occur because, you will likely have a similar 2D view in memory corresponding to that object For a novel object, view invariance should NOT occur because there would not be other viewpoints stored in memory
52
Testing the Image Description Model
When subjects were trained on one view of a novel object. then were testing on many other views. Recognition was good only for the training views.
53
Perceptual Intelligence
Object perception is more than collecting features and matching them to memory - we also use scene context and assumptions about the world
54
World Knowledge/Assumptions definition
Using pre-existing knowledge and assumptions to perceive and recognize ambiguous patterns (e.g. assumption that light comes from above)
55
Scene Context definition
Using information about the other objects appearing in a scene to recognize a pattern