Motivation, Ability, Opportunity Flashcards

(34 cards)

1
Q

Define motivation

A

An inner state of activation that provides energy needed to achieve a goal

  • A motivated consumer aims to bring their goal closer
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2
Q

Define High-Effort Information Processing
and Decision-Making

A

High motivation leads to careful evaluation, while low motivation leads to shortcuts. It can also cause motivated reasoning, where consumers process information in a biased way to support what they want to believe.

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2
Q

Define high-effort behaviour

A

Motivation is the internal drive that increases the effort people put into achieving a goal

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3
Q

Define Motivated reasoning

A

when consumers process information in a biased way to support a preferred conclusion, rather than seeking accurate or objective information.

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4
Q

Define Enduring involvement

A

Long term interest in an offering, activity or decision

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5
Q

Define Situational involvement

A

Temporary interest in an offering, activity or decision

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6
Q

Define Cognitive involvement

A

Interest in thinking about and learning information about an offering, activity or decision

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7
Q

Define Affective involvement

A

Interest in expending emotional energy and evoking deep feelings about an offering, activity or decision

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8
Q

Define personal relevance

A

refers to how much something matters to a consumer’s goals or values, which increases their motivation to think, decide, or act on that information.

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9
Q

Perceived risks

A

anticipated negative consequences of an action

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10
Q

Performance risk

A

offering not performed as well as expected

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11
Q

Financial risk

A

offering may create potential financial harm

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12
Q

Physical risk

A

offering may create potential physical harm

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13
Q

Social risk

A

offering may do harm on one’s social standing

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14
Q

Psychological risk

A

offering may potentially harm one’s sense of self

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15
Q

Time-risk

A

offering may potentially lead to loss of time

16
Q

Define consistency with self-concept, values, needs, goals

A

the more consistent the received info with consumer’s self concept, value, needs, goals the more motivated

17
Q

Define self-concept and the types

A

our mental view of who we are
□ Actual self: reality of oneself
□ Ideal self: who we want to be

18
Q

Define values

A

abstract, enduring, beliefs about what is right/wrong, important, or good/bad
□ Define what is important in life
□ Values guide behaviour

19
Q

Define Needs

A

an internal state of tension experienced when there is discrepancy between current and ideal physical/psychological state

20
Q

Functional need

A

practical needs that motivate consumers to seek products that solve problems, provide safety, order, or control in their lives.

e.g. safety, security, food, autonomy, health, order

21
Q

Symbolic need

A

related to how consumers see themselves and want to be seen by others, including needs for achievement, belonging, status, uniqueness, and social acceptance.

e.g. esteem, achievement, status, purpose, belonging

22
Q

Hedonic/experiential need

A

consumer desires for sensory pleasure, cognitive stimulation, novelty, and play that drive motivation. These include the need for relaxation, mental engagement, sensory experiences, and exciting or enjoyable activities.

e.g. Sensory/cognitive stimulation, relaxation

23
Q

Promotion-focused goal

A

More motivated to achieve positive outcomes

24
Prevention- focused goal
More motivation to avoid negative outcomes
25
Define ability
The extent to which consumers have the required resources to make an outcome happen
26
Define Opportunity
The extent to which the presence or absence of constraints restricts a given behaviour
27
Characteristics of needs
1. Internally Activated Needs Needs that arise from within the individual (e.g. hunger, curiosity, desire for control). 2. Externally Activated Needs Needs triggered by external cues (e.g. smelling pizza triggers hunger). 3. Dynamic Nature of Needs Needs are temporary and constantly changing — once one is satisfied, another emerges. 4. Need Prioritization Shifts After satisfying one need (e.g. hunger), new needs (e.g. social connection) come to the foreground.
28
Inconsistencies with attitudes
whether the new information is consistent with previous knowledge/attitude - A moderate clash of inconsistency between new info and existing attitude
29
5 steps for having a goal
1. Goal Setting 2. Formation of a Goal Intention 3. Action Planning 4. Action, Initiation and Control 5. Goal Attainment/Failure
30
appraisal theory
explains that emotions are shaped by how we evaluate (or appraise) a situation, including whether the outcome matches our goals, who caused it, how certain it is, and whether it aligns with moral expectations.
31
Time opportunity
affects a consumer’s ability to process information, make decisions, and act, with time pressure reducing information use and increasing focus on negative cues, while more time allows for better problem-solving and creativity.
31
Distraction opportunity
anything that diverts a consumer’s attention, reducing their ability to process information, especially thoughts, while having less impact on emotions.
32
Information Overload opportunity
Information complexity and volume can limit a consumer’s ability to process content, while tools like repetition, visualization, and user control over how and when information is received can enhance processing and understanding.