movement analysis + biomechanics Flashcards

1
Q

Newton’s first law

A
  1. law of inertia
  2. object stays in rest or motion unless an external force is exerted
  3. ball is still until kicked by player
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2
Q

Newton’s second law

A
  1. law of acceleration
  2. rate of momentum is proportional to the force causing it, in the direction in which the force acts
  3. when a player kicks the ball, the acceleration of the ball is proportional to the size of the force so the harder it’s kicked, the faster it will go.
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3
Q

Newton’s third law

A
  1. law of reaction
  2. every action has an equal and opposite reaction
  3. when jumping for a header, the force put into the ground is equal to the force out of the ground so the more force in the ground, the higher the jump
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4
Q

what does a positive net impulse mean + when during a race

A

there is acceleration
at the start of the race

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5
Q

what does zero net impulse mean + when during a race

A

there is constant velocity
midway through the race

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6
Q

what does a negative net impulse mean + when during a race

A

there is deceleration
at the end of the race

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7
Q

define motion

A

the change of location or position of an object with respect to time

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8
Q

internal forces

A

muscle contraction - usually concentric

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9
Q

external forces

A

gravity, air resistance, water resistance, friction and reactional

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10
Q

linear motion

A

the straight line movement of an object. all parts of the body move in the same direction, at the same speed when acted upon by a force

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11
Q

scalar quantity

A

a quantity that only has magnitude (size).
e.g mass, speed, distance

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12
Q

vector quantity

A

a quantity that has magnitude and direction
e.g displacement, velocity, acceleration, force

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13
Q

distance vs displacement

A

distance - total length from point A to point B
displacement - how far it is from its original position

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14
Q

scalar formula triangle

A

speed (m/s) = distance (m) / time (s)

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15
Q

vector formula triangle

A

velocity (m/s) = displacement (m) / time (s)

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16
Q

how to find velocity from a displacement time graph

A
  1. straight horizontal line = zero
  2. constant velocity (+/-) - find gradient
  3. variable velocity - draw tangent at a point and find gradient
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17
Q

acceleration (definition + equation)

A
  1. the rate at which velocity changes with respect to time
  2. acceleration (m/s2) = final velocity - initial velocity / time
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18
Q

angular motion

A

the rotation or circular movement of a body around an axis or a point

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19
Q

angular momentum (definition + equation + key point)

A
  1. the quantity of rotation of a body/object
  2. angular momentum = angular velocity x moment of inertia
  3. will remain constant
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20
Q

angular velocity

A

the rate at which a body rotates around an axis (speed of rotation)

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21
Q

moment of inertia

A

resistance of a body to change state when rotating (how performer distributes their mass around their axis of rotation)

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22
Q
  1. when angular velocity increases, moment of inertia…
  2. when angular velocity decreases, moment of inertia…
A
  1. decreases
  2. increases
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23
Q

angular displacement definition

A

the change in angular position of a body

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24
Q

angular displacement triangle

A

angular displacement (rad) = angular velocity (rad/s) x time (s)

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25
angular acceleration (definition + equation)
1. the rate at which angular velocity changes over time 2. angular acceleration = change in angular velocity / time
26
moment of inertia can be influenced by....(2)
1. mass of object - larger mass, larger moment of inertia 2. distribution of mass away from axis of rotation - further away, greater moment of inertia
27
projectile definition
an object or body that's released into the air
28
trajectory definition
the flight path of a projectile that consists of two components
29
two velocity components
vertical + horizontal
30
factors that affect trajectory (6)
1. angle of release 2. speed/velocity of release 3. height of release 4. gravity 5. air resistance 6. weight
31
angle of release
1. 45 degrees is optimum 2. affects both velocity components 3. varies depending on sport
32
speed/velocity of release
1. greater velocity, greater horizontal displacement 2. largely determined by muscle force 3. refers to law of acceleration
33
height of release
1. greater height of release, greater horizontal displacement
34
gravity
1. affects vertical component 2. 9.82m/s^2
35
air resistance + factors affecting air resistance
1. affects both components factors: 1. surface area 2. type of surface 3. speed 4. mass
36
weight
mass x gravity greater mass of object, greater influence of gravity upon it vertical component
37
parabolic vs non-parabolic
parabolic - symmetrical non-parabolic - non symmetrical
38
aerofoil
an object where the air flow travels further over the top of the projectile than the air passing underneath
39
bernoulli principle
refers to the lift force and downforce created when air flows over an aerofoil
40
upward lift force
top: further faster lower bottom: shorter slower higher pressure differential - causes lift
41
application of upward lift force
discus can hang in the air for longer resulting in an increased horizontal displacement/discus thrown further
42
downforce
top: shorter slower higher bottom: further faster lower pressure differential - downforce
43
application of downforce
rear wing keeps car on floor so it can turn corners at high speeds, achieving the greatest lap time
44
magnus effect
the bernoulli principle applied to spinning objects
45
top spin
hit at top of ball boundary layer forms top: collision with boundary layer slower higher below: smooth faster lower pressure differential - magnus force down
46
top spin application
pulls ball down attacking shots shortening flight path high velocity shots whilst keeping ball in court forces opponent to baseline
47
back spin
hit off centre at bottom boundary layer formed above: smooth faster lower below: collision with boundary layer slower higher pressure differential - magnus force up
48
back spin application
defensive shot lengthens flight path ball hangs in air for longer so player can get back into position for next shot
49
fluid friction
used when referring to objects moving through fluids
50
air resistance
the force that opposes the horizontal motion of a body whilst moving through the air
51
drag
a force that opposes the motion of an object through fluid or air - slows velocity
52
factors that affect drag (5)
1. front cross sectional area 2. surface properties 3. velocity of object 4. surface area in contact with water 5. mass of object
53
strategies to reduce drag
1. cross sectional area: swimming: head down, toes/fingers pointed, high on water cycling: sat down, head forward increases streamlining - laminar flow 2. surface properties: swimming: swim cap, skin tight costume, shaving - increase smoothness cycling: skin tight clothes, tapered goggles 3. surface in contact with water: rotational technique stay high above water
54
surface drag
skin friction/skin drag refers to friction between surface and fluid environment roughness of surface increases drag
55
form drag
shape drag/profile drag when air/water come into contact with object pressure on front is high, pressure at back is low
56
form drag application (cycling)
1. front cyclist creates a pocket of air behind them 2. riders behind conserve energy 3. all riders conserve energy because theres less turbulent flow behind each rider 4. slip streaming
57
laminar flow
1. streamlined shape increases this 2. fluid moves smoothly
58
turbulent flow
1. less streamlining increases turbulent flow 2. irregular fluctuations 3. changes in direction
59
technology impacts four populations
1. performer 2. spectator 3. officials 4. coach
60
how and when can technology be used for performer
1. pre, during, post 2. target key aspects in training 3. analysis of performance 4. analysis of opposition support them with: training technique equipment and clothing enhance recovery management
61
how and when can technology be used for coaches/sport scientists
1. performance monitoring and analysis 2. biomechanical analysis 3. quantitative data 4. nutritional monitoring 5. recovery management 6. communication and collaboration
62
how and when can technology be used for officials
1. communication - between officials or with spectators 2. helps with fair decision making 3. reduces pressure on officials
63
how and when can technology be used for spectators
1. camera coverage - provide different angles 2. statistical information 3. interactive software - more engaging 4. digital media - follow a wide range of sports 5. social media - personal link to sports people
64
additional points about technology
increased: -access -facilities -equipment -monitoring of exercise -safety reduced participation due to: -cost -alternatives (consoles e.g)
65
advantages and disadvantages of technology for coaches
advantages: 1. enhanced analysis 2. improved training 3. injury prevention 4. improved tracking 5. remote coaching 6. precision training disadvantages: 1. technical issues 2. dependency on technology 3. information overload 4. cost and accessibility
66
advantages and disadvantages of technology for performers
advantages: 1. performance enhancement 2. improved training feedback 3. injury prevention 4. motivation and engagement disadvantages: 1. performance pressure 2. privacy concerns 3. overdependence
67
advantages and disadvantages of technology for officials
advantages: 1. enhanced decision making 2. increased communication 3. increased accuracy 4. training opportunities 5. increased transparency disadvantages: 1. disruption of flow 2. controversy and interpretation 3. undermines official's authority 4. cost and implementation challenges
68
advantages and disadvantages of technology for spectators
advantages: 1. enhanced viewing experience 2. increased engagement 3. access to information disadvantages: 1. overcommercialisation 2. distraction 3. accessibility issues