Part 4- Skill acquisition Flashcards

1
Q

sub-routines

A

components of a skill

e.g. hop, skip and jump

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2
Q

motor programmes

A

moement pattern of a skill

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3
Q

proactive transfer

A

influence on one skill to another skill yet to be performed

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4
Q

retroactive transfer

A

new skills learnt influence the effect the performance of a perviously learnt skill

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5
Q

positive transfer

A

learning from one skill helps the learning of another

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6
Q

negative transfer

A

learning from one skill hinders the learning of another

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7
Q

bilateral transfer

A

the transfer from learning from one limb to another

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8
Q

how to optimise positive transfer

A
  • transferable elements highlighted
  • practice should replicate real game situations
  • explanation on how practice will develop another skill
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9
Q

ways to limit negative transfer

A
  • teach movement pattern to avoid confusion
  • build the skill up to allow fluidity
  • clear demonstrations
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10
Q

fine skills

example

A

intricate movements, small muscle groups involving lots of hand eye co-ordination

darts, snooker

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11
Q

gross skills

example

A

large muscle movements, not very precise

rugby tackle, shotput

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12
Q

open skills

example

A

affected by environments, adapations are needed

pass in football

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13
Q

closed skills

example

A

not affected by environment, follow a set pattern

free throw in basketball, penalty in football

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14
Q

discrete skills

example

A

clear begininng and end, can be repeated

penalty in football, shot in netball

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15
Q

serial skills

example

A

several discrete elements to make up a movement

high jump, lay up in basketball

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16
Q

continuous skills

example

A

no obvious beginning or end, repeated action

swimming, cycling, running

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17
Q

simple skills

eample

A

straight forward, little judgment/descions, taught in whole

walking, sprint start in swimming

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18
Q

complex skills

example

A

many descions made, taught in stages

sailing, high jump, floor routine

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19
Q

low organisational skill

example

A

sub-routines are easy to separate

tennis serve, spike, triple jump

20
Q

high organisational skill

example

A

sub-routines are difficult to separate

dribbling in basketball

21
Q

self-paced skill

example

A

performer controls the rate at which the skill is executed

javelin, bowl in cricket

22
Q

externally paced skill

example

A

environment controls at which the skill is executed

recieving a serve in volleyball, recieving a pass

24
Q

part practice

skill & stage of learning ?

A

spitting the skill into sub-routines

low organisational and cognitive learners

25
whole practice | skill & stage of learning ?
teaching the entirity of the skill, deeloping the intrisic feel | discrete and autonomous stage
26
progressive part learnng (chaining) | skill & stage of learning ?
teacing sub-routines in order | serial and cognitive learners
27
whole-part-whole practice | skill & stage of learning ?
1. observing the skill 2. breaking down the skill 3. performing skill | low organisational skill/serial and associative
28
massed practice | skill & stage of learning ?
no rest intervals, building up kinethesis | discrete skills (fitness) and autonomous
29
distributed practice | skill & stage of learning ?
rest intervals include doing something unrealted to the task | simplr and autonomous
30
fixed practice | skill & stage of learning ?
repeating the skill to develop kineasthetic feel, within a stable environment | closed, self-paced and cognitive learners
31
varied practice | skill & stage of learning ?
familiarises performer with game-like situations | open, externally paced skills and assosiative, autonomous
32
what are the three stages of learning
* cognitive * assosiative * autonomous
33
cognitive learner
* demonstartions to create** mental picture** * lots of trial and **error** * relevent ques highlighted to build a mental pictureof the **motor programme** * extrinsic **feedback**
34
associative learner
* begins to compare **mental picture** with movement produced * fewer **errors** * **motor programmes** produced * extrinsic **feedback** still used, begins to have **kinaethesis** (therefore intrinsic **feedback**)
35
autonomous learner
* little conscience about **mental picture** * consistant, no **errors** * **motor programme** completly formed * **kinaethetic** feel and intrinsic **feedback** used most
36
visual guidance
* visual demonstrations: correct level of understanding * creates a mental picture- focus is needed | cognitive learners
37
positives and negatives of visual guidance
* increase understanding * correct errors * motivates learner BUT * poor demonstrations arent effective * loose impact if too complicated * suppourted by verbal guidance * no feedback= not effective
38
verbal guidance
talking through a skill | all stages ## Footnote mainly autonomous because they have the mental picure and motot programmes
39
manual guidance
physical suppourt from coach | cognitive
40
positives and negetives of verbal guidance
* suppouts visual guidance * helps understand detail * can focus on key aspects * corrects errors * motivates learner BUT * always negetive is not effective * too much information= not effective * not useful if incorrect * some skills are too complex * confusing at cognitive stage
41
positives and negatives of mechanical and manual guidance
* corrects errors * builds confidence * helps develop kinaethesis * motivates young athletes BUT * learner can become reliant on aids * cause discomfort * can limit further development * ineffective if used too much
41
mechanical guidance
equipment or aids to help performer | cognitive
42
complete reinforcement
reward after every attempt, quicker speed of learning
43
partial reinforcement
reward occasionally, learnng is more thorough but takes longer
44
stimulus- response bond | example
simiuli is closely linked to an appropiate response (visa vera) ## Footnote stimuli-shuttle high infrot of performer, response- smash shot
45