perceiving objects Flashcards

1
Q

detecting features

A
  • look at a collection feautures
  • it is stimulus driven/bottom up
  • using prior knowledge and expectations
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2
Q

interpreting input

A
  • determine from selections that may be ambigous
  • if it was just from stimulus would see lines and circles
  • brain based on expectations fills in the gaps
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3
Q

gestalt principles

A
  • german word form or apperance
  • concerned with how perceptual organisation is achieved
  • describe how we seperate and link (or parse) into individual objects
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4
Q

similarity

A

group together objects that resemble each other

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5
Q

proximity

A

closer objects are to each other more likely we are to group them together

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6
Q

good countinuation

A

prefer to organise objects where contours continue smoothly

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7
Q

closure

A

bias toward percieving closed objects rather than incomplete ones

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8
Q

simplicity

A

interpret object in simplest way possible

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9
Q

figure-ground segregation

A
  • separating an object from its background
  • pair of faces or vase
  • cube illusion
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10
Q

is it innate

A
  • healthy controls=identified regions containing familiar configuration more than novel
  • amnesia = no difference
  • figure ground perception relies on past experience/learning
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11
Q

strengths of gestalt principles

A
  • focuses in fundamental issues
  • simplicity
  • principles applicable to complex images
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12
Q

weaknesses of gestalt principles

A
  • deemphasised importance of past experience
  • provide descriptions (not explanations) of perceptual phenomena
  • principles of perceptual organisation based on 2D drawings
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13
Q

feature detection theories

A
  • a simple pattern, fragment or component
  • appears in combination with other features across a variety of stimuli
  • object recognition first involves identifying ‘building- block’ features
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14
Q

visual search

A
  • indicate as quickly as you can whether a particular target is present
  • differs from the others e.g. vertical line in array of horizontal
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15
Q

feature nets bottom up

A

hierarchy of how we identify an object or group to create a coherent whole

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16
Q

geometric ions

A
  • recognition by components (RBC) theory
  • all objects reduced to geons
  • out of 3d shapes you can create an object
17
Q

recognition by components

A
  • perceiving components is the first major step in object recognition
  • object recognition is a joint effort between two processes
18
Q

non recoverable objects

A
  • vertices (two lines meet) missing
  • cannot or take longer to recognise object
19
Q

recoverable objects

A
  • segments of smooth, continous edges missing
  • easy to fill in missing parts and recognise object
20
Q

weaknessses of theories

A
  • tied to bottom up processing
  • some evidence contradicts the feature first aspect of the model. whole object can be percieved rapidly or automaticly
  • embeded cognition, perception of objects influenced by our expectation of how we will interact with those objects
21
Q

perceptual consistency

A
  • we percieve the constant properties of objects in the world, despite sensory info changing
  • essential aspect of percieving objects, needed to perceive what something is
22
Q

size constancy

A

correctly perceive size on objects, despite changes in size created by viewing distance

23
Q

shape constancy

A

correctly percieves shapes of objects despite viewing angle e.g. door

24
Q

colour constancy

A

correctly perceive same colour of an object despite changes in wavelengths

25
Q

object comparison

A
  • how do we achieve perceptual constancy?
  • compare target object with those in background
  • role of interpretation
  • the monster illusion (misperception of size)
26
Q

binocular cues

A
  • each eye has a different view of the world (stereopsis)
  • difference = binocular disparity (3d glasses)
27
Q

oculomotor cues

A
  • convergence: eyes turn inwards when we focus on close objects
  • accomodation: shape of lenses in eyes changes shape depending on object distance
28
Q

monocular cues (pictoral)

A
  • interposition/occulsion- blocking of our view of one object by another
  • linear perspective- parrallel lines seem to converge as they get farther from the viewer
  • texture gradient- as surface gets farther away its texture appears finer and smoother
29
Q

motion cues

A
  • motion parallax- nearby objects move more rapidly
  • optic flow- as we approach object larger it becomes
30
Q

agnosia

A
  • failure to recognize objects
  • deficit caused by brain damage
31
Q

apperceptive agnosia

A
  • ability to percieve feautures
  • unable to group them together
  • damage to posterior rear regions of right hemisphere
32
Q

associative agnosia

A
  • able to group or combine features
  • cannot associate features with stored knowledge of object identity
  • damage to temporal and occiptal lobes in both hemispheres
33
Q

implications

A
  1. detecting this feature in a visual stimulus in a seperate or later process from sensation
  2. detecting visual features critical in constructing whole object
  3. seperate step in connecting object with it’s meaning and name
34
Q

face recognition

A
  • differs in important ways from other forms of object recogniton
  • involves holistic processing
35
Q

holistic processing

A

involves integrating info from an entire object