Persuasive Communication Flashcards

(28 cards)

1
Q

Persuasion

A

An active attempt to create or change attitudes

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2
Q

The traditional communications model

A

Source –> message –> medium –> consumers

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3
Q

Updated communications model

A

Sender <–> communication medium <–> receiver

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4
Q

Update view: interactive communication

A
  • ‘narrowcast’ is possible
  • consumers seek out messages
  • consumers play proactive roles in communications
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5
Q

Source effects

A

the same words by different people can have very different effects

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6
Q

What makes a good source?

A

Source credibility and source attractiveness

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7
Q

Source Credibility

A

Expertise: ability to make valid claims
Trustworthiness: willingness to make valid claims

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8
Q

Source Bias: Knowledge bias

A

a source’s knowledge about a topic is not accurate

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9
Q

Source Bias: Reporting bias

A

consumers question the source’s willingness to convey it accurately

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10
Q

Internalisation

A

Adopting the opinion of a credible communicator and believing that information from this source is accurate

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11
Q

Attractiveness

A

Appearance, personality, social status, similarity to the receiver

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12
Q

Indentification

A

Receiver is motivated to seek some type of relationship with the source

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13
Q

Celebrities as a source

A
  • Increase awareness of a firm’s advertising
  • Enhance both company image and brand attitudes
  • Celebrity endorsements strategy can be effective in differentiating among similar products
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14
Q

Social media influencers

A

People who have built a reputation for their knowledge and expertise on a specific topic, They make regular posts about that topic on their social media channels and generate large followings of people

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15
Q

Types of social media influencers

A

0-10k followers - nano-influencer
10k-100k - mircro-influencer
100k-1m - macro-influencer
1m+ - mega-influencer
1m+ - celebrity influencer

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16
Q

Factors influencing social media influencer effectiveness

A

Credibility, attractiveness, similarity, authenticity, parasocial interaction

17
Q

Virtual Influencers (advantages/disadvantages)

A

Advantages: reduce human mistakes, full control over behaviours and content, no contraints, novelty
Disadvantages: perceived as inauthentic or too commercialised

18
Q

Uncanny valley

A

Discomfort with something that is robotic or not “real” but is scarily similar to something human

19
Q

Message effect

A

Characteristics of the message itself help determine its impact on attitudes:
How we say the message & what we say

20
Q

Message sidedness effect

A

Pursausive effect of a one-sided or two-sided messasge on attitufe or belief change

21
Q

One-side message in ads

A

Presents only positive/supportive information/arguments

22
Q

Two-sided message in ads

A

Presents positive and negative information

23
Q

Comparative Advertising

A

Message compares 2+ recognisable brands on specific attributes

24
Q

Research findings on comparative advertising…

A
  1. Enhances brand name and message recall
  2. Creates more favourable brand attitudes and stronger purchase intentions
  3. May lower believability and stir up source derogation
25
Sex Appeal
Used because of their power to draw the attention of consumers to the message
26
Humour Appeal
Humour increases attention
27
Fear Appeal
Emphasises the negative consequences that can occur unless the consumer changes a behaviour or an attitude
28
Elaboration Likelihood Model (ELM)
Under conditions of high involvement, we take a central route to persuasion. Under conditions of low involvement, we take a peripheral route to persuasion