PML L1 Flashcards

1
Q

Motor programming approach

A

Representational theory

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2
Q

Motor programs

A

‘traces’ or ‘schemes’ that calculate motor
commands for muscle activity or kinematics (i.e., form, speed,
extent) that produce the movement pattern. This includes
(separate) representations of expected feedback (or sensory
consequences)

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3
Q

Learning

A

forming, refining and/or strengthening of internal
representations (striving toward accurate predictions of feedback)

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4
Q

Adam’s closed loop model

A

learning is forming and improving
perceptual trace via extrinsic
feedback (KR)

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5
Q

Adam’s: Verbal stage

A

First, extrinsic feedback to understand movement form–verbalization (self-talk) and knowledge formation
* Then, extrinsic feedback guides toward correct movement– associated intrinsic feedback is stored in perceptual trace – errors (or variability) degrade perceptual trace

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6
Q

Adam’s: motor stage

A

After repetitive practice, perceptual trace forms a
reference of correctness
–it can detect errors without extrinsic feedback
-subjective reinforcement: perceptual trace suffices for further learning

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7
Q

Adam’s: Memory trace

A

Initiates movement

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8
Q

Adam’s: perceptual trace

A

Serves as a reference for correctness based on past experiences.

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9
Q

Learning (overall)

A

refers to the relative permanent changes in behavior
acquired through practice (performance during practice is an
imperfect measure for learning)

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10
Q

Too much extrinsic feedback

A
  • prevents active processing/storing
    of intrinsic feedback (no reference of
    correctness)
  • enhances practice performance, but depresses learning
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11
Q

Self-controlled feedback

A

performs best after retention explanation= better intrinsic feedback/ increased self-efficacy

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12
Q

Zimmerman’s model of self regulation

A

The degree that individuals are metacognitively, motivationally and behaviorally
active in their own learning

  1. Forethought phase
  2. Performance phase
  3. Self-reflection phase
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13
Q

Adam’s: weak points

A
  • Limited to slow movements (cf. fast, ballistic, open-loop movements?)
  • It predicts that making errors or variable movements are harmful for learning;
    but is constant practice (drills) really superior?
  • Traces represent single movements: storage & novelty problem, and transfer?
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14
Q

Schmidt’s schema theory

A

A general rule for a class of movements. Consisting of:
- Generalized motor program (GMP)
- Recall and recognition schemes

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15
Q

Schmidt’s: recall schema

A

Movement production

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16
Q

Schmidt’s: recognition schema

A

Movement evaluation

17
Q

Contextual Interference (CI)

A

refers to the learning effect caused by varying practice conditions, typically by introducing interference between tasks or skill variations during practice.

  • High contextual interference occurs when multiple skills or variations are practiced in a random, unpredictable order. –> better retention
  • Low contextual interference occurs when skills are practiced in a blocked, repetitive manner.
18
Q

Challenge Point Framework

A

Optimal functional difficulty maximizes learning by introducing errors that provide new information.