PMP Study From Coursera - Course 5 Flashcards

(82 cards)

1
Q

The checklist the project manager uses to decide whether a story is done

A

Acceptance criteria

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2
Q

Adjusting project, product, or processes to minimize any further deviation or issues; one of the three pillars of Scrum

A

Adaptation

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3
Q

A collection of four values and 12 principles that define the mindset that all Agile teams should strive for

A

Agile manifesto

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4
Q

An approach to project and team management that embodies “agility” based on the Agile Manifesto

A

Agile project management

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5
Q

A state where conditions and root causes of events or circumstances are unclear, leading to the possibility of misunderstanding

A

Ambiguity

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6
Q

The act of keeping the Backlog prioritized, estimated, and described so the Scrum Team can operate effectively

A

Backlog refinement

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7
Q

A visual that measures time against the amount of work done and amount of work remaining

A

Burndown chart

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8
Q

Refers to incorporating Agile principles into the wide sphere of management

A

Business agility

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9
Q

The concept that collaborating with customers gets critical business information to the team immediately, allowing them to adjust and adapt new information instantly; one of the four themes of the Agile principles

A

Business collaboration

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10
Q

The amount of work a team can handle in a given amount of time

A

Capacity

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11
Q

In-depth, data-driven analyses of a business, community, or organization

A

Case studies

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12
Q

A formal and rigorous process to manage any changes to requirements

A

Change control board

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13
Q

The process of getting people to adopt a new product, process, or value system

A

Change management

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14
Q

A two-way communication style aimed at influencing and developing employees’ skills, motivation, and judgment

A

Coaching

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15
Q

Refers to the high number of interrelated forces, issues, organizations, and factors that would influence a project

A

Complexity

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16
Q

The Extreme Programming practice of merging product changes into a shared version several times a day in order to get quick feedback on the quality of the code or product

A

Continuous integration and continuous refactoring

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17
Q

A file type that holds a spreadsheet’s data; stands for “Comma Separated Value” because it uses commas to separate values

A

CSV file

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18
Q

A framework used for measuring project complexity; pinpoints five sections of complexity that various projects may fall into: obvious, complex, complicated, chaotic, and disorder

A

Cynefin framework

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19
Q

A brief meeting of up to 15 minutes that takes place every day of the Sprint to inspect progress toward the goal; also called a stand-up

A

Daily scrum

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20
Q

An agreed-upon set of items that must be completed before a project or user story can be considered complete

A

Definition of Done

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21
Q

A tangible outcome from a project

A

Deliverable

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22
Q

In Scrum, the people who do the work to build the product; also called Developers

A

Development team

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23
Q

An organizational and cultural movement that aims to increase software delivery velocity, improve service reliability, and build shared ownership among software stakeholders

A

DevOps

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24
Q

A hybrid approach that combines the strategies from various Agile frameworks, including Kanban, LeSS, Lean Development, Extreme Programming, and Agile Modeling; guides people through process-related decisions and helps develop a scaled Agile strategy based on context and desired outcomes

A

Disciplined Agile Delivery (DAD)

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25
The idea that true knowledge comes from actual, lived experience
Empiricism
26
A group or collection of user stories
Epic
27
A methodology that aims to improve product quality and the ability to respond to changing customer needs; takes best practices for the development process to extreme levels
Extreme Programming (XP)
28
The core values that guide how Scrum Teams work and behave: commitment, courage, focus, openness, and respect
Five Values of Scrum
29
A core principle of Kanban that aims to maximize efficiency
Flow
30
Acronym for the criteria each user story should meet; stands for: independent, negotiable, valuable, estimable, small, and testable
I.N.V.E.S.T.
31
Describes work that is divided into smaller chunks that build on one another
Incremental
32
Someone who is able to lead and influence others to change their behaviors, hearts, and minds to produce meaningful, sustainable results
Influencer
33
A timely check toward the outcome of a Sprint Goal to detect undesirable variances; one of the three pillars of Scrum
Inspection
34
A timely check toward the outcome of a Sprint Goal to detect undesirable variances; one of the three pillars of Scrum
Inspection
35
Refers to repeating cycles of delivery
Iterative
36
A methodology that provides visual feedback to everyone who might be interested in the status of the work in progress; displays the progress of a project as “to do,” “in progress,” and “done”
Kanban
37
A framework that aims to maximize the Scrum Team’s ability to deliver value and reduce waste in larger organizations
Large-scale Scrum (LeSS)
38
A methodology in which the main principle is the removal of waste within an operation
Lean
39
The act of overseeing the work of others; can include onboarding and orienting new employees, conducting meetings, delegating tasks and assignments, monitoring progress and performance against those tasks, making decisions, and dealing with conflicts
Managing
40
A version of a product with just enough features to satisfy early customers
Minimum viable product (MVP)
41
A short statement that stays constant for the team throughout the project and gives them something to work toward
Mission
42
Describes shared workplace values and shows up in people’s behaviors, activities, the way they communicate, and how they work with each other
Organizational Culture
43
The XP practice that refers to when two team members work together at the same time on one task
Pair programming
44
The single authoritative source for things a team works on; contains all of the features, requirements, and activities associated with deliverables to achieve the goal of the project
Product backlog
45
The desired future state of the product; can serve as a target for the Scrum Team to plan against
Product goal
46
What is produced after a given Sprint
Product increment
47
In Scrum, the role responsible for maximizing the value of the product and the work of the team
Product Owner
48
A document that lists the scope and requirements of the project; used in Waterfall project management
Product requirements document
49
A visualization or document that provides a high-level view of the expected product, its requirements, and an estimated schedule for reaching milestones
Product roadmap
50
Defines what the product is, how it supports the customer’s business strategy, and who will use it; makes clear what outcomes the team is responsible for and where their boundaries are
Product vision
51
A comparison of the effort for a task to the effort for another task
Relative estimation
52
Refers to when the team has developed a minimum viable product of a given feature or requirement
Releasable
53
Indicates the approximate date when the team is expected to release and deliver certain features to the customer or user; contains a release goal, the list of Backlog items, an estimated release date, and any other relevant dates that impact a release
Release plans
54
Conditions that must be met or tasks that must be finished to ensure the successful completion of the project
Requirements
55
Refers to striving continuously to learn and adapt to what’s working and what’s not; one of the four themes of the Agile principles
Retrospectives and continuous learning
56
A Lean-Agile scaling framework that combines concepts from Kanban, Scrum, Extreme Programming (XP), DevOps, and Design Thinking methodologies; puts the goal of delivering value above all else
Scaled Agile Framework (SAFe)
57
A framework for developing, delivering, and sustaining complex products
Scrum
58
In Scrum, the role responsible for ensuring the team lives Agile values and principles and follows the processes and practices the team agreed to; shares information with the larger project team and helps the team focus on doing their best work
Scrum Master
59
A technique for integrating the work of multiple, smaller Scrum Teams working on the same project or solution
Scrum of Scrums
60
An entire Sprint spent working solely on the solution design
Solution Design Sprint
61
The Spotify organization’s version of the Agile approach; focuses on culture, team autonomy, communication, accountability, and quality to increase agility
Spotify model
62
A timeboxed iteration where a planned amount of work is done
Sprint
63
The set of Product Backlog items that are selected to be completed during the upcoming Sprint
Sprint backlog
64
Refers to when the entire Scrum Team comes together to map out what will be done during the Sprint
Sprint planning
65
An essential meeting of up to three hours for the Scrum Team to take a step back, reflect, and identify improvements about how to work together as a team
Sprint retrospective
66
A meeting with the entire Scrum Team where the product is demonstrated to determine which aspects are finished and which aren’t
Sprint review
67
A framework developed to help project managers identify the complexities of their environment so they can adapt their style of decision-making; enables a project manager to consider the knowns and unknowns within their project based on implementation and requirements
Stacey Matrix
68
A method for estimating user stories, tasks, and backlog items by assigning a point value based on effort and risk
Story points
69
A way to estimate what is needed for a work effort in terms of time, budget, and energy by categorizing it as XS, S, M, L, XL, or XXL
T-shirt sizes
70
Refers to creating an effective team culture that is inclusive, supportive, and empowering; one of the four themes of the Agile principles
Team dynamics and culture
71
The foundational concepts on which Scrum is based: transparency, inspection, and adaptation
Three Pillars of Scrum
72
A Scrum concept that refers to the estimated duration for an event
Timebox
73
Making the most significant aspects of the work visible to those responsible for the outcome; one of the three pillars of Scrum
Transparency
74
A lack of predictability or high potential for surprise
Uncertainty
75
A short, simple description of a feature told from the perspective of the user
User story
76
Refers to delivering the work as quickly as possible to get feedback and mitigate time risk; one of the four themes of the Agile principles
Value delivery
77
An Agile way of mapping out the timelines and requirements for the product-development process
Value roadmap
78
A measure of the amount of work a team can take on during a single Sprint
Velocity
79
The rate of change and churn in a business or situation
Volatility
80
The conditions that affect organizations in a changing and complex world; stands for volatility, uncertainty, complexity, and ambiguity
VUCA
81
A project management methodology that refers to the sequential or linear ordering of phases
Waterfall project management
82
A constraint on how many work items are actively being worked on at any given time
Work-in-progress (WIP) limit